Innis Cunningham writes:
>
> Some things that would help(just my opinion)
> Being able to access the A/C models from their A/C folder.

A slightly different approach would be to have the models be
accquisitionable from a higher level directory in the path

ie if model isn't found in the current directory < where the stg lives > 
look in the next higher directory untill it was found.  This way we can 
have common names for common structures yet still have local 
differances

> The ability to use different textures on the one model in the scenery.

This should be doable now, as SSG definately supports this

> The ability to move around the scenery using the arrow keys and to transmit 
> current  position to a file which could later be used to produce the stg files.

Magic Carpet Mode with the alternate HUD is *very* handy :-)
Hmm, we used to be able to print the position on demand.
but I don't see a key binding for that anymore

Cheers

Norman

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