Re: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-03 Thread WillyB
On Wednesday 02 July 2003 22:51, Norman Vine wrote: Hmmm... got me Is this when running autogen.sh ? No, I only ran autogen.sh the first time I downloaded the CVS I only ran make this time. (on linux I found I only needed to run autogen.sh when there has been a new dir added... not

Re: [Flightgear-devel] Scenery LOD (Was: Again: Threaded FlightGear)FlightGear)

2003-07-03 Thread Erik Hofman
Darrell Walisser wrote: Well, you could do that, but I don't think it will help much. The scene itself doesn't really have that many vertices to begin with (I think normally less than 7000, IIRC). LOD will help increase detail with minimum performance impact though (but we ll still be

Re: [Flightgear-devel] cygwin perl - Illegal Function

2003-07-03 Thread Innis Cunningham
Hi Willy Dont know if this has anything to do with it but when I built my version of cygwin there was a problem with perl 5.8 and I had to build using 5.6.That was about 4 months ago .I have not updated since because I could not be bothered with the hassle of making cygwin use the older

RE: [Flightgear-devel] visibility being reset

2003-07-03 Thread David Megginson
Norman Vine writes: Curiously the commandline flag '--visibility=' still works but changing the property '/environment/visibility' in the RunTime Property Tree Browser doesn't The command-line --visibility option no longer sets /environment/visibility directly. All the best,

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread David Megginson
Innis Cunningham writes: If this is not the case could someone tell me what the property is that provides this information then I can finish off a guage I have. It shouldn't be hard to publish the current radial (which is not necessarily the same as the magnetic direction to the station).

RE: [Flightgear-devel] visibility being reset

2003-07-03 Thread Norman Vine
David Megginson writes: Norman Vine writes: Curiously the commandline flag '--visibility=' still works but changing the property '/environment/visibility' in the RunTime Property Tree Browser doesn't The command-line --visibility option no longer sets

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Innis Cunningham writes: If this is not the case could someone tell me what the property is that provides this information then I can finish off a guage I have. It shouldn't be hard to publish the current radial (which is not necessarily the

[Flightgear-devel] target heading

2003-07-03 Thread Mehmet Velicangil
I have a couple of questions that I am not sure of about the calculation of target heading. is the nav heading the heading from the north or the difference between our aircrafts and the navigation points heading angles and is the nav radial the angle between the aircraft to the

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread David Megginson
Jim Wilson writes: I think the RMI needles always point to the VOR or ADF that they are tuned to. Not 100% sure about that. You're correct. I guess that we are not modelling any RMIs right now. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread David Megginson
David Megginson writes: I think the RMI needles always point to the VOR or ADF that they are tuned to. Not 100% sure about that. You're correct. I guess that we are not modelling any RMIs right now. No, I see that the property is there, but it's being screwed up a bit by

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread Innis Cunningham
Hi Guys To model the RMI or RDMI guage for jet transport aircraft(and many others FAIK)the property tree needs to out put the bearing to the station in degrees.The ADF currently does this but only the active ADF.To make a fathfull guage you need the output in degrees for both the 12

[Flightgear-devel] Texture Sizes

2003-07-03 Thread Innis Cunningham
Hi Folks With regard to texture sizes for instrument guages is it better(less demanding on the CPU/graphics card)to have a lot of small textures, or is it better to put them all on one large texture, or does it not matter. Cheers Innis

[Flightgear-devel] target heading

2003-07-03 Thread Mehmet Velicangil
I have a couple of questions that I am not sure of about the calculation of target heading. is the nav heading the heading from the north or the difference between our aircrafts and the navigation points heading angles and is the nav radial the angle between the aircraft to the waypoint

re: [Flightgear-devel] target heading

2003-07-03 Thread David Megginson
Mehmet Velicangil writes: I have a couple of questions that I am not sure of about the calculation of target heading. is the nav heading the heading from the north or the difference between our aircrafts and the navigation points heading angles and is the nav radial the angle between

[Flightgear-devel] fgfs-start script

2003-07-03 Thread WillyB
Hi all I have made this script to run FlightGear. You can use it if you like, it should run on most systems, but I wont guarantee that ;) Also you can add it to CVS if you want to.. You can get it here.. http://24.121.17.106/fgfs/misc/fgfs-start.sh.txt Save it as fgfs-start.sh and chmod

[Flightgear-devel] VOR Radial Property

2003-07-03 Thread David Megginson
The current VOR radial (the FROM indication) should now appear correctly in the property /radios/nav[*]/radials/actual-deg property. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Darrell Walisser
On Thursday, July 3, 2003, at 01:00 PM, [EMAIL PROTECTED] wrote: Message: 9 Date: Thu, 03 Jul 2003 21:41:58 +0800 From: Innis Cunningham [EMAIL PROTECTED] Subject: [Flightgear-devel] Texture Sizes To: [EMAIL PROTECTED] Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; format=flowed Hi

Re: [Flightgear-devel] fgfs-start script

2003-07-03 Thread Martin Spott
WillyB [EMAIL PROTECTED] wrote: Hope you all like it, it saves me from editing my .fgfsrc file all the time and remembering all the the command line options I usully use. Nice. You still can save a bit of work on maintaining the script by replacing the manually edited aircraft selection list.

re: [Flightgear-devel] target heading

2003-07-03 Thread Alex Perry
Most VOR receivers and indicators have a clever little trick -- if you tune them to the reciprocal of your current radial, they will display a TO flag and reverse the needle sense, greatly simplifying navigation towards a VOR. If your VOR indicator is displaying 90 TO, however, it's

