On November 1, 2005 12:43 pm, Andy Ross wrote:
Erik Hofman wrote:
Ampere K. Hardraade wrote:
A texcopy function that allows one to copy one part of the texture
to another would be useful.
Although it would be doable, one problem with this is that the textures
themselves are stored
Ampere K. Hardraade wrote:
A texcopy function that allows one to copy one part of the texture to another
would be useful.
Although it would be doable, one problem with this is that the textures
themselves are stored in video memory so updating them isn't as easy as
it sounds.
Erik
Erik Hofman wrote:
Ampere K. Hardraade wrote:
A texcopy function that allows one to copy one part of the texture
to another would be useful.
Although it would be doable, one problem with this is that the textures
themselves are stored in video memory so updating them isn't as easy as
it
On October 30, 2005 04:23 am, Erik Hofman wrote:
This can be done now by using the texture animations;
texrotate and textranslate
See FlightGear/data/Docs/model-howto.html for more information.
Erik
A texcopy function that allows one to copy one part of the texture to another
would be
Dave Culp wrote:
2) Texture cropping for 2D panels so that Attitude Indicator ladders stay in
bounds.
This can be done now by using the texture animations;
texrotate and textranslate
See FlightGear/data/Docs/model-howto.html for more information.
Erik
On Sunday 30 October 2005 03:23 am, Erik Hofman wrote:
Dave Culp wrote:
2) Texture cropping for 2D panels so that Attitude Indicator ladders
stay in bounds.
This can be done now by using the texture animations;
texrotate and textranslate
See FlightGear/data/Docs/model-howto.html for
Dave Culp wrote:
On Sunday 30 October 2005 03:23 am, Erik Hofman wrote:
This can be done now by using the texture animations;
texrotate and textranslate
This works for 2D panels? The document only mentions animations for 3D
models.
Ow, that I'm not sure of.
I guess it would be better to
Ow, that I'm not sure of.
I guess it would be better to backport this code to support 2D panels
also then.
The only thing lacking in the 2D code now is the ability rotate, translate,
and *then* crop a texture. Maybe it would be required that the texture be
drawn to a context in memory,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dave Culp
Sent: Sunday, October 30, 2005 7:55 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] wish list for next release
Ow, that I'm not sure of.
I guess it would
Norman Vine wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dave Culp
Sent: Sunday, October 30, 2005 7:55 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] wish list for next release
Ow, that I'm not sure of.
I guess
Josh Babcock wrote:
Slightly off-topic. Is anyone working on or thinking about improving the
ability to do MFDs and glass cockpit type displays? Someday it would be
really nice to have an easy way to display text on a screen
You could write your text in a texture and then use that as a regular
Harald JOHNSEN wrote:
Josh Babcock wrote:
Slightly off-topic. Is anyone working on or thinking about improving the
ability to do MFDs and glass cockpit type displays? Someday it would be
really nice to have an easy way to display text on a screen
You could write your text in a texture and
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