Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Martin Spott
Arnt Karlsen [EMAIL PROTECTED] wrote: ..and, gun support _is_ gonna come, either here or in a fork, you like it or not. I believe frightening an OpenSource developer by mentioning the word 'fork' belongs to the past - it does not work out any more these days. In the end, those people will

[Flightgear-devel] SimGear autoconf update

2003-07-06 Thread Erik Hofman
Hi, I've been working on making the autoconf scripts for SimGear cleaner and much more flexible. It would be nice if some developers want to try it out: http://www.a1.nl/~ehofman/fgfs/download/SimGear-configure_clean.diff I would particularly be interested in the result of the prthread test

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On 6 Jul 2003 09:02:59 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen [EMAIL PROTECTED] wrote: ..and, gun support _is_ gonna come, either here or in a fork, you like it or not. I believe frightening an OpenSource developer by mentioning the word

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread David Megginson
Lee Elliott writes: The sad this is that much interesting research and developement has been done for military systems and you can't really investigate them outside that sphere. The good thing about a sim is that you can. You can also do lots of other things, like racing,

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: My biggest concern right now is that nearly all of the screenshots on the startup splash screens are of U.S. combat aircraft: they don't bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), but they might turn off a lot of users.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lawrence Manning
On Sun, 6 Jul 2003, Jim Wilson wrote: David Megginson [EMAIL PROTECTED] said: My biggest concern right now is that nearly all of the screenshots on the startup splash screens are of U.S. combat aircraft: they don't bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),

[Flightgear-devel] autopilot target heading

2003-07-06 Thread Mehmet Velicangil
If the heading mode is FG_HEADINGWAY_POINT does autopilot block use a similar procedure like in VOR or ILS navigation by using a rolling motion to intersect waypoint in a pre-determined heading or does it use the angle difference between its current heading and the heading calculated by

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
It would be neat to build a duplicate of the Reno Air Races course and field. Well... we can't do that. By: Mark Kallio Well, it was a nice thought while it lasted - developing a plug-in for air racing fans out there to go online and have a virtual air race on a virtual Reno course.

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: It would be neat to build a duplicate of the Reno Air Races course and field. Well... we can't do that. By: Mark Kallio Well, it was a nice thought while it lasted - developing a plug-in for air racing fans out there to go online and have a virtual air

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Erik Hofman
Gene Buckle wrote: Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly squat) So far FlightGear only costs me money. DO you think they wil start paying me 50% then? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Erik Hofman
Norman Vine wrote: Gene Buckle writes: By: Mark Kallio Complete article is here: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that takes pictures of it. Screw 'em. Set up the pylons with a 100 foot or so offset.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
On Sun, 6 Jul 2003, Erik Hofman wrote: Gene Buckle wrote: Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly squat) So far FlightGear only costs me money. DO you think they wil start paying me 50% then? It would be nice, eh? :) g.

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Gene Buckle
Norman Vine wrote: Gene Buckle writes: By: Mark Kallio Complete article is here: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that takes pictures of it. Screw 'em. Set up the pylons with a 100 foot

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Norman Vine
Gene Buckle writes: http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that takes pictures of it. Screw 'em. Set up the pylons with a 100 foot or so offset. I am with you on this one Gene.

RE: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Jon Berndt
What do you think we do now? Fair Use is now Fair paymelicencefees Use. g. http://www.airrace.org/raceCourse.php http://tinyurl.com/g5io Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On Sun, 6 Jul 2003 15:39:21 +0100 (BST), Lawrence Manning [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Sun, 6 Jul 2003, Jim Wilson wrote: David Megginson [EMAIL PROTECTED] said: My biggest concern right now is that nearly all of the screenshots on the startup splash

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 14:59, David Megginson wrote: Lee Elliott writes: The sad this is that much interesting research and developement has been done for military systems and you can't really investigate them outside that sphere. The good thing about a sim is that you can. You

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Lee Elliott
On Sunday 06 July 2003 20:39, Norman Vine wrote: Jon Berndt writes: http://www.airrace.org/raceCourse.php Doesn't help The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno Air Racing Association. No part of this Web site may be reproduced without the

[Flightgear-devel] [PATCH] Oops... typo in FlightGear/configure.ac

2003-07-06 Thread Bert Driehuis
I noticed a typo (that to my shame I'm responsible for introducing) lingers in the CVS copy of FlightGear/configure.ac. It won't affect many users, but it'd be nice if the typo was killed anyway. The attached (trivial) diff takes care of it. The reference to $FLAGS in line 217 should be $CFLAGS.

[Flightgear-devel] RE: Lot's of Fun!

2003-07-06 Thread Tyson, Diarmuid
Hey all, Sorry for coming in late on this, but I can clear a few things up. Regarding multiplay, even though my lan's 100mb and the lan loading is pretty light, the 'other' a/c jump around a lot when I get close them. What is the most likely cause of this? Yep, this is simply an artifact

Re: [Flightgear-devel] SimGear autoconf update

2003-07-06 Thread Bert Driehuis
On Sun, 6 Jul 2003, Erik Hofman wrote: I've been working on making the autoconf scripts for SimGear cleaner and much more flexible. It would be nice if some developers want to try it out: http://www.a1.nl/~ehofman/fgfs/download/SimGear-configure_clean.diff I would particularly be interested

[Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-06 Thread Daniel Moore
Norman Vine wrote: Doesn't help The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno I think if you got in contact with them and explained who you were and what you are doing that not only might they allow you to use their material, but may even endorse and assist

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Arnt Karlsen
On Sun, 6 Jul 2003 23:59:06 +0100, Lee Elliott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Could someone fly over and take some snaps? ..snaps? Tape it. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry...

Re: [Flightgear-devel] Texture Sizes

2003-07-06 Thread Bert Driehuis
On Fri, 4 Jul 2003, Innis Cunningham wrote: If you want to see what happens if you have a lot of AI aircraft have a look at FS2K2.Just flying around I get about 25fps but if I goto an airport with lots of AI A/C parked(many textures)I am lucky to get 7fps yet in FG I can get 60+fps no

Re: [Flightgear-devel] Lot's of Fun!

2003-07-06 Thread Curtis L. Olson
Someone wrote: My biggest concern right now is that nearly all of the screenshots on the startup splash screens are of U.S. combat aircraft: they don't bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits), but they might turn off a lot of users. Perhaps we could bias them