Re: [Flightgear-devel] DC-3 model 3D file

2002-01-31 Thread Jon Stockill
On Wed, 30 Jan 2002, Jeff wrote: David wrote: Looks good. Are you planning to texture it? Good question. I was going to at a later date. Below is kind of my personal plan. 1. Make the DC-3 with no textures (done) 2. Make some buildings for cities with textures. 3. Make another

[Flightgear-devel] JSBSim retractable gear problem

2002-01-31 Thread Erik Hofman
Hi, I've noticed both th c310 and c182 give a problem at load time. The problem is related to the retractable landing gear because it dumpt core right after: 9: GEAR_CONTACT 0 20: GEAR_CONTACT 1 21: GEAR_CONTACT 1 22: GEAR_CONTACT 0 23: GEAR_CONTACT 0 24: GEAR_CONTACT 0 25: GEAR_CONTACT 0

RE: [Flightgear-devel] Sun and Moon reflections on water

2002-01-31 Thread Vallevand, Mark K
Shadows done the traditional way with shadow volumes are pretty expensive: Two passes through the scene graph for objects and 2 passes for the shadows. I'd guess that reflections are about the same expense. But, there are many short cuts, especially for relatively static scenes like the moon

Re: [Flightgear-devel] Sun and Moon reflections on water

2002-01-31 Thread Christian Mayer
Vallevand, Mark K wrote: Shadows done the traditional way with shadow volumes are pretty expensive: Two passes through the scene graph for objects and 2 passes for the shadows. I'd guess that reflections are about the same expense. But, there are many short cuts, especially for

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Martin Spott writes: To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use FlightGear's textured scenerey without TRAM Well in

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Erik Hofman
Curtis L. Olson wrote: Martin Spott writes: To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use FlightGear's textured scenerey

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Christian Mayer
Erik Hofman wrote: Curtis L. Olson wrote: Martin Spott writes: To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
You don't expect a software rendering 386 to give decent frame rates, do you? Haven't tried that yet, because just the FGFS base is 50MB ... and that PC only has a 100MB HD. My 486 doesn't do very well, due to software 3D. If I come across an ISA 3D card spare, I try it ... it might be

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
To explain what Erik's talking about: You don't get an appropriate video card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to upgrade an Octane SSI to MXI cost more than $1000 - and you can't use FlightGear's textured scenerey without TRAM In my last job we ran a

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it would cost $1000 to turn an Octane SSI into something that could reasonably run FlightGear. And then pointing out that for that $1000 you

RE: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Paul Deppe
Any, my real point here is that I personally do not care to work very hard to support a non-textured flightgear mode simply for the sake of old sgi hardware. However, if there are other reasons as well ... supporting notebook (few of which have 3d graphics), or to still support cards with

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Erik Hofman
Curtis L. Olson wrote: Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it would cost $1000 to turn an Octane SSI into something that could reasonably run FlightGear. And then

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Erik Hofman writes: Anyway, I've discovered that allmost all of the ambient and diffuse colors in the materials.xml file hive the same value for r, g an b. I guess there has gone something wrong in the conversion of the file. Ahhh, that actually looks like the source of the problem r = g

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Cameron Moore
* [EMAIL PROTECTED] (Erik Hofman) [2002.01.31 14:14]: Curtis L. Olson wrote: Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it would cost $1000 to turn an Octane SSI into something

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread David Megginson
Erik Hofman writes: I guess there has gone something wrong in the conversion of the file. Does anybody have the original still laying around? The colours in the original were mostly not filled in either, unfortunately. When you tweak the colours around, do you get anything useful? All

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.01.31 15:32]: Cameron Moore writes: Yes, this is definately wrong. I have a copy, but I'm not sure how old it is (prolly a couple months). I don't think it has all of the changes up to when it was removed. Anybody know how to retrieve it

[Flightgear-devel] Re: 0.7.9 release schedule

2002-01-31 Thread Melchior FRANZ
* Cameron Moore -- Thursday 31 January 2002 22:09: Yes, this is definately wrong. I have a copy, but I'm not sure how old it is (prolly a couple months). I don't think it has all of the changes up to when it was removed. Anybody know how to retrieve it from the CVS Attic? Or...what are to

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Martin Spott
Well, the modern SGIs shouldn't have trouble running a recent version of FGFS. So we run on a SGI. Yep, as long as you have lots of CPU cycles. I believe an R10k at 300 MHz is minimum, also a MaxImpact/MXI graphics subsystem with maximum TRAM should be recommended. PS: Is there a way to

Re: [Flightgear-devel] Re: 0.7.9 release schedule

2002-01-31 Thread Cameron Moore
* [EMAIL PROTECTED] (Melchior FRANZ) [2002.01.31 16:24]: * Cameron Moore -- Thursday 31 January 2002 22:09: Yes, this is definately wrong. I have a copy, but I'm not sure how old it is (prolly a couple months). I don't think it has all of the changes up to when it was removed. Anybody

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Christian Mayer
Martin Spott wrote: From: Alex Perry [EMAIL PROTECTED] It's also worth bearing in mind that (a) FGFS is currently not taking advantage of some SGI hardware features Do you believe it might make sense to take these features into account for FlightGear ? I had the impression that by

Re: [Flightgear-devel] DC-3 model 3D file

2002-01-31 Thread Jeff
Jon wrote: I'm happy to help out with buildings (I have a registered version of AC3D lying around from another project). Is there a any documentation anywhere on how to include the buildings I design in the scenery? Presumably it needs including in the airport files, but I've yet to work out

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
David Megginson writes: Erik Hofman writes: I guess there has gone something wrong in the conversion of the file. Does anybody have the original still laying around? The colours in the original were mostly not filled in either, unfortunately. When you tweak the colours around, do

