Re: [Flightgear-devel] Aircraft

2002-02-13 Thread John Check
On Tuesday 12 February 2002 09:31 pm, you wrote: Can we try to make a decision of what aircraft are going to be in the 0.7.9 release, and then get them ready with panels, sounds and models? This way everything it ships with will be good. Thanks, David

Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread John Check
On Wednesday 13 February 2002 12:02 am, you wrote: It turned out to be quite easy to add multiple tiles for a panel background. This simple one could be enhanced to have more detail but it does look quite a bit better than a single 256x256 stretched accross the window.

Re: [Flightgear-devel] Aircraft

2002-02-13 Thread David Findlay
As always, licensing is an issue for 3d models. As a compromise I've been including all the markup in the set files so that users only need download models from Wolframs site, unzip them and drop 'em in. That's why we need to create models for each of the aircraft before we ship 0.8. David

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: We could do it like we do panel_2, it's no biggie. Mind you, 256x256 can only hold so much text, although we could use generated text. Or possibly do it as a HUD with static text. Just a quick note -- right now, I'm using 512x512 textures for the DC-3 model, effectively

[Flightgear-devel] Pre-release Irix binary

2002-02-13 Thread Erik Hofman
I've uploaded a pre-release version of FlightGear 0.7.9 at: http://www.a1.nl/~ehofman/fgfs/download/FlightGear-0.7.9.tardist This release also needs the following package: http://www.a1.nl/~ehofman/fgfs/download/metakit-2.0.1.tardist And either the following, or the equivalent of the SGI

Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread Jim Wilson
David Findlay [EMAIL PROTECTED] said: On Wed, 13 Feb 2002 15:02, you wrote: Definately. I hope this will go into 0.7.9 so it can be thoroughly tested for the 0.8 stable release. It's probably too late for that. In any case I'd like to revisit the syntax of the xml (take a look at it)

Re: [Flightgear-devel] tiled panel background

2002-02-13 Thread D Luff
Jim Wilson writes: It's mine...started with a photo: http://www.aircraftdealer.com/hdmandassociates/list_1/images/panel-1.jpg But as you can see there isn't much resemblence to the photo other than general shape of the corner. It was the wrong perspective etc, etc. I've put a photo

Re: [Flightgear-devel] Observations on latest cvs flightgear

2002-02-13 Thread D Luff
David Megginson writes: Andy Ross writes: The startup stuff, though, should be really simple. What do I do, check the cranking flag and add some delay before it turns over? It would be better to have a cutoff RPM where the engine stops running. As long as the cranking flag is set,

[Flightgear-devel] Re: for the upcoming release

2002-02-13 Thread Melchior FRANZ
* David Megginson -- Wednesday 13 February 2002 13:26: Just a quick note -- right now, I'm using 512x512 textures for the DC-3 model, effectively leaving it untextured for Voodoo3 users (but making my life a lot easier, since I have to map from only 2 texture files rather than 8). I'm not

[Flightgear-devel] Using the Blender for FlightGear Modelling

2002-02-13 Thread David Megginson
I've succeeded in using the Blender to create textured models for FlightGear, thanks to valuable help from Willian Germano. Here's how I did it: 1. Get Blender 2.23. 2. Install Python 2.0 (*precisely* that version). I compiled and installed a copy under /usr/local, even though Debian and

[Flightgear-devel] Re: Re: for the upcoming release

2002-02-13 Thread Melchior FRANZ
* Mally -- Wednesday 13 February 2002 15:08: My old Voodoo Banshee would happily load 512x512 textures but automatically reduce them to 256x256. I suspect these textures will be OK for Voodoo users despite the 256x256 limit. Yes, that also seems to be the case for my V3-3000. The new

[Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Curtis L. Olson
Thanks for everyone who has been beating on the 0.7.9 pre-releases. I have made the pre2 release available and am currently pushing it out to the mirrors (that I can push to.) Just a couple of tweaks between pre1 and pre2. Hey, should we bump up the release date and make a valentines release?

