Re: [Flightgear-devel] Scenery LOD (Was: Again: Threaded FlightGear)FlightGear)

2003-07-03 Thread Erik Hofman
Darrell Walisser wrote: Well, you could do that, but I don't think it will help much. The scene itself doesn't really have that many vertices to begin with (I think normally less than 7000, IIRC). LOD will help increase detail with minimum performance impact though (but we ll still be seriously

Re: [Flightgear-devel] Scenery LOD (Was: Again: Threaded FlightGear)FlightGear)

2003-07-02 Thread Darrell Walisser
On Wednesday, July 2, 2003, at 03:28 PM, [EMAIL PROTECTED] wrote: Darrell Walisser wrote: I don't really know how to go about fixing these things, I'm just reporting on what I think needs work - not that this needs to be done now, of course (optimization comes last in my book). I just anticipat

[Flightgear-devel] Scenery LOD (Was: Again: Threaded FlightGear)

2003-07-02 Thread Erik Hofman
Darrell Walisser wrote: I don't really know how to go about fixing these things, I'm just reporting on what I think needs work - not that this needs to be done now, of course (optimization comes last in my book). I just anticipate it becoming more of a headache in the future when we try to incr