Andy Ross writes: > The code is using a pretty big argument to glPolygonOffset, and I've > never investigated how small it can be. If someone has a little time > the next time they see this issue, try changing the value of > POFF_UNITS at the top of Cockpit/panel.cxx. Decrease it until the > textures *just* start to interfere with each other, and post the value > that works for you.
I've just checked in panel.cxx with POFF_UNITS changed from 40 to 4, and I'm seeing no problem in 16bpp. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel