I've been managing with some 3d objects to put into fgfs sceneries and
I've found that faces' texture maps should be sized with power of 2.
I'm using .3ds files (with .bmp maps) which don't have such limitation.
Is there a reason for that? Is there a way to avoid that limitation?
I find not very
Robicd wrote:
I've been managing with some 3d objects to put into fgfs sceneries and
I've found that faces' texture maps should be sized with power of 2.
I'm using .3ds files (with .bmp maps) which don't have such limitation.
Is there a reason for that? Is there a way to avoid that limitation?
I
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Curtis L. Olson schrieb:
Robicd wrote:
I've been managing with some 3d objects to put into fgfs sceneries and
I've found that faces' texture maps should be sized with power of 2.
I'm using .3ds files (with .bmp maps) which don't have such