RE: [Flightgear-devel] shadows that wings cast on the ground

2002-05-01 Thread Norman Vine
Michael Selig writes: > >External 3D views, hangars, trees. With the graphics, might shadows be >next, such as shadows that wings cast on the ground? Here is an 'excellent' recent paper on shadows 'done right' if anyone wants to play :-) http://www-sop.inria.fr/reves/publications/data/2002/SD0

[Flightgear-devel] shadows that wings cast on the ground

2002-05-01 Thread Michael Selig
External 3D views, hangars, trees. With the graphics, might shadows be next, such as shadows that wings cast on the ground? Regards, Michael ** Prof. Michael S. Selig Dept. of Aero/Astro Engineering University of Illinois at Urbana-Champai

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread Curtis L. Olson
Jim Wilson writes: > David Megginson <[EMAIL PROTECTED]> said: > > > Curtis L. Olson writes: > > > > > Step 1: the sky dome, the sun, moon, stars, planets. This forms the > > > back drop. Everything else is drawn in front of these sky items. > > > > > > Step 2: draw the terrain. This nee

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread Jim Wilson
Jim Wilson <[EMAIL PROTECTED]> said: > Or draw the trees as step four? > Nope that won't work...uggh. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Curtis L. Olson writes: > > > Step 1: the sky dome, the sun, moon, stars, planets. This forms the > > back drop. Everything else is drawn in front of these sky items. > > > > Step 2: draw the terrain. This needs to go in front of sky back drop

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread David Megginson
Curtis L. Olson writes: > Step 1: the sky dome, the sun, moon, stars, planets. This forms the > back drop. Everything else is drawn in front of these sky items. > > Step 2: draw the terrain. This needs to go in front of sky back drop > so it is drawn next. > > Step 3: draw the clouds.

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread Curtis L. Olson
David Megginson writes: > Marcio Shimoda writes: > > > What function draws the sky and the tile? > > The sky is drawn in SimGear -- see simgear/sky/dome.cxx. It's not > integrated with the SSG graph, and that may or may not be part of the > problem. The scene drawing is split into several pha

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread Curtis L. Olson
Marcio Shimoda writes: > What function draws the sky and the tile? The code to draw the sky is in simgear. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~cur

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread David Megginson
Marcio Shimoda writes: > What function draws the sky and the tile? The sky is drawn in SimGear -- see simgear/sky/dome.cxx. It's not integrated with the SSG graph, and that may or may not be part of the problem. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.meggin

RE: [Flightgear-devel] JSBSim Build Problem Under MSVC

2002-05-01 Thread Tony Peden
On Tue, 2002-04-30 at 20:15, Jon Berndt wrote: > I'd prefer to get away from using _snprintf, snprintf, or whatever. The > only reason we use them (IIRC) is to limit the length of an output string. No, it allows the author of snprintf to guarantee that his code won't run off the end of the input

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-01 Thread Charles Puffer
Would small dense green "clouds" work? Jon Berndt wrote: >>Jon Berndt writes: >> >> > can you use a sphere? >> >>That's a lot of triangles for each tree. >> > > >Oh, blast it! That's right. OGL has no "real" sphere. > >Jon > ___ Flightgear-devel mai

Re: [Flightgear-devel] JSBSim Build Problem Under MSVC

2002-05-01 Thread Frederic Bouvier
I second that idea to use streams instead of old C formating. We can use ostrstream, or better, ostringstream classes -Fred - Original Message - From: "Jon Berndt" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, May 01, 2002 5:15 AM Subject: RE: [Flightgear-devel] JSBSim Bui