Innis Cunningham writes: > > Some things that would help(just my opinion) > Being able to access the A/C models from their A/C folder.
A slightly different approach would be to have the models be accquisitionable from a higher level directory in the path ie if model isn't found in the current directory < where the stg lives > look in the next higher directory untill it was found. This way we can have common names for common structures yet still have local differances > The ability to use different textures on the one model in the scenery. This should be doable now, as SSG definately supports this > The ability to move around the scenery using the arrow keys and to transmit > current position to a file which could later be used to produce the stg files. Magic Carpet Mode with the alternate HUD is *very* handy :-) Hmm, we used to be able to print the position on demand. but I don't see a key binding for that anymore Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel