[Flightgear-devel] Re: flying under bridges.

2003-11-21 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 21 November 2003 05:45: Since I was poking around with the terrain intersection code anyway tonight, I made a small modification that allows you to fly under the bridges, then turn around and land on them lengthwise. Wow! Thanks. Landing the seahawk on the saratoga

[Flightgear-devel] Re: flying under bridges.

2003-11-21 Thread Frederic BOUVIER
* Melchior FRANZ wrote: * Curtis L. Olson -- Friday 21 November 2003 05:45: Since I was poking around with the terrain intersection code anyway tonight, I made a small modification that allows you to fly under the bridges, then turn around and land on them lengthwise. Wow! Thanks.

[Flightgear-devel] Re: flying under bridges.

2003-11-21 Thread Melchior FRANZ
* Frederic BOUVIER -- Friday 21 November 2003 11:11: You can't fly between strands ;-) because the whole suspension chain is made with a solid wall textured with a transparent image. But there is nothing above the main cables. I didn't try to fly between the cables. I'm =not= mad! So you

[Flightgear-devel] Multiplayer FlightGear

2003-11-21 Thread Luca Masera
Hi, I'm new here. I'm trying to use FlightGear as the core of a distribuited flight simulator. I've a great problem about the loading of more then one aircraft (I've read something about it in the developers digest, but I didn't understand much) and the lack of documentation about multiplayer

Re: [Flightgear-devel] Multiplayer FlightGear

2003-11-21 Thread Frederic BOUVIER
* Luca Masera wrote: I'm new here. Welcome I'm trying to use FlightGear as the core of a distribuited flight simulator. I've a great problem about the loading of more then one aircraft (I've read something about it in the developers digest, but I didn't understand much) and the lack

[Flightgear-devel] Re: Multiplayer FlightGear

2003-11-21 Thread Melchior FRANZ
* Luca Masera -- Friday 21 November 2003 15:47: I've a great problem about [...] and the lack of documentation about multiplayer settings of FlightGear. I've the Win32 version of release 9.3 of the sim, but I'm not able to undestand how to configurate the network. Have you read

[Flightgear-devel] Re: [Flightgear-flightmodel] Fuel tanks

2003-11-21 Thread Andy Ross
David Megginson wrote: I agree that the gravity feed thing is important. For example, high-wing Cessna singles usually have a both fuel-selector position, because the fuel flows down via gravity, while low-wing Piper singles do not, because the fuel is pumped (imagine sucking through two

Re: [Flightgear-devel] New timer code ported onto old

2003-11-21 Thread Erik Hofman
Andy Ross wrote: I wrote: Anyway, try it and see if anything breaks. While compiling on IRIX I get the following error: ../../../simgear/nasal/hash.c, line 23: error(1138): expression must have pointer-to-object type h-table = ((void*)h-nodes) + sz*sizeof(struct HashNode); Changing it to

Re: [Flightgear-devel] New timer code ported onto old

2003-11-21 Thread Andy Ross
Erik Hofman wrote: While compiling on IRIX I get the following error: [...] To be honnest I'm not quite sure what you're trying to do here. The hash table needs two blocks allocated: one to hold the table nodes and one to hold the top-level table of column pointers. For efficiency, it packs

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Scenery hitlist.cxx, 1.3,

2003-11-21 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: Update of /var/cvs/FlightGear-0.9/source/src/Scenery In directory baron:/tmp/cvs-serv18274/src/Scenery Modified Files: hitlist.cxx hitlist.hxx tilemgr.cxx tilemgr.hxx Log Message: With this patch, you can fly under bridges, then turn around

Re: [Flightgear-devel] Carrier landings

2003-11-21 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: Now, off to see if I can land the seahawk ... It might be an idea to add an airport code for the Saratoga. On the other hand it's acceptable that you have to be able to land on that beast before you are given the pleasure to start from it ;-) Martin.

