Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Innis Cunningham
Good question I would have the one that shiped with 9.2. If there are updates in the CVS since then I would not have them. Anyway we will see how the F50 turns out. With the F50 the gear does retract into the engine nacelle??.If it does the wheels are to wide as they stick out both sides when ret

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Erik Hofman
Innis Cunningham wrote: Good question I would have the one that shiped with 9.2. If there are updates in the CVS since then I would not have them. Anyway we will see how the F50 turns out. With the F50 the gear does retract into the engine nacelle??.If it does the wheels are to wide as they stick

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Erik Hofman
Innis Cunningham wrote: Hi Fred Have you had a look at the animations on the fokkers or just flowen them. The models I have the animations are all out of wack but if I interchange the Y and Z components of the statements they come closer to what they should look like. And if you have a look at t

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Innis Cunningham
Lee Elliott writes Hello Innis, It's important to remember that all animations are going to be relative to the model origin, which is almost certainly not the same as the fdm CoG, or what ever. The fdm will need to provide the appropriate outputs to drive the animation unless you animate on c

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Innis Cunningham
Arnt Karlsen writes "Innis Cunningham" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > I dont understand how the X axis on one model could be the Y axis on > another model ..math trick. It certainly is when the left aileron is 10 metres away from the left wing it is supposed to be

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Lee Elliott
Hello Innis, It's important to remember that all animations are going to be relative to the model origin, which is almost certainly not the same as the fdm CoG, or what ever. The fdm will need to provide the appropriate outputs to drive the animation unless you animate on control input only.

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Arnt Karlsen
On Sun, 24 Aug 2003 21:44:40 +0800, "Innis Cunningham" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > I dont understand how the X axis on one model could be the Y axis on > another model ..math trick. Easy to visualize: Take 3 soda straws, in 3 different colors. At one end of th

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Innis Cunningham
Hi Fred Have you had a look at the animations on the fokkers or just flowen them. The models I have the animations are all out of wack but if I interchange the Y and Z components of the statements they come closer to what they should look like. And if you have a look at the rudder statement it

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Innis Cunningham
Hello Eric I have to apologise about not seeing the animations.When I put the model path in I put it to fokker100.ac instead of fokker100.xml. Erik Hofman writes Innis Cunningham wrote: Hi All I have had the Fokker100 & 50 on my system for awhile but last night I wanted to have a look at some of

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Matevz Jekovec
Am I missing something here.The way I undestand the coordinate system the X positions run from front to back the Y positions from side to side and the Z positions up and down. Yes, the animation xml file (unlike the yasim FDM xml file) has the following coordinate system: X axis runs from the

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Frederic Bouvier
Innis Cunningham wrote: > Hi All > I have had the Fokker100 & 50 on my system for awhile but last night I > wanted to have a look at some of the animations but to my supprise nothing > moved.So thinking it might be something in the conversion from Blender to > AC3D I loaded it into AC3D and resaved

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Erik Hofman
Innis Cunningham wrote: Hi All I have had the Fokker100 & 50 on my system for awhile but last night I wanted to have a look at some of the animations but to my surprise nothing moved.So thinking it might be something in the conversion from Just for the record, the Fokker 50 isn't animated yet.

[Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-24 Thread Innis Cunningham
Hi All I have had the Fokker100 & 50 on my system for awhile but last night I wanted to have a look at some of the animations but to my supprise nothing moved.So thinking it might be something in the conversion from Blender to AC3D I loaded it into AC3D and resaved it still no animation. So toda