Andy Ross writes:

 > The code is using a pretty big argument to glPolygonOffset, and I've
 > never investigated how small it can be.  If someone has a little time
 > the next time they see this issue, try changing the value of
 > POFF_UNITS at the top of Cockpit/panel.cxx.  Decrease it until the
 > textures *just* start to interfere with each other, and post the value
 > that works for you.

I've just checked in panel.cxx with POFF_UNITS changed from 40 to 4,
and I'm seeing no problem in 16bpp.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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