Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-26 Thread Curtis L. Olson
ace project writes: In my previous mail (Multplayer efforts ?) We asked for the status on multiplayer-capabilities. We received responses that suggested that such an engine was not maintained for a while. We ourselves could use the engine for adding NPC to the project, but thats still a

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread ace project
The first important decision now is, do we multi-threading or multiplexing-IO ? For multiplexing, PLIB can be used. For multi-threading, we got a problem. Another issue is how to get the code to compile on other platforms, because threading and sockets aren't 100% portable, to say

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread ace project
If you want good performance I'd suggest looking at the state-threading library which was designed especially for this kind of daemons: http://state-threads.sourceforge.net/ Erik I've reviewed this library and it looks good. If our first prototype fails we will consider this one. We

RE: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread Norman Vine
ace project writes: The first important decision now is, do we multi-threading or multiplexing-IO ? For multiplexing, PLIB can be used. For multi-threading, we got a problem. Another issue is how to get the code to compile on other platforms, because threading and sockets aren't

[Flightgear-devel] Multiplayer Engine project started

2002-06-24 Thread ace project
In my previous mail (Multplayer efforts ?) We asked for the status on multiplayer-capabilities. We received responses that suggested that such an engine was not maintained for a while. We ourselves could use the engine for adding NPC to the project, but thats still a far goal. My friend and I

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-24 Thread Erik Hofman
ace project wrote: In my previous mail (Multplayer efforts ?) We asked for the status on multiplayer-capabilities. We received responses that suggested that such an engine was not maintained for a while. True. We ourselves could use the engine for adding NPC to the project, but thats

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-24 Thread Bernie Bright
On Mon, 24 Jun 2002 12:21:46 -0700 ace project [EMAIL PROTECTED] wrote: [snip] The first important decision now is, do we multi-threading or multiplexing-IO ? For multiplexing, PLIB can be used. For multi-threading, we got a problem. Another issue is how to get the code to compile on