It looks like rotate animations require an coord for tags
even though you can get away without or . What's worse, it
not only fails silently, it grabs the value for and then
uses the value for . Here comes the code.
Broken: (but can be fixed with an 0)
rotate
GearDoor3
gear/gear[2]/
Vivian Meazza said:
>
>
> Josh Babcock wrote:
>
>
> > I think I found another bug in the animation code. Here is a
> > snippet of the
> > xml. This code (with the comment) causes both of the right
> > hand objects to move
> > when the right brake is applied. This does not happen to the
Jim Wilson wrote:
Josh Babcock said:
I think I found another bug in the animation code. Here is a snippet of the
xml. This code (with the comment) causes both of the right hand objects to
move
when the right brake is applied. This does not happen to the left pedal arm
since I commented out
Josh Babcock wrote:
> I think I found another bug in the animation code. Here is a
> snippet of the
> xml. This code (with the comment) causes both of the right
> hand objects to move
> when the right brake is applied. This does not happen to the
> left pedal arm
> since I commented o
Josh Babcock said:
> I think I found another bug in the animation code. Here is a snippet of the
> xml. This code (with the comment) causes both of the right hand objects to
move
> when the right brake is applied. This does not happen to the left pedal arm
> since I commented out the left pe
I think I found another bug in the animation code. Here is a snippet of the
xml. This code (with the comment) causes both of the right hand objects to move
when the right brake is applied. This does not happen to the left pedal arm
since I commented out the left pedal from the rudder animatio