Erik Hofman wrote:
Boris Koenig wrote:
Maybe it is now easier for you to tell me, IF the desired functionality
could be (easily) achieved using primarily nasal scripting and some
smaller FlightGear source code modifications or whether it would
be more feasible for me to really start writing directl
Ampere K. Hardraade wrote:
Would you mind posting the link to your site and forum again?
http://flitetutor.sourceforge.net
Erik
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Boris Koenig wrote:
Maybe it is now easier for you to tell me, IF the desired functionality
could be (easily) achieved using primarily nasal scripting and some
smaller FlightGear source code modifications or whether it would
be more feasible for me to really start writing directly into the
FlightGe
Would you mind posting the link to your site and forum again?
Thanks in advance,
Ampere
On July 12, 2004 11:06 pm, Boris Koenig wrote:
> I
> would really like to ask you to *use* the forum
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Ampere K. Hardraade wrote:
On July 12, 2004 08:44 pm, Oliver C. wrote:
For example a voice of a pilot instructor could be played
that explains what to do next, like turning to heading 230.
May be we can also have dynamic responses during a lesson, where the
instructor can tell you things like "too
good morning !
Oliver C. wrote:
On Tuesday 13 July 2004 00:25, Boris Koenig wrote:
It wouldn't matter if FlightGear needs to be running directly or
if only subsystems get called.
I would like to have it integrated into FlightGear,
so that the user can start the lessons from FlightGear in the
Sim/
On July 12, 2004 08:44 pm, Oliver C. wrote:
> For example a voice of a pilot instructor could be played
> that explains what to do next, like turning to heading 230.
May be we can also have dynamic responses during a lesson, where the
instructor can tell you things like "too fast", "too slow", "to
On Tuesday 13 July 2004 00:25, Boris Koenig wrote:
> > What exactly are you trying to do, create a separate program that runs
> > portions of FlightGear in a (sub)window, or do you want to use
> > FlightGear (the user would indeed start fgfs then) and add a menu
> > structure that guides the user w
...if you need pen-pals subscribe to a mailing list ;-)
Erik Hofman wrote:
Boris Koenig wrote:
So I hope to know now for example that nasal's lack of threadsafety
is unlikely to become an issue, as not nasal itself would handle
things like animations but rather a specific subsystem - that nasal
w
Boris Koenig wrote:
So I hope to know now for example that nasal's lack of threadsafety
is unlikely to become an issue, as not nasal itself would handle things
like animations but rather a specific subsystem - that nasal would only
access to provide the necessary parameters - correct ?
Hmm, well y
Erik Hofman wrote:
Boris Koenig wrote:
If anybody of you doesn't yet know what this is all about, please check:
http://flitetutor.sourceforge.net (please leave feedback using the poll)
Boris,
Erik, ;-)
First of all, the documentation for Nasal can be found here:
http://www.plausible.org/nasal/fli
Boris Koenig wrote:
If anybody of you doesn't yet know what this is all about, please check:
http://flitetutor.sourceforge.net (please leave feedback using the poll)
Boris,
First of all, the documentation for Nasal can be found here:
http://www.plausible.org/nasal/flightgear.html
Secondly, I reall
If anybody of you doesn't yet know what this is all about, please check:
http://flitetutor.sourceforge.net (please leave feedback using the poll)
First: apologies for the broken mail - I guess mozilla tried to send it
as HTML
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