On Monday 24 January 2005 23:56, David Luff wrote:
On 24/01/2005 at 21:17 Durk Talsma wrote:
What I am really looking for is a hint where I can find the code in
FlightGear
Hi Durk,
I obtain ground elevation for taxiing AI traffic in AILocalTraffic.cxx,
lines 1569 - 1602 (or thereabouts).
Hi Folks,
Since I haven't seen any response to my question I guess it's either so hard
that nobody knows the answer, or it just slipped by while everybody was
fighting each other last week. :-)
Anyways, I'm still interested in potential solutions.
Cheers,
Durk
On Saturday 22 January 2005
Durk Talsma wrote:
Hi Folks,
Since I haven't seen any response to my question I guess it's either so hard
that nobody knows the answer, or it just slipped by while everybody was
fighting each other last week. :-)
Anyways, I'm still interested in potential solutions.
Cheers,
Durk
On Saturday
On Monday 24 January 2005 20:57, Curtis L. Olson wrote:
Hi Durk,
The terrain elevation system could stand to be looked at a bit. I think
there is still a lurking bug where the wrong elevation can be returned
under some circumstances immediately after a tile boundary is crossed.
There are
Curtis L. Olson writes:
The terrain elevation system could stand to be looked at a bit. I think
there is still a lurking bug where the wrong elevation can be returned
under some circumstances immediately after a tile boundary is crossed.
There are some optimizations in the current
Durk Talsma writes:
What I am really looking for is a hint where I can find the code in
FlightGear
that actually does these calculations. I tried tracing back through the
functions that eventually set the value of
the /environment/ground-elevation-m property, but couldn't really figure
On 24/01/2005 at 21:17 Durk Talsma wrote:
What I am really looking for is a hint where I can find the code in
FlightGear
Hi Durk,
I obtain ground elevation for taxiing AI traffic in AILocalTraffic.cxx,
lines 1569 - 1602 (or thereabouts). Note that this is not a cheap
operation, and you