ace project writes:
In my previous mail (Multplayer efforts ?) We asked
for the status on multiplayer-capabilities. We
received responses that suggested that such an engine
was not maintained for a while.
We ourselves could use the engine for adding NPC to
the project, but thats still a
The first important decision now is, do we
multi-threading or multiplexing-IO ? For
multiplexing,
PLIB can be used. For multi-threading, we got a
problem.
Another issue is how to get the code to compile on
other platforms, because threading and sockets
aren't
100% portable, to say
If you want good performance I'd suggest looking at
the state-threading
library which was designed especially for this kind
of daemons:
http://state-threads.sourceforge.net/
Erik
I've reviewed this library and it looks good. If our
first prototype fails we will consider this one. We
ace project writes:
The first important decision now is, do we
multi-threading or multiplexing-IO ? For multiplexing,
PLIB can be used. For multi-threading, we got a problem.
Another issue is how to get the code to compile on
other platforms, because threading and sockets aren't
ace project wrote:
In my previous mail (Multplayer efforts ?) We asked
for the status on multiplayer-capabilities. We
received responses that suggested that such an engine
was not maintained for a while.
True.
We ourselves could use the engine for adding NPC to
the project, but thats
On Mon, 24 Jun 2002 12:21:46 -0700
ace project [EMAIL PROTECTED] wrote:
[snip]
The first important decision now is, do we
multi-threading or multiplexing-IO ? For multiplexing,
PLIB can be used. For multi-threading, we got a
problem.
Another issue is how to get the code to compile on