Re: [Flightgear-devel] prerelease tarballs

2002-02-13 Thread Martin Spott
I've made prelease tarballs of SimGear-0.0.17 and FlightGear-0.7.9 and put them on the ftp server: The best FlightGear I've ever seen. I'm still hunting for bugs that I knew from previous releases and CVS checkouts (falling down on runways on startup etc.). Even effects similar to this one:

RE: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Mike McLean
The only thing preventing FlightGear from compiling on FreeBSD is the missing gcvt function. Jon and I discussed it some yesterday and I sent him a fix that places the definition in FGJSBBase.h. Hopefully that has made it to him. I know it may be too late now to get it into 0.7.9 though. Best

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Alex Perry
Curtis L. Olson writes: As I understand it, in recent versions of plib, they have fixed the bug/feature that prevented oversized textures from being properly scaled down for voodoo users. So in theory, voodoo owners should still see the textures, but they will be a bit blurrier.

RE: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread jsb
The only thing preventing FlightGear from compiling on FreeBSD is the missing gcvt function. Jon and I discussed it some yesterday and I sent him a fix that places the definition in FGJSBBase.h. Hopefully that has made it to him. I know it may be too late now to get it into 0.7.9 though.

[Flightgear-devel] Two more stray couts

2002-02-13 Thread D Luff
In atis.cxx, line 163: cout cloudbase = cloudbase endl; This one can be commented out. And in runways.cxx, lines 84 and 124: cout index = index endl; should be either commented out or turned into an SG_LOG Cheers - Dave -- [EMAIL PROTECTED]

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Erik Hofman
Curtis L. Olson wrote: Thanks for everyone who has been beating on the 0.7.9 pre-releases. I have made the pre2 release available and am currently pushing it out to the mirrors (that I can push to.) Just a couple of tweaks between pre1 and pre2. Hey, should we bump up the release date

Re: [Flightgear-devel] Time Offset Bug

2002-02-13 Thread Curtis L. Olson
Paul Deppe writes: Gents, With CVS as of 1200 EST, 2/13/2002, --time-offset does not work properly when used in conjunction with --start-date-whatever. For example: --start-date-gmt=2002:02:12:17:00:00 --time-offset=+01:15:00 ...starts up at 1/1/1970 1:15:00. As best as I can tell,

[Flightgear-devel] Second pre-release Windows binary

2002-02-13 Thread D Luff
I've put up a Cygwin compiled binary of the second 0.7.9 pre- release candidate up at: http://www.nottingham.ac.uk/~eazdluf/fgfs-win32-bin-0.7.9pre2.zip in case anyone with windows but without a compiler wants to test it. Cheers - Dave -- [EMAIL PROTECTED]

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Alex Perry
One of the original reasons for the preferences file (and heirarchy) is exactly Christian's point. Last time we had this discussion (or whatever you want to call it 8-) the conclusion was that the aircraft should either * Appear on the runway as though told to position-and-hold (which implies

RE: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Hmm, I have two issues: Ctrl+U gives an exception c310 doesn't work for me right now. Refresh my memory: what's wrong with the C310? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] for the upcoming release

2002-02-13 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
Christian Mayer wrote: To the logical side: as long as the plane start *on* the runway it's IMO very unrealistical that the engine isn't running. Y'know, folks, this is actually a really (really) good point. :) Hilarious. That's right. Why would anyone be on the runway, ready to take

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Erik Hofman
BERNDT, JON S. (JON) (JSC-EX) (LM) wrote: Hmm, I have two issues: Ctrl+U gives an exception c310 doesn't work for me right now. Refresh my memory: what's wrong with the C310? If you don't see the problem it might be a local compile problem. I'm recompiling from scratch right now and I'll

[Flightgear-devel] C310

2002-02-13 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)
David M.: do you see a problem with the C310? I can't fly now - my big machine is in the shop. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] fix for autopilot gui

2002-02-13 Thread Jim Wilson
Hi Curt, This is a three line fix for some inconsistancies between the gui dialogs and the panel controls for the autopilot. The heading dialog would only show the last setting you did through it, even if it was later tweaked with the bug on the hsi. The altitude dialog did a similar thing.

