Vassilii Khachaturov [EMAIL PROTECTED] writes:
http://caliban.lbl.gov/fgfs_patches/flightgear.diff
Great work. I wonder if there is a way to profile fg/sg for this kind
of inefficiencies somewhere in a tight loop.
A couple of comments:
diff -u -r1.43 AIBase.hxx
---
Alex Romosan a écrit :
this change is okay. i am not sure what you mean by marking the
method to be const but if it's this:
inline const Point3D GetPos() const
that would mean it acts on a const object which is what we want anyway
(but not necessarily). so can we apply this patch as well:
On Dienstag 25 Oktober 2005 21:33, Frederic Bouvier wrote:
I am not a big fan of functions that return pointers or references on
their current state. That leads to mysterious errors when the object
goes out of scope before the pointer or the reference. I think this kind
of optimisation is very