ace project writes:
In my previous mail (Multplayer efforts ?) We asked
for the status on multiplayer-capabilities. We
received responses that suggested that such an engine
was not maintained for a while.
We ourselves could use the engine for adding NPC to
the project, but thats still a
The first important decision now is, do we
multi-threading or multiplexing-IO ? For
multiplexing,
PLIB can be used. For multi-threading, we got a
problem.
Another issue is how to get the code to compile on
other platforms, because threading and sockets
aren't
100% portable, to say
If you want good performance I'd suggest looking at
the state-threading
library which was designed especially for this kind
of daemons:
http://state-threads.sourceforge.net/
Erik
I've reviewed this library and it looks good. If our
first prototype fails we will consider this one. We
ace project writes:
The first important decision now is, do we
multi-threading or multiplexing-IO ? For multiplexing,
PLIB can be used. For multi-threading, we got a problem.
Another issue is how to get the code to compile on
other platforms, because threading and sockets aren't
In my previous mail (Multplayer efforts ?) We asked
for the status on multiplayer-capabilities. We
received responses that suggested that such an engine
was not maintained for a while.
We ourselves could use the engine for adding NPC to
the project, but thats still a far goal.
My friend and I
ace project wrote:
In my previous mail (Multplayer efforts ?) We asked
for the status on multiplayer-capabilities. We
received responses that suggested that such an engine
was not maintained for a while.
True.
We ourselves could use the engine for adding NPC to
the project, but thats
On Mon, 24 Jun 2002 12:21:46 -0700
ace project [EMAIL PROTECTED] wrote:
[snip]
The first important decision now is, do we
multi-threading or multiplexing-IO ? For multiplexing,
PLIB can be used. For multi-threading, we got a
problem.
Another issue is how to get the code to compile on