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Christian Mayer
Curtis L. Olson wrote: What I've seen done in more advanced sims is for the operator gui to provide a set of positioning options such as: - at gate - position and hold - 3 mile final - 7 mile final - etc. Yup, that is what we should aim for. But for 0.7.9 we need a solution

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread James A. Treacy
On Wed, Feb 13, 2002 at 12:43:05PM -0600, BERNDT, JON S. (JON) (JSC-EX) (LM) wrote: Hilarious. That's right. Why would anyone be on the runway, ready to take off, with the engine off. It happens - with multi-engine aircraft anyway. Some years ago a plane (747 I believe) taking off from Tokyo

RE: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Mike McLean
On Wed, 2002-02-13 at 09:05, [EMAIL PROTECTED] wrote: The only thing preventing FlightGear from compiling on FreeBSD is the missing gcvt function. Jon and I discussed it some yesterday and I sent him a fix that places the definition in FGJSBBase.h. Hopefully that has made it to him. I

re: [Flightgear-devel] C310

2002-02-13 Thread David Megginson
BERNDT, JON S. (JON) (JSC-EX) (LM) writes: David M.: do you see a problem with the C310? I can't fly now - my big machine is in the shop. It's OK, but I haven't tried a lot of long cross-countries. I haven't put much work into the prop model for the C310 compared to the C172 or C182, so I

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Erik Hofman
David Megginson wrote: If Curt and the rest of you hate this change, I'm happy to roll it back out, but I've been hearing some very strong arguments against putting 0.7.9 out with engines off by default and no arguments in favour. Since this is a config-file change rather than a change to

[Flightgear-devel] Re: C310

2002-02-13 Thread Melchior FRANZ
* David Megginson -- Wednesday 13 February 2002 21:15: It's OK, but I haven't tried a lot of long cross-countries. I haven't put much work into the prop model for the C310 compared to the C172 or C182, so I wouldn't be surprised if it's spinning out of control by producing excess power at

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 12:51]: Alex Perry writes: One of the original reasons for the preferences file (and heirarchy) is exactly Christian's point. Last time we had this discussion (or whatever you want to call it 8-) the conclusion was that the aircraft should

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Erik Hofman
BERNDT, JON S. (JON) (JSC-EX) (LM) wrote: Hmm, I have two issues: Ctrl+U gives an exception c310 doesn't work for me right now. Refresh my memory: what's wrong with the C310? Alright, the c310 doesn't cause (a real?) problem at once (no long run tested though). About the Ctrl+U, this is

[Flightgear-devel] White stips in the scenery

2002-02-13 Thread Erik Hofman
Hi, I just wanted to let you know I almost completely elliminated the white spots in the scenery by explicitly telling the compiler *not* to optimize floating point opperations. This might be true for other compilers also. Erik ___

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Cameron Moore
* [EMAIL PROTECTED] (Erik Hofman) [2002.02.13 12:31]: Curtis L. Olson wrote: Thanks for everyone who has been beating on the 0.7.9 pre-releases. I have made the pre2 release available and am currently pushing it out to the mirrors (that I can push to.) Just a couple of tweaks between pre1

Re: [Flightgear-devel] Time Offset Bug

2002-02-13 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 12:32]: Paul Deppe writes: Gents, With CVS as of 1200 EST, 2/13/2002, --time-offset does not work properly when used in conjunction with --start-date-whatever. For example: --start-date-gmt=2002:02:12:17:00:00 --time-offset=+01:15:00

Re: [Flightgear-devel] Re: C310

2002-02-13 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: * David Megginson -- Wednesday 13 February 2002 21:15: It's OK, but I haven't tried a lot of long cross-countries. I haven't put much work into the prop model for the C310 compared to the C172 or C182, so I wouldn't be surprised if it's spinning out

[Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Jim Wilson
Just wondering if we should comment out the binding for this since it still doesn't work with the default FDM. Best, JIm ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Curtis L. Olson
Martin van Beilen writes: Whoa there! I didn't even have the opportunity to try pre1 yet. Anyway, this is my first try since the FlightGear-2.7.8 release. Build status: Success Processor:Intel Pentium II 233 MHz Graphics Card:the venerable Voodoo2 OS: RedHat Linux

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Curtis L. Olson
David Megginson writes: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even if you specify a different airport). No C++ code changes are necessary, other than a small bug-fix to JSBSim.cxx; I've just changed

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Curtis L. Olson
Cameron Moore writes: I've been meaning to bring this up for a while, but I've always wondered why we don't have a --runway-id= option so we can choose which runway we start on. Just a thought... It's a good thought, please submit patches / additions to impliment this option at any time. :-)

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread John Check
On Wednesday 13 February 2002 11:23 am, you wrote: Jim Wilson writes: This is what I'm getting: http://www.spiderbark.com/fgfs/dc3-leaving-bangor.png http://www.spiderbark.com/fgfs/dc3-on-runway.png Does it look like the mapping is off on the right wing? Yes, it is. I had a lot

RE: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread jsb
On Wed, 2002-02-13 at 09:05, [EMAIL PROTECTED] wrote: The only thing preventing FlightGear from compiling on FreeBSD is the missing gcvt function. Jon and I discussed it some yesterday and I sent him a fix that places the definition in FGJSBBase.h. Hopefully that has made it to

Re: [Flightgear-devel] Re: C310

2002-02-13 Thread Martin Spott
From: Jim Wilson [EMAIL PROTECTED] [...] Melchior FRANZ [EMAIL PROTECTED] said: Sorry from this strange heading - as I'm reading this list from my news server I am posting from 'tin' You don't need high speed to crash the c310 instantly. Just push the nose down. And I don't agree that

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Curtis L. Olson
BERNDT, JON S. (JON) (JSC-EX) (LM) writes: OK. What does Ctrl-U do?? This was a *hack* that incremented altitude by 1000'. It was easy to do in LaRCsim. However, it's ugly, not realistic, and I'd rather have a more sensible and complete set of repositioning options instead. I'd be happy to

Re: [Flightgear-devel] Pre-release Irix binary

2002-02-13 Thread Martin Spott
Erik, I've uploaded a pre-release version of FlightGear 0.7.9 at: did you notice that you put the old 0.7.7 binary into that package ? 'inst' complains about installing an older package as the one already installed, Martin. -- Unix _IS_ user friendly - it's just selective about who its

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread David Megginson
Jim Wilson writes: Just wondering if we should comment out the binding for this since it still doesn't work with the default FDM. I does work, but not when the plane is still and on the ground. That's because of a new on-ground property that JSBSim uses. Try starting in flight: fgfs

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: On that note... David, do you have the source files for your instruments? I'd like to have a CVS module for the postscripts at least, so that we can regenerate fresh copies and go with 1 instrument per texture. Yes, I have. They're in TGIF's native format, but I can

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread John Check
On Wednesday 13 February 2002 01:24 pm, you wrote: Christian Mayer wrote: To the logical side: as long as the plane start *on* the runway it's IMO very unrealistical that the engine isn't running. Y'know, folks, this is actually a really (really) good point. :) There's nothing wrong

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread David Megginson
John Check writes: There's nothing wrong with realism, but since we're cheating in the direction of expediency in so many places already, maybe it makes sense to make the expedient mode the default one. Maybe add a --pedantic switch, perhaps, to control the engnie start code for

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread David Megginson
Curtis L. Olson writes: This was a *hack* that incremented altitude by 1000'. It was easy to do in LaRCsim. However, it's ugly, not realistic, and I'd rather have a more sensible and complete set of repositioning options instead. I'd be happy to see us jettison ^U ... Personally, I'd

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: This was a *hack* that incremented altitude by 1000'. It was easy to do in LaRCsim. However, it's ugly, not realistic, and I'd rather have a more sensible and complete set of repositioning options instead. I'd be happy to see us

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread D Luff
Curtis L. Olson writes: David Megginson writes: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even if you specify a different airport). No C++ code changes are necessary, other than a small bug-fix to

