Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-11 Thread David Megginson
David Megginson writes: Andy Ross writes: I have limited experience here, but the nosewheel shimmy I noticed in a friend's PA-180 was only a rumble. It didn't seem to effect the orientation or handling of the aircraft. If it's bad enough, the whole plane shakes (we've had

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Luff
On 10/7/02 at 5:50 AM ace project wrote: I want to know how you guys want the property list to be organised. Do we use something like: /network/pilot[n]/callsign /network/pilot[n]/position/ (lat,alt, etc) /network/pilot[n]/[network-module-name]/ (module specific stuff) I will need this soon(3

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Alex Perry
On 10/7/02 at 5:50 AM ace project wrote: /network/pilot[n]/callsign /network/pilot[n]/position/ (lat,alt, etc) /network/pilot[n]/[network-module-name]/ (module specific stuff) I think that is fine, but ... * I recommend you explicitly state that the 'n' for the same callsign is likely to

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Jon Stockill
On Thu, 10 Oct 2002, David Luff wrote: Once you get this working we all ought to have a communal virtual fly-in at David M or Alex's local airports sometime :-) Now *THAT* would be truly impressive. (No laughing when I bounce the landing!) -- Jon Stockill [EMAIL PROTECTED]

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Jon Stockill writes: (No laughing when I bounce the landing!) Why not? People laugh at me when I do it, so it's quite realistic. It's even worse nowadays since the smokers have to go outside even when it's not sunny and warm. All the best, David (who hasn't bounced for a few weeks now)

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Alex Perry
David (who hasn't bounced for a few weeks now) Don't say that. You know what'll happen _now_ when you next fly ... Also, although I've said it before, don't forget to practice a bit, before flying to an airshow or other event with _many_ spectators !

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Curtis L. Olson
Alex Perry writes: David (who hasn't bounced for a few weeks now) Don't say that. You know what'll happen _now_ when you next fly ... Also, although I've said it before, don't forget to practice a bit, before flying to an airshow or other event with _many_ spectators ! Would you like to

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Alex Perry writes: David (who hasn't bounced for a few weeks now) Don't say that. You know what'll happen _now_ when you next fly ... Also, although I've said it before, don't forget to practice a bit, before flying to an airshow or other event with _many_ spectators ! Actually, I

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Tony Peden
On Thu, 2002-10-10 at 11:54, David Megginson wrote: Curtis L. Olson writes: Don't say that. You know what'll happen _now_ when you next fly ... Also, although I've said it before, don't forget to practice a bit, before flying to an airshow or other event with _many_ spectators !

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Tony Peden writes: In real life, it's also much harder to do a tail strike than it is with the JSBSim 172 -- it's quite safe to pull all the way back on the yoke to keep the weight off the nosewheel. Hmm, downwash (or, more precisely, the lack thereof) I cannot say. One thing

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Andy Ross
David Megginson wrote: I cannot say. One thing we're not modelling yet is nosewheel shimmy: Does this really have to be modeled, per se? Until we get support for force-feedback rudder pedals and seat cushions, the only thing we can reasonably do is play a sound. That can be done already

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Curtis L. Olson
Andy Ross writes: Does this really have to be modeled, per se? Until we get support for force-feedback rudder pedals and seat cushions, the only thing we can reasonably do is play a sound. That can be done already with some fancy thresholding (gating with /gear[0]/wow and groundspeed) using

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Andy Ross writes: I have limited experience here, but the nosewheel shimmy I noticed in a friend's PA-180 was only a rumble. It didn't seem to effect the orientation or handling of the aircraft. If it's bad enough, the whole plane shakes (we've had trouble with the nose strut on C-GPMR

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread David Megginson
Curtis L. Olson writes: Don't say that. You know what'll happen _now_ when you next fly ... Also, although I've said it before, don't forget to practice a bit, before flying to an airshow or other event with _many_ spectators ! Would you like to buy a pair of slightly used C172

Re: [Flightgear-devel] multiplayer / AI property tree - questions

2002-10-10 Thread Alex Perry
In real life, it's also much harder to do a tail strike than it is with the JSBSim 172 -- it's quite safe to pull all the way back on the yoke to keep the weight off the nosewheel. Try playing with your CG in JSBsim; I routinely see aircraft with their tail tiedown heavily abraded due to

[Flightgear-devel] multiplayer / AI property tree - questions

2002-10-07 Thread ace project
I want to know how you guys want the property list to be organised. Do we use something like: /network/pilot[n]/callsign /network/pilot[n]/position/ (lat,alt, etc) /network/pilot[n]/[network-module-name]/ (module specific stuff) I will need this soon(3 weeks tops), as my little coding is