Curtis L. Olson writes:
I guess I don't really know now that I think about it, but I always
thought of windshear more as a singular event as you pass from one
layer of wind to another rather than continuous high turbulence.
If I'm wrong just ignore the rest of this.
Wind shear is any
Tony Peden writes:
Huh!?! Except at high power settings and low speed in a twin,
engine failure should not cause a big upset. Even then, if you're
fairly quick to get on the rudder, it's generally very controllable
(or should be, anyway...)
A friend of mine has a Frasca sim (cockpit
Curtis L. Olson writes:
If things turn u
[1] Blue line is the speed below which the rudder cannot overcome
the torque effects of a single engine and you can no longer have
directional control.
I think that blue line is a bit higher than Vmc -- it's a speed where
a typical pilot (rather
David Megginson [EMAIL PROTECTED] said:
It's not mainly torque effects but the yawing moment that you have to
worry about. Unless the plane is a centreline thrust, the good engine
will be off to one side pulling that side forward and starting a
yaw-induced roll (and if the bad one is not
Jim Wilson writes:
Keep in mind I don't know how to fly, so get out your grains of salt :-)
It seems to me I read somewhere that if you have any altitude at all (1000ft)
the thing to do is move all the levers up to full throttle. Cut the throttle
on the engine you think is out, because
On Thu, 2003-02-20 at 06:34, Curtis L. Olson wrote:
Tony Peden writes:
Huh!?! Except at high power settings and low speed in a twin,
engine failure should not cause a big upset. Even then, if you're
fairly quick to get on the rudder, it's generally very controllable
(or should be,
It looks like there is code that is *supposed* to
subtract the wind from the airspeed, but it obviously isn't working.
This made me curious. Does FlightGear simulate windshear?
Dave
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David Culp writes:
It looks like there is code that is *supposed* to
subtract the wind from the airspeed, but it obviously isn't working.
This made me curious. Does FlightGear simulate windshear?
To simulate windshear properly (i.e. in the right place at the right
time and
David Megginson writes:
To simulate windshear properly (i.e. in the right place at the right
time and magnitude), we would need to do a lot of meteorological work
that we're not doing right now. However, you can get the effect of
windshear by specifying a large gust factor
fgfs
On Wed, 2003-02-19 at 20:21, Curtis L. Olson wrote:
David Megginson writes:
To simulate windshear properly (i.e. in the right place at the right
time and magnitude), we would need to do a lot of meteorological work
that we're not doing right now. However, you can get the effect of
David Megginson writes:
To simulate windshear properly (i.e. in the right place at the right
time and magnitude), we would need to do a lot of meteorological work
that we're not doing right now. However, you can get the effect of
windshear by specifying a large gust factor
fgfs
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