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Curtis L. Olson
Martin Spott writes: From: Alex Perry [EMAIL PROTECTED] It's also worth bearing in mind that (a) FGFS is currently not taking advantage of some SGI hardware features Alex, what sgi hardware features are you referring to, and are these available on any of the machines our developers have

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread John Check
On Thursday 31 January 2002 04:09 pm, you wrote: * [EMAIL PROTECTED] (Erik Hofman) [2002.01.31 14:14]: Curtis L. Olson wrote: Erik, I want to clarify that I wasn't trying to speak ill of sgi or those who use sgi computers. I was just responding to Martin Spott's suggestion that it

[Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Megginson
Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night flying nice (and makes roads look great), landing at night is too hard right now. All of us

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-01-31 Thread Jonathan Polley
David, At work, I run a proprietary FDM on a Sun Workstation and feed the data to FlightGear. I use the '--fdm=external' and '--native_fdm=...' options (--native_fmd= uses the same parameters as --native). I did make some changes to Network/native_fdm.cxx to properly manage the

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Findlay
On Fri, 1 Feb 2002 11:44, you wrote: Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night flying nice (and makes roads look great), landing at

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread John Check
On Thursday 31 January 2002 09:02 pm, you wrote: On Fri, 1 Feb 2002 11:44, you wrote: Aside from stabilizing our current flight models, I think that the absolute top priority for 0.8 should be at least a minimal level of runway lighting. While the general scenery lighting makes night

Re: [Flightgear-devel] LWCE notes

2002-01-31 Thread Jon S. Berndt
I'm getting a lot of positive responses in the booth to the current feature set. The pilots in the bunch are well pleased with JSBsim. That's a relief [ said Jon, not quite able to hide the slight surprise in his voice]. Any particular comments made? I would suspect perhaps a comment on

Re: [Flightgear-devel] New Screenshots?

2002-01-31 Thread David Findlay
On Fri, 1 Feb 2002 12:30, you wrote: On Thursday 31 January 2002 08:56 pm, you wrote: Anyone got any new screenshots of coming features or anything special that I could show during my talk next week? Thanks, David I can post the foils from my presentation, but I lifted a lot of those

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Megginson
David Findlay writes: I think the other thing needed is stabilising all current features. There's lots of little annoying bugs that need to be reported and fixed. 0.7.9 should be released soon, then everyone could bug hunt that version. Then release 0.8pre1 and have everyone look for

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Megginson
John Check writes: Okay heres a bug. When flying towards the sun/moon, the body in question will jump down ~45 degrees for a frame or two. When ever this happens the time jumps ahead on the clock. Uh... ok... so the time stutters. Yes, I see the time stutter as well -- it seems to

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Megginson
John Wojnaroski writes: Question? You mention roads. Are there features (objects) not enabled by the CVS version? TerraGear can build scenery with roads, rivers, railroads, small towns, etc. from the vmap0 CDs, but Curt hasn't included that in the official scenery distro yet. All the

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread Tony Peden
On Thu, 2002-01-31 at 18:51, David Megginson wrote: David Findlay writes: I think the other thing needed is stabilising all current features. There's lots of little annoying bugs that need to be reported and fixed. 0.7.9 should be released soon, then everyone could bug hunt that

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread David Findlay
On Fri, 1 Feb 2002 12:51, you wrote: David Findlay writes: I think the other thing needed is stabilising all current features. There's lots of little annoying bugs that need to be reported and fixed. 0.7.9 should be released soon, then everyone could bug hunt that version. Then

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread Tony Peden
On Thu, 2002-01-31 at 19:26, David Findlay wrote: On Fri, 1 Feb 2002 12:51, you wrote: David Findlay writes: I think the other thing needed is stabilising all current features. There's lots of little annoying bugs that need to be reported and fixed. 0.7.9 should be released soon,

Re: [Flightgear-devel] core dump with latest cvs

2002-01-31 Thread Curtis L. Olson
This is weird. Your back trace isn't showing where exactly in the options.cxx:fgSetDefaults() routine you are crashing. But, the value= shows -110.6642444 so this is clearly dying on the first fgSetDouble(): fgSetDouble(/position/longitude-deg, -110.6642444); So somehow your property

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-01-31 Thread Cameron Moore
* [EMAIL PROTECTED] (David Megginson) [2002.01.31 20:56]: David Findlay writes: I think the other thing needed is stabilising all current features. There's lots of little annoying bugs that need to be reported and fixed. 0.7.9 should be released soon, then everyone could bug hunt

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
Alex, what sgi hardware features are you referring to, and are these available on any of the machines our developers have access to? I'm still not sure what special graphics features sgi provides (that something like a mid-hi level geforce card doesn't) that we'd be interested in. I'm

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
Someone should actually go through all the entries and pick appropriate non-texture colors for each material. I thought it would be intresting to taket the average of all the pixels in the texture, but never got around to seeing how well that would work. But it's something you could then

Re: [Flightgear-devel] Post 0.7.9 priorities (lights)

2002-01-31 Thread Roman Grigoriev
- Original Message - From: David Megginson [EMAIL PROTECTED] To: FlightGear Development [EMAIL PROTECTED] Sent: Friday, February 01, 2002 4:44 AM Subject: [Flightgear-devel] Post 0.7.9 priorities Aside from stabilizing our current flight models, I think that the absolute top priority

Re: [Flightgear-devel] Urgent: Network and external flight model

2002-01-31 Thread Roman Grigoriev
Guys I propose to use multicast for multiply windows visualisation Now we can only use tcp and udp but it now very usefull to have same data on multiply image generators so I propose to include in simgear multicast networking for example for fdm server we can use this option