On May 5, 2005 08:30 am, Giles Robertson wrote:
> The major problem is modelling the city anyway; if you are prepared to
> model NY accurately, then feel free - but be aware of the size of the
> task, and if you already have the data, tell us where it is :)
>
> Giles Robertson
Too bad the Manhatta
>>there is afunction of importng 3d models into sceneries. is it
> possible to
>>add a full city lets say NY; modeled in 3d primatives and covered by a
>>textures. what type of graphics card we need?
> The graphics card required would need to be quite heavyweight, though
> lod would help a lot.
eagle monart wrote:
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible
to add a full city lets say NY; modeled in 3d primatives and covered by
a textures. what type of graphics card we need?
Yes, it's possible - start designing buildings :-)
See http://fgfsdb.st
Le jeudi 05 mai 2005 Ã 09:09 +, eagle monart a Ãcrit :
> hi everyone.
>
> there is afunction of importng 3d models into sceneries. is it possible to
> add a full city lets say NY; modeled in 3d primatives and covered by a
> textures. what type of graphics card we need?
>
Why don't you sub
"Giles Robertson" wrote:
> The major problem is modelling the city anyway; if you are prepared to
> model NY accurately, then feel free - but be aware of the size of the
> task, and if you already have the data, tell us where it is :)
http://www.vterrain.org/Locations/us/ny/
Martin.
--
Unix
>there is afunction of importng 3d models into sceneries. is it
possible to
>add a full city lets say NY; modeled in 3d primatives and covered by a
>textures. what type of graphics card we need?
The graphics card required would need to be quite heavyweight, though
lod would help a lot.
The maj
"eagle monart" writes
hi everyone.
there is afunction of importng 3d models into sceneries. is it possible to
add a full city lets say NY; modeled in 3d primatives and covered by a
textures. what type of graphics card we need?
A Cray I think. :-)
Cheers
Innis
_