Re: [Flightgear-devel] fgfs-start script

2003-07-03 Thread WillyB
On Thursday 03 July 2003 10:24, Martin Spott wrote: Nice. You still can save a bit of work on maintaining the script by replacing the manually edited aircraft selection list. For example: AIRCRAFT=`fgfs --show-aircraft | awk '{print $1}'` i=1 echo Choose your Aircraft - The default is c172p

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Christian Mayer
Darrell Walisser schrieb: Hi Folks With regard to texture sizes for instrument guages is it better(less demanding on the CPU/graphics card)to have a lot of small textures, or is it better to put them all on one large texture, or does it not matter. If you know all the textures will be used at

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Richard A Downing FBCS
On Thu, 03 Jul 2003 20:52:49 +0200 Christian Mayer [EMAIL PROTECTED] wrote: IMHO we should require a card with TL setup as minimum, i.e. GeForce class. And they should be able to handle a reasonable texture size. I totally disagree with this idea. Lots of life left in TNT2s. It's not good

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Christian Mayer
Richard A Downing FBCS schrieb: On Thu, 03 Jul 2003 20:52:49 +0200 Christian Mayer [EMAIL PROTECTED] wrote: IMHO we should require a card with TL setup as minimum, i.e. GeForce class. And they should be able to handle a reasonable texture size. I totally disagree with this idea. Lots of life

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Erik Hofman
Christian Mayer wrote: So go for big texture sizes. Although my O2 can handle one texture to be up to 1024Mb, somehow I would choose to put as many instrument(s) parts into one 256x256 texture for the panel instruments. And if needed use a second or third texture. Erik

Re: [Flightgear-devel] fgfs-start script

2003-07-03 Thread Martin Spott
WillyB [EMAIL PROTECTED] wrote: Let's just say that this script is the present development of my bash scripting skills, but i keep trying to learn more as I go along. You did a good start by building a script that looks 'clean' and easy to read, Martin. -- Unix _IS_ user friendly - it's

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Christian Mayer
Erik Hofman schrieb: Christian Mayer wrote: So go for big texture sizes. Although my O2 can handle one texture to be up to 1024Mb, somehow I would choose to put as many instrument(s) parts into one 256x256 texture for the panel instruments. And if needed use a second or third texture. As

[Flightgear-devel] REference

2003-07-03 Thread Jon Berndt
Jim: Do we still have an issue with aa hard reference point between the 3D model and the FDMs? I've been thinking about this some more, and I think we might be able to supply the location of the 0,0,0 point in the FDM structural frame, in which the aircraft is defined. Would this be helpful?

re: [Flightgear-devel] target heading

2003-07-03 Thread David Megginson
Alex Perry writes: From the point of view of learning what VOR and NDB systems do, actually trying to fly a holding pattern on either type of station rapidly shows what the needles do ... and why ... for the contrast. In some ways, I find the NDB holds easier. The ADF works just as well

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Lee Elliott
On Thursday 03 July 2003 21:52, Christian Mayer wrote: Richard A Downing FBCS schrieb: On Thu, 03 Jul 2003 20:52:49 +0200 Christian Mayer [EMAIL PROTECTED] wrote: IMHO we should require a card with TL setup as minimum, i.e. GeForce class. And they should be able to handle a

Re: [Flightgear-devel] REference

2003-07-03 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said: Jim: Do we still have an issue with aa hard reference point between the 3D model and the FDMs? Yes...well YASim always had one just by the nature of how it's configured. It'd be good to have a standard. I've been thinking about this some more, and I

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Kris Feldmann
Often times upgrading one part means going to a whole new computer, such as when the new part isn't supported by the motherboard, OS, or something else. With laptops it's often impossible to upgrade anything but RAM and disk. This means that a $50 graphics card isn't really available to everyone

[Flightgear-devel] Lot's of Fun!

2003-07-03 Thread WillyB
Hello! Just got done flying around KSFO for about an hour w/ one of my sons, the 11 yr old via networked flightgears :) What a Blast! He asked me to ask you guys if you would make some guns for his airplane becuase he wants shoot dad down! He was on my tail and had me dead to rights a few

[Flightgear-devel] AP problem with new nav radial fix

2003-07-03 Thread Jim Wilson
The autopilot localizer is broken now that this other issue has been fixed. I just wanted to post for previous authors this before going deeper. Relevant code is listed below. According to the comments, the first bit of code refers to determining radial position, and the other refers to

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread Curtis L. Olson
David Megginson writes: David Megginson writes: I think the RMI needles always point to the VOR or ADF that they are tuned to. Not 100% sure about that. You're correct. I guess that we are not modelling any RMIs right now. No, I see that the property is there, but it's

Re: [Flightgear-devel] [PATCH] expose Nav IDs in property tree

2003-07-03 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Agreed the naming is not 100% clear and the code needs better documentation, but it appears that nav_radial is the radial the nav is tuned to (or the localizer heading if it's an ILS.) nav_heading is the current direction to the nav aid. It appears

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Martin Spott
Christian Mayer [EMAIL PROTECTED] wrote: At those cheap prices I can expect the people to upgrade when there's a need for it. [...] I already noticed that there's a new culture on this planet that implies continuosly upgrading of everything that is upgradable. But I think it's not a good

Re: [Flightgear-devel] Texture Sizes

2003-07-03 Thread Martin Spott
Kris Feldmann [EMAIL PROTECTED] wrote: BTW Erik, does your box use an R5k or R10k (cpu)? The CPU type itself does not make very much difference when you look at FlightGear. Erik's box easily outperforms a fully equipped Octane MXI that only has a 195 MHz CPU, Martin. -- Unix _IS_ user