Re: [Flightgear-devel] about the teleporting bug

2003-12-07 Thread Andy Ross
Curtis L. Olson wrote: > Is there any way to build smarter, higher level dialogs with our > current menu system, or are we stuck just being able to manipulate the > low level properties? Write the output to the low level properties, and bind a Nasal script to run after dialog-apply? You can do yo

Re: [Flightgear-devel] about the teleporting bug

2003-12-07 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Maybe what we need is several menu items such as: > > start at an airport on the ground > start relative to an airport in the air > start relative to a fix in the air > > Then each of these could have separate call back functions tied to the > "ok" w

Re: [Flightgear-devel] about the teleporting bug

2003-12-06 Thread Curtis L. Olson
Curtis L. Olson writes: > I think what we probably need is a slightly smarter set position > dialog box that knows how to set up the properties for what the user > is trying to do. If you specify a new airport and there are some > random left over values from a previous postition reset, weird thin

Re: [Flightgear-devel] about the teleporting bug

2003-12-06 Thread Curtis L. Olson
Jim Wilson writes: > The addition of this code on 10/23 to fg_init.cxx is what started the problem > with the aircraft crashing on teleports: > >cout << "fgInitPosition()" << endl; >double gs = fgGetDouble("/sim/presets/glideslope-deg") >* SG_DEGREES_TO_RADIANS ; >

[Flightgear-devel] about the teleporting bug

2003-12-06 Thread Jim Wilson
The addition of this code on 10/23 to fg_init.cxx is what started the problem with the aircraft crashing on teleports: cout << "fgInitPosition()" << endl; double gs = fgGetDouble("/sim/presets/glideslope-deg") * SG_DEGREES_TO_RADIANS ; double od = fgGe