Is there a way to have specular effects on the models in FG? Using Blender or AC3D? I
suppose there is some Plib issue but I thought I'd ask...
Thanks,
Matt.
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matt wrote:
Is there a way to have specular effects on the models in FG? Using
Blender or AC3D? I suppose there is some Plib issue but I thought
I'd ask...
It depends on what you mean. Plib support a specular exponent (Phong
model) in the lighting computations just fine. This gets you
Can this be specified per object or in the header for the entire model?
I just wondered if there was a rason that the aircraft models in FlightGear aren't
very 'shiny'. Thats not a slant on the respective authors BTW, :-)
Thanks,
Matt.
On Mon, Nov 17, 2003 at 08:16:34AM -0800, Andy Ross
matt wrote:
Can this be specified per object or in the header for the entire
model?
It's per-material. AC3D puts all the materal formats together in the
header of the document.
Andy
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On Monday 17 November 2003 18:17, Andy Ross wrote:
matt wrote:
Can this be specified per object or in the header for the entire
model?
It's per-material. AC3D puts all the materal formats together in the
header of the document.
Andy
plus still figuring stuff out:)
LeeE