1. PLib doesn't render objects with one surface, so if you defined one
quad you will need to split it up in two triangles instead.
2. Lights are made up of emissive materials in OpenGL, if you want them
to stand out at night you will need to adjust the values of the
emissive color.
* eagle monart -- Monday 11 July 2005 12:13:
how can i make it enable in the fog or in the night likethe
b105 heli model... Honestly I read modehowto and looked at the xml of
b105 but didnt understand what makes light in the night action [...]
The bo105 is a bad example for that,