From: Curtis L. Olson [EMAIL PROTECTED]
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
Jon Berndt writes:
I get this error this evening for the SimGear CVS server:
$ cvs update -dP
? metakit-2.4.2
? metakit-2.4.2-32.tar
? zlib-1.1.3.tar.gz
? simgear/metakit
? simgear/zlib
? src-libs/boost
? src-libs/Makefile
? src-libs/Makefile.in
cvs server: Updating .
cvs server:
Tony Peden writes:
The 48 in number checks with my copy of the POH (from which many
other numbers have been derived, so we should probably stick with
that)
You've talked before about forking, and that might not be a bad idea.
Right now, we're more-or-less targetting a 172R, but the 48
Jim Wilson writes:
One possible application of being able to apply the smoothing
calculation to a group of 3D Model objects (as opposed to a single
object in ac3d format) is in animating the Wright Brother's
twisting wing lateral control method. One way would be to use and
interpret
On Thu, 2002-09-19 at 04:26, David Megginson wrote:
Tony Peden writes:
The 48 in number checks with my copy of the POH (from which many
other numbers have been derived, so we should probably stick with
that)
You've talked before about forking, and that might not be a bad idea.
Curtis L. Olson wrote:
Norman Vine writes:
Curtis L. Olson
Norman Vine writes:
I think you are on to something !
That would explain the lightening of the clouds
with each pass. BUT this only started after I
updated my code the other day !. Also I never
had the 'text' texture
Right now
Curtis L. Olson wrote:
As of version 0.8.0, configure.in no longer exists. It is replaced
by configure.ac. As long as you run autogen.sh first, you should
be fine. Otherwise, make sure you have at least automake-1.5 and
autoconf-2.52 installed.
Regards,
Curt.
William Earnest
- Original Message -
From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 19, 2002 12:21 AM
Subject: Re: [Flightgear-devel] Base Package size (was 3D clouds)
Here is a large.sky file that fetch field56.cld in Clouds3D
(not Clouds3D/SkyClouds, I
I don't really object to that -- except that I wonder how many folks
will be able to really tell the difference. Surely, even in the real
thing, the differences are fairly subtle. I'm also not so sure that we
have the fidelity that making that distinction implies.
I recommend the split,
Am I supposed to be getting fgfs-0.9 and simgear-0.3? SimGear-0.3 won't
let me get it! ;-)
==
(Logging in to [EMAIL PROTECTED])
CVS password:
Fatal error, aborting.
cvs: no such user
cvs login: authorization failed: server cvs.simgear.org rejected access to
Curt changed the username password ... to force people to read the web page.
Am I supposed to be getting fgfs-0.9 and simgear-0.3? SimGear-0.3 won't
let me get it! ;-)
==
(Logging in to [EMAIL PROTECTED])
CVS password:
Fatal error, aborting.
cvs: no such
I'm using the password on the simgear web page. What's going on?
Jon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Alex Perry
Sent: Thursday, September 19, 2002 9:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] SimGear CVS failure?
Alex Perry writes:
The last ten degrees _are_ mostly drag, but that's what you need
(a) to get a steep final in rugged terrain
(b) for fast descents in emergency management
(c) for a relatively quick flare for short fields
Speaking of quick flares, I'm finally getting the hang of
Hi again,
Finally got the auto* mess resolved with a new version of autoconf.
Properly gets thru configure in [Sim|Flight]Gear. Haven't been able to
follow the new cloud work and this error appears related to that. Get a
series of errors similar to the following in SimGear:
Jon Berndt writes:
I'm using the password on the simgear web page. What's going on?
Are you using the correct user name as well?
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]
Minnesota
Frederic Bouvier [EMAIL PROTECTED] said:
4. I can see plain textures sometimes (often when in the cockpit) :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-texture.png
Same here. I don't have a model loaded so what I see is a font texture.
Best,
Jim
OK, so which versions should I be using? I want to use the latest, as
usual. Is there a reason not to?
Jon
smime.p7s
Description: application/pkcs7-signature
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
One possible application of being able to apply the smoothing
calculation to a group of 3D Model objects (as opposed to a single
object in ac3d format) is in animating the Wright Brother's
twisting wing lateral control
When I update fgfs cvs I get a hang here:
cvs server: Updating src/WeatherCM
cvs server: Updating tests
hangs
Is there a problem with the server?
Jon
smime.p7s
Description: application/pkcs7-signature
Jon Berndt wrote:
When I update fgfs cvs I get a hang here:
cvs server: Updating src/WeatherCM
cvs server: Updating tests
hangs
Is there a problem with the server?
