[Flightgear-devel] XML alias for 3d animaton config (Was:One animation code for multiple engines)

2004-12-23 Thread Roy Vegard Ovesen
On Thursday 23 December 2004 05:01, Ampere K. Hardraade wrote: When I am modelling airliners, I always put the engines in a seperated model file. This way, I can swap out the engines without touching the main model. My question is: what should I do in order to have one animation code that

Re: [Flightgear-devel] XML alias for 3d animaton config (Was:One animation code for multiple engines)

2004-12-23 Thread Ampere K. Hardraade
On December 23, 2004 07:14 am, Roy Vegard Ovesen wrote: When I am modelling airliners, I always put the engines in a seperated model file.  This way, I can swap out the engines without touching the main model. My question is: what should I do in order to have one animation code that