[Flightgear-devel] Model question

2003-11-17 Thread matt
Is there a way to have specular effects on the models in FG? Using Blender or AC3D? I suppose there is some Plib issue but I thought I'd ask... Thanks, Matt. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Model question

2003-11-17 Thread Andy Ross
matt wrote: Is there a way to have specular effects on the models in FG? Using Blender or AC3D? I suppose there is some Plib issue but I thought I'd ask... It depends on what you mean. Plib support a specular exponent (Phong model) in the lighting computations just fine. This gets you

Re: [Flightgear-devel] Model question

2003-11-17 Thread matt
Can this be specified per object or in the header for the entire model? I just wondered if there was a rason that the aircraft models in FlightGear aren't very 'shiny'. Thats not a slant on the respective authors BTW, :-) Thanks, Matt. On Mon, Nov 17, 2003 at 08:16:34AM -0800, Andy Ross

Re: [Flightgear-devel] Model question

2003-11-17 Thread Andy Ross
matt wrote: Can this be specified per object or in the header for the entire model? It's per-material. AC3D puts all the materal formats together in the header of the document. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Model question

2003-11-17 Thread Lee Elliott
On Monday 17 November 2003 18:17, Andy Ross wrote: matt wrote: Can this be specified per object or in the header for the entire model? It's per-material. AC3D puts all the materal formats together in the header of the document. Andy plus still figuring stuff out:) LeeE