Good question I would have the one that shiped with 9.2. If there are
updates in the CVS since then I would not have them.
Anyway we will see how the F50 turns out.
With the F50 the gear does retract into the engine nacelle??.If it does the
wheels are to wide as they stick out both sides when ret
Innis Cunningham wrote:
Good question I would have the one that shiped with 9.2. If there are
updates in the CVS since then I would not have them.
Anyway we will see how the F50 turns out.
With the F50 the gear does retract into the engine nacelle??.If it does
the wheels are to wide as they stick
Innis Cunningham wrote:
Hi Fred
Have you had a look at the animations on the fokkers or just flowen them.
The models I have the animations are all out of wack but if I
interchange the Y and Z components of the statements they come
closer to what they should look like.
And if you have a look at t
Lee Elliott writes
Hello Innis,
It's important to remember that all animations are going to be relative to
the
model origin, which is almost certainly not the same as the fdm CoG, or
what
ever.
The fdm will need to provide the appropriate outputs to drive the animation
unless you animate on c
Arnt Karlsen writes
"Innis Cunningham" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> I dont understand how the X axis on one model could be the Y axis on
> another model
..math trick.
It certainly is when the left aileron is 10 metres away from the left wing
it is supposed to be
Hello Innis,
It's important to remember that all animations are going to be relative to the
model origin, which is almost certainly not the same as the fdm CoG, or what
ever.
The fdm will need to provide the appropriate outputs to drive the animation
unless you animate on control input only.
On Sun, 24 Aug 2003 21:44:40 +0800,
"Innis Cunningham" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> I dont understand how the X axis on one model could be the Y axis on
> another model
..math trick. Easy to visualize: Take 3 soda straws, in 3 different
colors. At one end of th
Hi Fred
Have you had a look at the animations on the fokkers or just flowen them.
The models I have the animations are all out of wack but if I interchange
the Y and Z components of the statements they come closer to what
they should look like.
And if you have a look at the rudder statement it
Hello Eric I have to apologise about not seeing the animations.When I put
the model path in I put it to fokker100.ac instead of fokker100.xml.
Erik Hofman writes
Innis Cunningham wrote:
Hi All
I have had the Fokker100 & 50 on my system for awhile but last night I
wanted to have a look at some of
Am I missing something here.The way I undestand the coordinate system
the X positions run from front to back the Y positions from side to
side and the Z positions up and down.
Yes, the animation xml file (unlike the yasim FDM xml file) has the
following coordinate system:
X axis runs from the
Innis Cunningham wrote:
> Hi All
> I have had the Fokker100 & 50 on my system for awhile but last night I
> wanted to have a look at some of the animations but to my supprise nothing
> moved.So thinking it might be something in the conversion from Blender to
> AC3D I loaded it into AC3D and resaved
Innis Cunningham wrote:
Hi All
I have had the Fokker100 & 50 on my system for awhile but last night I
wanted to have a look at some of the animations but to my surprise
nothing moved.So thinking it might be something in the conversion from
Just for the record, the Fokker 50 isn't animated yet.
Hi All
I have had the Fokker100 & 50 on my system for awhile but last night I
wanted to have a look at some of the animations but to my supprise nothing
moved.So thinking it might be something in the conversion from Blender to
AC3D I loaded it into AC3D and resaved it still no animation.
So toda
13 matches
Mail list logo