* Curtis L. Olson -- Friday 21 November 2003 05:45:
Since I was poking around with the terrain intersection code anyway
tonight, I made a small modification that allows you to fly under the
bridges, then turn around and land on them lengthwise.
Wow! Thanks. Landing the seahawk on the saratoga
* Melchior FRANZ wrote:
* Curtis L. Olson -- Friday 21 November 2003 05:45:
Since I was poking around with the terrain intersection code anyway
tonight, I made a small modification that allows you to fly under the
bridges, then turn around and land on them lengthwise.
Wow! Thanks.
* Frederic BOUVIER -- Friday 21 November 2003 11:11:
You can't fly between strands ;-) because the whole suspension chain
is made with a solid wall textured with a transparent image. But there
is nothing above the main cables.
I didn't try to fly between the cables. I'm =not= mad!
So you
Hi,
I'm new here. I'm trying to use FlightGear as the core of a distribuited flight
simulator. I've a great problem about the loading of more then one aircraft (I've read
something about it in the developers digest, but I didn't understand much) and the
lack of documentation about multiplayer
* Luca Masera wrote:
I'm new here.
Welcome
I'm trying to use FlightGear as the core of a distribuited
flight simulator. I've a great problem about the loading
of more then one aircraft (I've read something about it in
the developers digest, but I didn't understand much) and
the lack
* Luca Masera -- Friday 21 November 2003 15:47:
I've a great problem about [...] and the lack of
documentation about multiplayer settings of FlightGear.
I've the Win32 version of release 9.3 of the sim, but
I'm not able to undestand how to configurate the network.
Have you read
David Megginson wrote:
I agree that the gravity feed thing is important. For example,
high-wing Cessna singles usually have a both fuel-selector
position, because the fuel flows down via gravity, while low-wing
Piper singles do not, because the fuel is pumped (imagine sucking
through two
Andy Ross wrote:
I wrote:
Anyway, try it and see if anything breaks.
While compiling on IRIX I get the following error:
../../../simgear/nasal/hash.c, line 23: error(1138): expression must
have pointer-to-object type
h-table = ((void*)h-nodes) + sz*sizeof(struct HashNode);
Changing it to
Erik Hofman wrote:
While compiling on IRIX I get the following error:
[...]
To be honnest I'm not quite sure what you're trying to do here.
The hash table needs two blocks allocated: one to hold the table nodes
and one to hold the top-level table of column pointers. For
efficiency, it packs
Curtis L. Olson [EMAIL PROTECTED] wrote:
Update of /var/cvs/FlightGear-0.9/source/src/Scenery
In directory baron:/tmp/cvs-serv18274/src/Scenery
Modified Files:
hitlist.cxx hitlist.hxx tilemgr.cxx tilemgr.hxx
Log Message:
With this patch, you can fly under bridges, then turn around
Curtis L. Olson [EMAIL PROTECTED] wrote:
Now, off to see if I can land the seahawk ...
It might be an idea to add an airport code for the Saratoga. On the
other hand it's acceptable that you have to be able to land on that
beast before you are given the pleasure to start from it ;-)
Martin.
[David:]
I tried looking for some docs on EasyXML, but so far the only things I have
been able to find are the auto-generated API docs. That's the second thing
I'd like to see. Is there an EasyXML Quick-start sort of document
somewhere, or do I just need to dig into the code? If the latter is
Jon Berndt wrote:
I tried looking for some docs on EasyXML, but so far the only things I
have been able to find are the auto-generated API docs. That's the
second thing I'd like to see. Is there an EasyXML Quick-start sort
of document somewhere, or do I just need to dig into the code? If
Andy Ross wrote:
I'd strongly suggest using the property tree parser.
Me too, simply because it's at least an order of magnitude easier. However,
I suspect that Jon wants to use EasyXML for parsing the coefficients, and I
have to admit that the property-tree format will be fairly verbose for
On the
other hand it's acceptable that you have to be able to land on that
beast before you are given the pleasure to start from it ;-)
It may help (and also be more realistic) if you put at least thirty knots of
wind over ther deck. That way you should be able to land and takeoff with a
I just commited some minor tweaks to the hitlist/tilemgr code which
seems to make the ground interesection code very robust.
As a test, I was able to land the yf23 on the *lower* level of the bay
bridge (I hit the opening at about 140-150 kts) touched down, braked
to taxi speed, and continued to
I'd strongly suggest using the property tree parser. I wrote YASim
using the easyxml interface, and it worked, but in hindsight it would
have been *much* cleaner to have a parse tree representation than
trying to build the parse tree out of YASim objects from a callback
parser. (In my
Ok, I was going to add the following in my previous message and
forgot.
Pick your favorite non-huge aircraft and run:
fgfs --aircraft=yf23-yasim --lat=37.7745 --lon=-122.4005 --heading=40
This should put you pretty much pointing at the entrance to the bay
bridge so you can try it out.
Andy Ross wrote:
Erik Hofman wrote:
While compiling on IRIX I get the following error:
[...]
To be honnest I'm not quite sure what you're trying to do here.
The hash table needs two blocks allocated: one to hold the table nodes
and one to hold the top-level table of column pointers.
Andy Ross wrote:
I'd strongly suggest using the property tree parser.
Me too, simply because it's at least an order of magnitude easier.
However,
I suspect that Jon wants to use EasyXML for parsing the coefficients, and
I
have to admit that the property-tree format will be fairly verbose
* Jon Berndt -- Friday 21 November 2003 23:18:
http://dcb.larc.nasa.gov/utils/fltsim/DAVE/intro.html
| Jon Berndt has written, as part of his JSBsim shareware flight simulation code
^
Shareware? ;-)
m.
Here's a simple command-line to start lined up for takeoff on the Saratoga
aircraft carrier:
fgfs --lon=-122.575412 --lat=37.726849
Unfortunately, all is not happy. A full-speed takeoff results in strange
problems, so try a slow taxi to the ramp (say, 1000 rpm). The nosewheel
sinks in
I managed to land on the top deck, still over the land on the approach to the bridge.
Then, with no rudder pedals and typically poor coordination floated gently off the
edge and landed beside the bridge on the terrain.
FGFS then died with:
Tile not found (Ok if initializing)
Attempting to
* Jon Berndt -- Friday 21 November 2003 23:18:
http://dcb.larc.nasa.gov/utils/fltsim/DAVE/intro.html
| Jon Berndt has written, as part of his JSBsim shareware flight
simulation code
^
Shareware? ;-)
Yeah ... I thought I had already
Forgive my ignorance on flightgear but wouldn't it be 'nice' to record a
flight then play it back for the purpose of recording. In that case you'd
be able to turn up all the graphics detail set a resolution suitable for
PAL/NTSC DVD, VCD etc. Additions could be to have a director mode either in
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