Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Curtis L. Olson
Michael Selig writes: I speculate that the new problem running w/ the MagicCarpet FDM (buried aircraft) is related to the same problem running w/ the LaRCsim/UIUC FDM that I have reported. All the while, this has not been a problem running w/ JSBSim FDM. The problem started around the

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jon S Berndt
On Fri, 26 Apr 2002 09:33:00 -0500 (CDT) Curtis L. Olson [EMAIL PROTECTED] wrote: Ok, now isn't this very interesting. There is definitely some confusion going on here. I agree with Jim, it's not the fault of the viewer code. Ignoring the issue of the CG possibly moving during the

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Curtis L. Olson
Jon, it would also be nice if the user can directly or indirectly control CG position as well. This can greatly affect the performance of a plane and an instructor could throw in a tail heavy configuration along with a few failed instruments, low visibility, and some healthy turbulance to make

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Michael, I believe the correct solution is to specify the pilot view offset relative to the CG. We also need to specify the offset from the CG to the external model's origin (0,0,0) point so that it can be drawn correctly. Hopefully Jim can explain

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: Curtis L. Olson [EMAIL PROTECTED] said: Michael, I believe the correct solution is to specify the pilot view offset relative to the CG. We also need to specify the offset from the CG to the external model's origin (0,0,0) point so that it can be

[Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread William Earnest
Hello again, To set the stage, running the current CVS version of everything, on a P2-300 Linux machine with kernel 2.4.18. Interfacing with CH Flight Sim Yoke USB and CH Pro Pedals USB. Working great with the default c172, now that the old (failed) Nvidia card is replaced with a

RE: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Norman Vine
Jon S Berndt writes: On Fri, 26 Apr 2002 13:10:21 -0500 Michael Selig [EMAIL PROTECTED] wrote: Pertaining to the question about where the target spot is located, i.e. what the viewer code uses as the reference point for centering the model on the screen. This point should be the aircraft

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jon S Berndt
On Fri, 26 Apr 2002 15:25:58 -0400 Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: Yes. The one foggy point in my mind is what problems (if any) might be associated with a floating CG (i.e. from fuel burnoff, etc.). IMHO You need two (2) CG's. 1) the 'reference' static CG usually

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Tony Peden
--- Jon S Berndt [EMAIL PROTECTED] wrote: On Fri, 26 Apr 2002 15:25:58 -0400 Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: Yes. The one foggy point in my mind is what problems (if any) might be associated with a floating CG (i.e. from fuel burnoff, etc.). IMHO You need

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jon S Berndt
On Fri, 26 Apr 2002 13:14:49 -0700 (PDT) Tony Peden [EMAIL PROTECTED] wrote: I think a fixed reference point on the aircraft that has nothing to do with the center of gravity would be much better. Less potential for confusion that way. And that could be the initial CG. If we provide a

RE: [Flightgear-devel] problem making simgear

2002-04-26 Thread Boslough, Mark B
That was the problem. Thanks guys. I built the current cvs version of simgear and flightgear with plib 1.4.2, and everything seems to work. Is it true that the cvs version of flightgear always use the most recent stable verion of plib? Or is the cvs version of plib sometimes used? Mark

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jon S Berndt
On Fri, 26 Apr 2002 22:47:41 +0200 (MEST) [EMAIL PROTECTED] wrote: I think you would need a whole bunch of input CG's that go together to make one output CG. The static CG of the aircraft (that of the airframe itself) is just one of those input CG's. Its position is given by the manufacturer

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jon S Berndt
On Fri, 26 Apr 2002 11:43:42 -0500 (CDT) Curtis L. Olson [EMAIL PROTECTED] wrote: Jon, it would also be nice if the user can directly or indirectly control CG position as well. This can greatly affect the performance of a plane and an instructor could throw in a tail heavy configuration

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread jacco
So Jon S Berndt says: On Fri, 26 Apr 2002 15:25:58 -0400 Norman Vine [EMAIL PROTECTED] wrote: Jon S Berndt writes: Yes. The one foggy point in my mind is what problems (if any) might be associated with a floating CG (i.e. from fuel burnoff, etc.). IMHO You need two (2) CG's. 1) the

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Tony Peden
On Fri, 2002-04-26 at 09:43, Curtis L. Olson wrote: Jon, it would also be nice if the user can directly or indirectly control CG position as well. This can greatly affect the performance of a plane and an instructor could throw in a tail heavy configuration along with a few failed

..why C++ and not C?, was: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Arnt Karlsen
On Thu, 25 Apr 2002 23:11:25 -0500, Michael Selig [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I would not have to speculate if I knew what I need to know about c++ ... ..why _is_ FG written in C++ and not C? ..pointers to docs? ..merits of C that I see: the linux kernel is

Re: [Flightgear-devel] channel parse failed

2002-04-26 Thread John Check
On Friday 26 April 2002 9:56 am, Marcel Wittebrood wrote: Dear developers, I work with cygwin under windows 2000 logged in as administrator. Now I have a few questions : I used the following argument to be able to look at the variable tree with telnet: --props=socket,bi,5,5500,tcp One

re: ..why C++ and not C?, was: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread David Megginson
Arnt Karlsen writes: ..why _is_ FG written in C++ and not C? I'm going to limit myself to one public posting in this thread and will send any further responses offline. I very much doubt that I would be contributing to FlightGear if it were written in C rather C++. I wrote my first large

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: I think the doc above is out-of-date. The offsets can be controlled w/ these properties: ** $FG_ROOT/Aircraft/beech99/Models/uiuc/beech99/beech99-model.xml ** ?xml version=1.0? PropertyList