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Martin van Beilen
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Update: I deleted, rebuilt and re-installed fgfs-base-0.7.9pre2, metakit-2.4.2-32 (included tarball from SimGear), SimGear-0.0.17pre2 and FlightGear-0.7.9pre2 from scratch. Build logs are available on request. Unfortunately my problem persists, and

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Curtis L. Olson
Martin van Beilen writes: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Update: I deleted, rebuilt and re-installed fgfs-base-0.7.9pre2, metakit-2.4.2-32 (included tarball from SimGear), SimGear-0.0.17pre2 and FlightGear-0.7.9pre2 from scratch. Build logs are available on request.

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread John Check
On Wednesday 13 February 2002 04:49 pm, you wrote: John Check writes: On that note... David, do you have the source files for your instruments? I'd like to have a CVS module for the postscripts at least, so that we can regenerate fresh copies and go with 1 instrument per texture.

[Flightgear-devel] RFD: KSFO ATIS

2002-02-13 Thread David Megginson
As long as we're clearing up odds and ends, should we have COM1 default to 118.85 for KSFO ATIS in 0.7.9? That means that the sim will start with the ATIS text scrolling across the top of the screen, but users might not know how to get rid of it. All the best, David -- David Megginson

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread David Megginson
Jim Wilson writes: Hmmm...that does work, but I'm talking about in flight after starting on the ground. Using it while in flight seems to put the plane on the ground instantly (throws an exception or something). Interesting. I have no objection to removing the binding completely, but

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Tony Peden
On Wed, 2002-02-13 at 14:59, David Megginson wrote: Jim Wilson writes: Hmmm...that does work, but I'm talking about in flight after starting on the ground. Using it while in flight seems to put the plane on the ground instantly (throws an exception or something). Interesting.

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I am convinced that we're best off starting with the engines idling rather than off, since our default start is always on a runway (even Is there a way to set the parking brake at startup so that the plane doesn't roll down (or off) the runway as soon

Re: [Flightgear-devel] RFD: KSFO ATIS

2002-02-13 Thread Christian Mayer
David Megginson wrote: As long as we're clearing up odds and ends, should we have COM1 default to 118.85 for KSFO ATIS in 0.7.9? That means that the sim will start with the ATIS text scrolling across the top of the screen, but users might not know how to get rid of it. I think that's

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: On Wed, 2002-02-13 at 14:59, David Megginson wrote: Interesting. I have no objection to removing the binding completely, but it is showing up a more serious problem with JSBSim's ground trimming (it tries to trim to the ground on reset even when the

re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-13 Thread Jim Wilson
Tony Peden [EMAIL PROTECTED] said: The way its set up right now, it should trim in-air if the speed is above 10 knots. From FGJSBSim::do_trim(): if(fgic-GetVcalibratedKtsIC() 10 ) { fgic-SetVcalibratedKtsIC(0.0); fgtrim=new FGTrim(fdmex,fgic,tGround); }

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread zovier
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, Feb 13, 2002 at 04:19:00PM -0600, Curtis L. Olson wrote: From your image, it really looks like you may have a driver bug. Yes, that is indeed likely. However, it doesn't appear to be a memory issue. The problem is very specifically

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Curtis L. Olson
[EMAIL PROTECTED] writes: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Wed, Feb 13, 2002 at 04:19:00PM -0600, Curtis L. Olson wrote: From your image, it really looks like you may have a driver bug. Yes, that is indeed likely. However, it doesn't appear to be a memory issue. The

Re: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Curtis L. Olson
Jon S. Berndt writes: * On a G400 card with lots of memory, I'm getting 4fps out-the-box. This is down from the high 20s previous versions. It improves to 14fps if I get rid of the Textures.high directory temporarily. Thus, the decision making for texture sizing could be better.

