Here's an interesting paper from a MS combat sim artist on creating
tilable textures while minimizing repeating artifacts:
http://www.gdconf.com/archives/proceedings/2000/arts_papers.html
At some point the flightgear project needs an aspiring artist to
create a nicer set of textures that
Curtis L. Olson writes:
Here's an interesting paper from a MS combat sim artist on creating
tilable textures while minimizing repeating artifacts:
http://www.gdconf.com/archives/proceedings/2000/arts_papers.html
Let me reply to myself here and say that you want the paper entitled
Curtis L. Olson writes:
- At one point we were playing around with 1024x1024 textures but
consider that a single RGB texture at that resolution with
mipmapping turned on can consume about 6Mb of your cards RAM so I
think in general we should shoot for 256x256 resolution ground
David Megginson wrote:
Curtis L. Olson writes:
- At one point we were playing around with 1024x1024 textures but
consider that a single RGB texture at that resolution with
mipmapping turned on can consume about 6Mb of your cards RAM so I
think in general we should shoot
On Fri, 30 Nov 2001 05:04, you wrote:
Curtis L. Olson writes:
- At one point we were playing around with 1024x1024 textures but
consider that a single RGB texture at that resolution with
mipmapping turned on can consume about 6Mb of your cards RAM so I
think in general we