[Flightgear-devel] Easy-XML

2003-11-21 Thread Jon Berndt
[David:] I tried looking for some docs on EasyXML, but so far the only things I have been able to find are the auto-generated API docs. That's the second thing I'd like to see. Is there an EasyXML Quick-start sort of document somewhere, or do I just need to dig into the code? If the latter is

Re: [Flightgear-devel] Easy-XML

2003-11-21 Thread Andy Ross
Jon Berndt wrote: I tried looking for some docs on EasyXML, but so far the only things I have been able to find are the auto-generated API docs. That's the second thing I'd like to see. Is there an EasyXML Quick-start sort of document somewhere, or do I just need to dig into the code? If

Re: [Flightgear-devel] Easy-XML

2003-11-21 Thread David Megginson
Andy Ross wrote: I'd strongly suggest using the property tree parser. Me too, simply because it's at least an order of magnitude easier. However, I suspect that Jon wants to use EasyXML for parsing the coefficients, and I have to admit that the property-tree format will be fairly verbose for

Re: [Flightgear-devel] Carrier landings

2003-11-21 Thread David Culp
On the other hand it's acceptable that you have to be able to land on that beast before you are given the pleasure to start from it ;-) It may help (and also be more realistic) if you put at least thirty knots of wind over ther deck. That way you should be able to land and takeoff with a

[Flightgear-devel] ground intersection and bridges.

2003-11-21 Thread Curtis L. Olson
I just commited some minor tweaks to the hitlist/tilemgr code which seems to make the ground interesection code very robust. As a test, I was able to land the yf23 on the *lower* level of the bay bridge (I hit the opening at about 140-150 kts) touched down, braked to taxi speed, and continued to

RE: [Flightgear-devel] Easy-XML

2003-11-21 Thread Jon Berndt
I'd strongly suggest using the property tree parser. I wrote YASim using the easyxml interface, and it worked, but in hindsight it would have been *much* cleaner to have a parse tree representation than trying to build the parse tree out of YASim objects from a callback parser. (In my

[Flightgear-devel] driving on the lower level of the bay bridge

2003-11-21 Thread Curtis L. Olson
Ok, I was going to add the following in my previous message and forgot. Pick your favorite non-huge aircraft and run: fgfs --aircraft=yf23-yasim --lat=37.7745 --lon=-122.4005 --heading=40 This should put you pretty much pointing at the entrance to the bay bridge so you can try it out.

Re: [Flightgear-devel] New timer code ported onto old

2003-11-21 Thread Russell Suter
Andy Ross wrote: Erik Hofman wrote: While compiling on IRIX I get the following error: [...] To be honnest I'm not quite sure what you're trying to do here. The hash table needs two blocks allocated: one to hold the table nodes and one to hold the top-level table of column pointers.

RE: [Flightgear-devel] Easy-XML

2003-11-21 Thread Jon Berndt
Andy Ross wrote: I'd strongly suggest using the property tree parser. Me too, simply because it's at least an order of magnitude easier. However, I suspect that Jon wants to use EasyXML for parsing the coefficients, and I have to admit that the property-tree format will be fairly verbose

[Flightgear-devel] Re: Easy-XML

2003-11-21 Thread Melchior FRANZ
* Jon Berndt -- Friday 21 November 2003 23:18: http://dcb.larc.nasa.gov/utils/fltsim/DAVE/intro.html | Jon Berndt has written, as part of his JSBsim shareware flight simulation code ^ Shareware? ;-) m.

[Flightgear-devel] Carrier taxi

2003-11-21 Thread David Megginson
Here's a simple command-line to start lined up for takeoff on the Saratoga aircraft carrier: fgfs --lon=-122.575412 --lat=37.726849 Unfortunately, all is not happy. A full-speed takeoff results in strange problems, so try a slow taxi to the ramp (say, 1000 rpm). The nosewheel sinks in

Re: [Flightgear-devel] driving on the lower level of the bay bridge

2003-11-21 Thread matt
I managed to land on the top deck, still over the land on the approach to the bridge. Then, with no rudder pedals and typically poor coordination floated gently off the edge and landed beside the bridge on the terrain. FGFS then died with: Tile not found (Ok if initializing) Attempting to

RE: [Flightgear-devel] Re: Easy-XML

2003-11-21 Thread Jon Berndt
* Jon Berndt -- Friday 21 November 2003 23:18: http://dcb.larc.nasa.gov/utils/fltsim/DAVE/intro.html | Jon Berndt has written, as part of his JSBsim shareware flight simulation code ^ Shareware? ;-) Yeah ... I thought I had already

RE: [Flightgear-devel] Speed of jpg-httpd / Another FlightGear movie)

2003-11-21 Thread Al West
Forgive my ignorance on flightgear but wouldn't it be 'nice' to record a flight then play it back for the purpose of recording. In that case you'd be able to turn up all the graphics detail set a resolution suitable for PAL/NTSC DVD, VCD etc. Additions could be to have a director mode either in