Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Alex Perry
> > > 13971 Segmentation fault > > [you *are* joking, aren't you?!?!] > Err, no. Sorry. Curt suggest I recompile ... in progress ... Ok, that fixed it (dunno what it was). I'm getting zbuffer fighting in the distance a little bit, but it's minor compared to the junk you get when cloud layers

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Alex Perry
> > 13971 Segmentation fault > [you *are* joking, aren't you?!?!] Err, no. Sorry. Curt suggest I recompile ... in progress ... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Jon S. Berndt
> > You likely don't notice any of this if you > > are running a card with a 32bit depth buffer (i.e. geforce.) > > Don't worry Curt, leave the change in, I don't see the problem on 16 bit ... > > > Loading tile /usr/local/lib/FlightGear/Scenery/w120n30/w118n32/1023667 > ESC[1mESC[4mJSBSim Fl

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Curtis L. Olson
Alex, Try doing a make clean inside JSBSim and then rebuild everything. Curt. Alex Perry writes: > > You likely don't notice any of this if you > > are running a card with a 32bit depth buffer (i.e. geforce.) > > Don't worry Curt, leave the change in, I don't see the problem on 16 bit ... >

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Alex Perry
> You likely don't notice any of this if you > are running a card with a 32bit depth buffer (i.e. geforce.) Don't worry Curt, leave the change in, I don't see the problem on 16 bit ... Loading tile /usr/local/lib/FlightGear/Scenery/w120n30/w118n32/1023667 ESC[1mESC[4mJSBSim Flight Dynamics

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Alex Perry
David Luff writes: > Alex Perry writes: > > and for the latter you're in ground haze in any case. > You Californians speak for yourselves! > [EMAIL PROTECTED] Ya see, here the temperature is _above_ freezing and _not_ raining at the same time 8-). I'll take poor visibility over days of drizzle.

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Alex Perry
> Or just turn the depth buffer off for the cockpit and sort the > geometry; for most cockpit layouts, this should be pretty feasible. > It won't work if the cockpit has moving parts (yokes or whatnot) that > obscure other pieces. Even if they obscure, it is only a problem if they swap places so

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread David Megginson
Alex Perry writes: > Putting the clip plane at 0.1 is an easy way to stop me doing demos of FGFS. > I don't _have_ a machine with better than 16 bit depth buffering, and the > notebook that I do most of the demos with cannot of course be upgraded. I understand. How does everything look with

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainmain.cxx,1.245,1.246

2002-03-05 Thread Alex Perry
> David Megginson writes: > > Changed the near clip plane to 0.1f regardless. Previously, it jumped > > to 10m after takeoff, but that doesn't really make sense any more, > > especially if models are going to have interior views. Is there any > > real saving in pushing the near plane out anyway?