Re: [Flightgear-devel] 0.7.9pre2

2002-02-13 Thread Cameron Moore
* [EMAIL PROTECTED] ([EMAIL PROTECTED]) [2002.02.13 20:45]: On Wed, Feb 13, 2002 at 04:19:00PM -0600, Curtis L. Olson wrote: How much memory does your voodoo2 have? Hard to tell. It was a gift, and I have no idea how to probe it. These cards usually have 8 megs, or if I'm lucky, 12. Look

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread David Megginson
Curtis L. Olson writes: I would think that if we are going to have the engine running at startup, we really should have either the parking brake set, or the sim come up paused/frozen. Perhaps, but if we get the idle speeds reasonable, it won't be too bad. Having the brakes on by default

[Flightgear-devel] httpd null entry bug

2002-02-13 Thread Cameron Moore
Sorry I don't have time to track this down right now, but the httpd interface shows a null () entry when viewing the root path. It even presents you with a page to change null's value (supposedly). Could someone look into fixing this? Thanks -- Cameron Moore / What do you do when you see an

Re: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Alex Perry
Alex Perry writes: * On a G400 card with lots of memory, I'm getting 4fps out-the-box. This is down from the high 20s previous versions. It improves to 14fps if I get rid of the Textures.high directory temporarily. Thus, the decision making for texture sizing could be better.

Re: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Curtis L. Olson
Alex Perry writes: Alex Perry writes: * On a G400 card with lots of memory, I'm getting 4fps out-the-box. This is down from the high 20s previous versions. It improves to 14fps if I get rid of the Textures.high directory temporarily. Thus, the decision making for texture

Re: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Alex Perry
Alex Perry writes: Dunno. It was the pre2 prebuilt binary from the Nottingham server ... Curt asked: Is it dumping a lot of console output when it runs? It was dumping at least the first dozen screenfuls that I'm used to seeing under Linux ... then I minimized the batch file's window. That

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-13 Thread Curtis L. Olson
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: I would think that if we are going to have the engine running at startup, we really should have either the parking brake set, or the sim come up paused/frozen. Perhaps, but if we get the

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcomingrelease)

2002-02-13 Thread John Check
On Thursday 14 February 2002 12:32 am, you wrote: Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: I would think that if we are going to have the engine running at startup, we really should have either the parking brake set, or the sim come

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcomingrelease)

2002-02-13 Thread Alex Perry
Sounds like we need to organize a focus group. :-) Yeah, that's what the conferences are for ... to _prove_ to the doubting new users that the simulator does actually work ... I'm worried though that if the new user goes scooting off down the runway at 40 knots before they get a chance to

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcomingrelease)

2002-02-13 Thread Alex Perry
I could bind a toggle for the brakes to the indicator. I think it's fairly likely somebody might click on it Good idea, in any case. However, instead of setting the brakes, how about configuring the weather to have non-zero wind directly down the runway, just enough to keep the aircraft from

[Flightgear-devel] JSBsim C310 crashes the sim on gear retraction.

2002-02-13 Thread John Check
JSBsim C310 crashes the sim on gear retraction. $PATLA,117.30,119.0,111.80,29.0,266*69 182: GEAR_CONTACT 1 183: Crash Detected 184: GEAR_CONTACT 1 185: Crash Detected 186: GEAR_CONTACT 1 187: Crash Detected 188: GEAR_CONTACT 1 189: Crash Detected 190: GEAR_CONTACT 1 191: Crash Detected 192:

Re: [Flightgear-devel] JSBsim C310 crashes the sim on gear retraction.

2002-02-13 Thread Alex Perry
That's the same error I have on the C172 at simulator startup. FYI. JSBsim C310 crashes the sim on gear retraction. $PATLA,117.30,119.0,111.80,29.0,266*69 182: GEAR_CONTACT 1 183: Crash Detected 184: GEAR_CONTACT 1 185: Crash Detected 186: GEAR_CONTACT 1 187: Crash Detected 188:

Re: [Flightgear-devel] JSBsim C310 crashes the sim on gear retraction.

2002-02-13 Thread Jon S. Berndt
That's the same error I have on the C172 at simulator startup. FYI. JSBsim C310 crashes the sim on gear retraction. So ... this is an error? This is the same message I get if I do this in real life. ;-) Jon ___ Flightgear-devel mailing