RE: [Flightgear-devel] problem making simgear

2002-04-26 Thread Curtis L. Olson
Boslough, Mark B writes: That was the problem. Thanks guys. I built the current cvs version of simgear and flightgear with plib 1.4.2, and everything seems to work. Is it true that the cvs version of flightgear always use the most recent stable verion of plib? Or is the cvs version of

RE: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: IMHO You need two (2) CG's. 1) the 'reference' static CG usually determined from manufacturer specs or something similar for use in FGFS for reference purposes. 2) The 'actual' dynamic CG of the aircraft, as determined by vehicle

Re: [Flightgear-devel] Heading error in A/P mode

2002-04-26 Thread Jim Wilson
Hi Curt, This is very helpful and I agree on the concept of scheduling tile caching for all the views. First I'm going to try and resolve the Aircraft issues and get the faking out of the viewer (it is really only faking with the tower views). Let me do some work with this and get back to you.

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jonathan Polley
Is it safe to summarize the responses as follows? The reason that the MagicCarpet FDM does not properly position the aircraft on the runway is because it has no concept of airframe. This means that it does not take into account the relative position of the pilot's view with respect to the

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Alex Perry
Yep. We already do that. But the empty-weight, unloaded CG doesn't change. Surely, when I switch from the VFR panel to the IFR panel, the FDM adds a POINT_MASS in the appropriate place ... ? No ? 8-) ___ Flightgear-devel mailing list [EMAIL

RE: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Curtis L. Olson
Jim Wilson writes: Norman Vine [EMAIL PROTECTED] said: IMHO You need two (2) CG's. 1) the 'reference' static CG usually determined from manufacturer specs or something similar for use in FGFS for reference purposes. 2) The 'actual' dynamic CG of the aircraft, as

Re: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Curtis L. Olson
Jonathan Polley writes: p.s. I am ignoring CG here because, to me, it is only one of the components of understanding the airframe. To me, airframe means body size and shape. Yes, I think we need to keep the terminology and concepts straight. There is some confusion in this thread which is

Re: [Flightgear-devel] Re: ..why C++ and not C?

2002-04-26 Thread Curtis L. Olson
Arnt Karlsen writes: ..can C code be generated from C++ or Java source without undue difficulty using some tool? How about C++ from Java source? Originally, back in the old days, C++ was implimented via a translater that produced C code for final compilation. So, yes C code can be generated,

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread Alex Perry
You should have a look at the bindings in your joystick.xml file as there a bunch of defaults in there that you probably won't like. I locally have a chproducts.xml file which is used inside the preferences.xml file instead of the standard joystick.xml file, so that CVS doesn't keep whingeing

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread John Check
On Friday 26 April 2002 10:50 pm, Alex Perry wrote: You should have a look at the bindings in your joystick.xml file as there a bunch of defaults in there that you probably won't like. I locally have a chproducts.xml file which is used inside the preferences.xml file instead of the standard

RE: [Flightgear-devel] View Oddity Between MagicCarpet and JSBSim

2002-04-26 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: It may be that in most cases the CG doesn't move enough from frame to frame to have a noticable visual effect. However, it seems like in the long run we would be a lot better off using some fixed reference point on the airframe, rather than the CG.

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread Alex Perry
That's a thought. Let me put some comments in there first though ... On Friday 26 April 2002 10:50 pm, Alex Perry wrote: You should have a look at the bindings in your joystick.xml file as there a bunch of defaults in there that you probably won't like. I locally have a chproducts.xml

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread Cameron Moore
This thread brings up a good question: How do you override the default config files (or any file in FGBASE) without creating an entire copy of the FGBASE directory (besides symlinks...think cross-platform)? IMHO, I think we should consider using a personal ~/.fgfs/ directory for each user that

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread Cameron Moore
* [EMAIL PROTECTED] (Alex Perry) [2002.04.27 23:03]: For example, say I'm a long-time X-Plane user and just can't live with the default FG key bindings. I could create my very own ~/.fgfs/keyboard.xml and completely override the master file. That's exactly why the keymappings are broken

RE: [Flightgear-devel] property viewer segfaulting

2002-04-26 Thread Norman Vine
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: The problem is in PUI and/or the prop picker -- the font we're currently using does not seem to have a '|' character in it, and that must be throwing something off. Here's what gdb says: 0x082bceab in puFont::getStringWidth(char

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread Alex Perry
For example, say I'm a long-time X-Plane user and just can't live with the default FG key bindings. I could create my very own ~/.fgfs/keyboard.xml and completely override the master file. That's exactly why the keymappings are broken out of the preferences.xml You can have two

Re: [Flightgear-devel] property viewer segfaulting

2002-04-26 Thread Alex Perry
Actually I would call this a FGFS problem in that FGFS is asking for a character that is not present in the PLib font that is being used. The PLib Font system does not claim to be a universal font renderer in fact just the oposite in that it gives you only the characters that it can pack

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread Simon Fowler
On Fri, Apr 26, 2002 at 09:33:23PM -0700, Alex Perry wrote: For example, say I'm a long-time X-Plane user and just can't live with the default FG key bindings. I could create my very own ~/.fgfs/keyboard.xml and completely override the master file. That's exactly why the

Re: [Flightgear-devel] Joydev interaction bug?

2002-04-26 Thread John Check
On Saturday 27 April 2002 12:44 am, Simon Fowler wrote: On Fri, Apr 26, 2002 at 09:33:23PM -0700, Alex Perry wrote: For example, say I'm a long-time X-Plane user and just can't live with the default FG key bindings. I could create my very own ~/.fgfs/keyboard.xml and completely