RE: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Vivian Meazza
Paul Surgeon On Saturday, 23 July 2005 14:04, Paul Kahler wrote: All this multiplayer chat stuff has me thinking game. It would probably be more in line with simulation if chatting took place on a simulated radio. You'd not only have to be close enough to someone, but you'd have to be

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 16:08, Vivian Meazza wrote: This has already been discussed. Teamspeak in not GPL'd. I think the licensing arrangements would give us problems. That would be a pity, because on the face of it, it's pretty much what we want. Certainly it's the right way to go though.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Andy Ross
Paul Surgeon wrote: TeamSpeak doesn't have to be part of the FG package. It's a separate program that has an API you can interface to. Writing code that runs in the fgfs binary to interface to an API is generally considered to be making a derivative work, for fairly obvious reasons. People

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 17:34, Andy Ross wrote: Writing code that runs in the fgfs binary to interface to an API is generally considered to be making a derivative work, for fairly obvious reasons. ...whereas the simple act of running a program is not the creation of a derivative work. I

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Andy Ross
Paul Surgeon wrote: What a pity as I don't know of any good replacements and writing VOIP software is not a trivial task. It's not so bad, really. And there certainly is open source voice communications software out there, albeit aimed more at enterprise applications than gamers. If the

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Jon Stockill
Paul Surgeon wrote: What a pity as I don't know of any good replacements and writing VOIP software is not a trivial task. So the only way it could work is if the creators of TeamSpeak released a GPL interface to their software? I guess text will just have to suffice.

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread jj
There are facilities available to use REAL (ATC) controllers on line. I've not done it myself, but both the X-plane and PS-1 sims (see http://744.hoppie.nl/forum.cgi) are doing this. jj - Original Message - snip pilots who fly by schedule under the control of some real ATC. snip

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Ampere K. Hardraade
On July 23, 2005 12:03 pm, Paul Surgeon wrote: What a pity as I don't know of any good replacements and writing VOIP software is not a trivial task. Doing an apt-cache search voip get me kphone and libopenh323. Ampere ___ Flightgear-devel mailing

Re: [Flightgear-devel] feature request: MultiPlayer's Callsigns inViewport

2005-07-23 Thread Paul Surgeon
On Saturday, 23 July 2005 20:55, Jon Stockill wrote: Paul Surgeon wrote: That's the beauty of an app like TeamSpeak. You just download it, install it and it works. No mess, no fuss, no sleepless nights trying to code or debug something. :) What about the server? Looking at the site it