Arnt Karlsen [EMAIL PROTECTED] wrote:
..and, gun support _is_ gonna come, either here or in a fork, you
like it or not.
I believe frightening an OpenSource developer by mentioning the word 'fork'
belongs to the past - it does not work out any more these days. In the end,
those people will
Hi,
I've been working on making the autoconf scripts for SimGear cleaner and
much more flexible. It would be nice if some developers want to try it out:
http://www.a1.nl/~ehofman/fgfs/download/SimGear-configure_clean.diff
I would particularly be interested in the result of the prthread test
On 6 Jul 2003 09:02:59 GMT,
Martin Spott [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen [EMAIL PROTECTED] wrote:
..and, gun support _is_ gonna come, either here or in a fork, you
like it or not.
I believe frightening an OpenSource developer by mentioning the word
Lee Elliott writes:
The sad this is that much interesting research and developement has
been done for military systems and you can't really investigate
them outside that sphere. The good thing about a sim is that you
can. You can also do lots of other things, like racing,
David Megginson [EMAIL PROTECTED] said:
My biggest concern right now is that nearly all of the screenshots on
the startup splash screens are of U.S. combat aircraft: they don't
bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),
but they might turn off a lot of users.
On Sun, 6 Jul 2003, Jim Wilson wrote:
David Megginson [EMAIL PROTECTED] said:
My biggest concern right now is that nearly all of the screenshots on
the startup splash screens are of U.S. combat aircraft: they don't
bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),
If the heading mode is FG_HEADINGWAY_POINT does autopilot block use
a similar procedure like in VOR or ILS navigation by using a rolling motion
to intersect waypoint in a pre-determined heading or does it use the angle
difference between its current heading and the heading calculated by
It would be neat to build a duplicate of the Reno Air Races course and
field.
Well... we can't do that.
By: Mark Kallio
Well, it was a nice thought while it lasted - developing a plug-in for air
racing fans out there to go online and have a virtual air race on a
virtual Reno course.
Gene Buckle writes:
It would be neat to build a duplicate of the Reno Air Races course and
field.
Well... we can't do that.
By: Mark Kallio
Well, it was a nice thought while it lasted - developing a plug-in for air
racing fans out there to go online and have a virtual air
Gene Buckle wrote:
Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly
squat)
So far FlightGear only costs me money. DO you think they wil start
paying me 50% then?
Erik
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Norman Vine wrote:
Gene Buckle writes:
By: Mark Kallio
Complete article is here:
http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
takes pictures of it.
Screw 'em. Set up the pylons with a 100 foot or so offset.
On Sun, 6 Jul 2003, Erik Hofman wrote:
Gene Buckle wrote:
Better yet, give 'em 50% of FlightGear's commercial revenue. (ie. diddly
squat)
So far FlightGear only costs me money. DO you think they wil start
paying me 50% then?
It would be nice, eh? :)
g.
Norman Vine wrote:
Gene Buckle writes:
By: Mark Kallio
Complete article is here:
http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
takes pictures of it.
Screw 'em. Set up the pylons with a 100 foot
Gene Buckle writes:
http://www.pylon1.com/news/need4speed/fsar_01/index_02.shtml
Oh goodie. I think I'll go copyright Hudson Bay and charge everyone that
takes pictures of it.
Screw 'em. Set up the pylons with a 100 foot or so offset.
I am with you on this one Gene.
What do you think we do now? Fair Use is now Fair paymelicencefees Use.
g.
http://www.airrace.org/raceCourse.php
http://tinyurl.com/g5io
Jon
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On Sun, 6 Jul 2003 15:39:21 +0100 (BST),
Lawrence Manning [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Sun, 6 Jul 2003, Jim Wilson wrote:
David Megginson [EMAIL PROTECTED] said:
My biggest concern right now is that nearly all of the screenshots
on the startup splash
On Sunday 06 July 2003 14:59, David Megginson wrote:
Lee Elliott writes:
The sad this is that much interesting research and developement has
been done for military systems and you can't really investigate
them outside that sphere. The good thing about a sim is that you
can. You
On Sunday 06 July 2003 20:39, Norman Vine wrote:
Jon Berndt writes:
http://www.airrace.org/raceCourse.php
Doesn't help
The contents of this Web site are copyright C2002-2003 Mark Johnston and
the Reno Air Racing Association.
No part of this Web site may be reproduced without the
I noticed a typo (that to my shame I'm responsible for introducing)
lingers in the CVS copy of FlightGear/configure.ac. It won't affect many
users, but it'd be nice if the typo was killed anyway.
The attached (trivial) diff takes care of it. The reference to $FLAGS in
line 217 should be $CFLAGS.
Hey all,
Sorry for coming in late on this, but I can clear a few things up.
Regarding multiplay, even though my lan's 100mb and the lan loading is
pretty
light, the 'other' a/c jump around a lot when I get close them. What
is
the
most likely cause of this?
Yep, this is simply an artifact
On Sun, 6 Jul 2003, Erik Hofman wrote:
I've been working on making the autoconf scripts for SimGear cleaner and
much more flexible. It would be nice if some developers want to try it out:
http://www.a1.nl/~ehofman/fgfs/download/SimGear-configure_clean.diff
I would particularly be interested
Norman Vine wrote:
Doesn't help
The contents of this Web site are copyright C2002-2003 Mark Johnston and the Reno
I think if you got in contact with them and explained who you were and what you are doing that not only might they allow you to use their material, but may even endorse and assist
On Sun, 6 Jul 2003 23:59:06 +0100,
Lee Elliott [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
Could someone fly over and take some snaps?
..snaps? Tape it. ;-)
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
On Fri, 4 Jul 2003, Innis Cunningham wrote:
If you want to see what happens if you have a lot of AI aircraft have a look
at FS2K2.Just flying around I get about 25fps but if I goto an airport with
lots of AI A/C parked(many textures)I am lucky to get 7fps yet in FG I can
get 60+fps no
Someone wrote:
My biggest concern right now is that nearly all of the screenshots on
the startup splash screens are of U.S. combat aircraft: they don't
bother me (though I'd prefer to see Mosquitos, Hurricanes, and Spits),
but they might turn off a lot of users. Perhaps we could bias them
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