Dave Culp wrote:
This sounds more like HAA (height above airport) or HAT (height above
touchdown). Height AGL should be the current height above the ground
directly below the aircraft.
Height AGL should change as the terrain below the aircraft changes.
What would expect the HUD to
Quoting Erik Hofman:
Dave Culp wrote:
This sounds more like HAA (height above airport) or HAT (height above
touchdown). Height AGL should be the current height above the ground
directly below the aircraft.
Height AGL should change as the terrain below the aircraft changes.
What
Frederic Bouvier wrote:
So the HUD is displaying the height for the last known QFE ?
I think so. I suppose it just a barometric instrument with a digital
display. It is synchronized by ATC reports.
Erik
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Curt,
Is on my todo list for tomorrow (friday) since I saw Melchior's patch.
Greetings
Mathias
On Dienstag 04 Oktober 2005 20:52, Curtis L. Olson wrote:
For what it's worth, I don't like this patch. It shouldn't make much
difference on 24/32 bit cards, which is probably most
On Dienstag 04 Oktober 2005 22:17, Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 22:02:
You've been granted CVS commit access so use your best judgement.
Yes. I don't usually touch such things, because I don't understand much
of this. I did it anyway, because:
- this
Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 22:22:
Somewhere since the last release, that got broke and it must get fixed.
If that was fixed you wouldn't be seeing a hole in the carrier deck.
The bug was AFAIK there ever since we have helicopters. The same holes
were
So what basically happens now is that at the (startup) airport the AGL
would be reported correctly, but once the terrain elevation increases
the reported AGL won't change (like in real life).
This sounds more like HAA (height above airport) or HAT (height above
touchdown). Height AGL should
For what it's worth, I don't like this patch. It shouldn't make much
difference on 24/32 bit cards, which is probably most everyone now
anyway, but I think there is a different problem brewing somewhere.
I haven't had time to look into it, but the AGL reading on the HUD no
longer reads
* Curtis L. Olson -- Tuesday 04 October 2005 20:52:
For what it's worth, I don't like this patch.
I find the hole more annoying. Unfortunately, I can't fix what
you think is the real problem. Shall I revert for now?
m.
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Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 20:52:
For what it's worth, I don't like this patch.
I find the hole more annoying. Unfortunately, I can't fix what
you think is the real problem. Shall I revert for now?
I'm not saying the hole isn't annoying,
* Curtis L. Olson -- Tuesday 04 October 2005 22:02:
You've been granted CVS commit access so use your best judgement.
Yes. I don't usually touch such things, because I don't understand much
of this. I did it anyway, because:
- this change was already in cvs since a great while, and only had
Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 22:02:
You've been granted CVS commit access so use your best judgement.
Yes. I don't usually touch such things, because I don't understand much
of this. I did it anyway, because:
- this change was already in cvs
* Curtis L. Olson -- Tuesday 04 October 2005 22:22:
Somewhere since the last release, that got broke and it must get fixed.
If that was fixed you wouldn't be seeing a hole in the carrier deck.
The bug was AFAIK there ever since we have helicopters. The same holes
were on rooftops.
m.
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