Jon
Jon,
Try removing any compression option such a -z3 if you are using it. I
had a similar problem a few
SkyLight.cpp:202: cannot convert `int' to `GLenum' for argument `1' to
`glLightfv (GLenum, GLenum, const GLfloat *)'
SkyLight.cpp:203: cannot convert `int' to `GLenum' for argument `1' to
`glLightf (GLenum, GLenum, float)'
Hint appreciated, hoping to get caught up soon.
--
Check back
I did that for both SimGear and FlightGear. Now I can
build SimGear without any problem, but FlightGear no
longer builds! Here is the error:
/usr/local/lib/libsgclouds3d.a(SkyContext.o): In function `_10SkyContext':
/usr/local/src/cvs-devel/SimGear/simgear/sky/clouds3d/SkyContext.cpp:57:
I just tried that and unfortunately I get exactly the same problem.
I am going to try again from scratch. I do have a question. How
do I keep the two CVS branches separated? When I do a make install
for simgear on the stable branch, does that not overwrite the simgear
for the devel branch?
Boslough, Mark B writes:
I just tried that and unfortunately I get exactly the same problem.
OK I know what the problem is
I am going to try again from scratch.
Try changing SimGear\simgear\sky\clouds3d\Makefile
around line 99 to read like this
EXTRA_WIN32_SOURCES = extgl.c
Boslough, Mark B writes:
I just tried that and unfortunately I get exactly the same problem.
I am going to try again from scratch. I do have a question. How
do I keep the two CVS branches separated? When I do a make install
for simgear on the stable branch, does that not overwrite the
Thanks, I will try that.
This is a slightly advanced operation, so don't feel too bad. You can
start by using a different --prefix argument to ./configure for each
branch, i.e.
./configure --prefix=/usr/local/experimental/
./configure --prefix=/usr/local/stable/
All the best,
After many newbie-fied mistakes and misunderstanding I have now setup
/home/cvsroot on my linux box and checked out up-to-date copies of the devel
releases into:
/home/cvsroot/SimGear
/home/cvsroot/FlightGear
/home/cvsroot/fgfsbase
I also have a stable and working FGFS 0.8 which I'd like to
Huzzah! I can run again!
Thanks for the help,
Jonathan Polley
On Thursday, September 19, 2002, at 07:09 AM, Norman Vine wrote:
Jonathan Polley
I did see this code block in SkySceneLoader.cpp (I assume that it is
global data):
// Need to add a light here until we figure out how to use
Matthew Law writes:
I also have a stable and working FGFS 0.8 which I'd like to keep
(to play with if I bugger up the CVS version!). How do you guys
compile a development version beside a stable one without it
interfering? In other words what do you specify to ./configure when
I decided to enable the 3D clouds so I could see the source of my
recent pain ;). It seems as if the file large.sky as some endian
issues. My FlightGear session hung as the process consumed 1GB (and
counting) of memory. I restarted it under gdb and found that it was
trying to load
Norman Vine writes:
I doubt if any amount of fiddling would make the 3D clouds work well in
anything less then 32 bit color, as the eye is VERY sensitive to grey.
I'm looking for work-at-all, not work-well. I don't care if they're
pretty, as long as I can scud around them.
All the best,
Norman,
Ah there was a typo in the Makefile.am
'corrected' one attached
SimGear/simgear/sky/clouds3d/Makefile.am
Please 'report' back to the list as to how this works
Does not yet work. However the offending lines seem to be different, now.
This is the new result:
David Megginson writes:
I don't understand enough about OpenGL, but why would alpha work at
16bpp in textures (like panel instruments or propeller disks) and not
in clouds?
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
The Impostors are generated with regular OpenGL calls just
like
Norman Vine writes:
Curtis L. Olson writes:
We might need to learn more about how the imposters are rendered. I
don't think this is an issue of drawing the imposter once it is
generated, but in generating the imposter in the first place.
The Impostors are generated with regular OpenGL
Tony Peden writes:
Coming from one who lives in a place that is overcast 9 months out of
the year, I must point out that there is a solution to that problem ...
IFR.
David comments:
Surprisingly, I find this much harder when I am above the overcast
layer because I *can* see: I tend to look
Norman,
The better way to do this is to #include simgear_config.h in any
file that needs the WIN32 symbol (or any other AC_DEFINE()'d symbol.)
Regards,
Curt.
Norman Vine writes:
Michael Basler
Norman Vine wrote:
Ah there was a typo in the Makefile.am
'corrected' one attached
I did my first IFR flight last weekend (First one after getting my
Instrument rating). It was in an Piper Arrow, which I have flown only two
times before. Sky conditions where 2000 to 4000 overcast with 10sm+
visibility. I found it harder to fly the plane when VFR than when in
actual because
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