[Flightgear-devel] Re: Some Observations on scenery affects on frame rates

2003-07-17 Thread Melchior FRANZ
* Norman Vine -- Thursday 17 July 2003 06:09: Hmm, we used to be able to print the position on demand. but I don't see a key binding for that anymore The scripting test outputs lon/lat/alt: Shift-C m. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] [PATCH] autopilot changes

2003-07-17 Thread Erik Hofman
Jim Wilson wrote: These changes should preserve previous functionality (with the exception of a couple bug fixes). I've put it in CVS. Thanks. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Aero-matic Q:

2003-07-17 Thread David Culp
I built a c152 directory inside data/aircraft, and put the c152.xml there. I put the engine file (lycoming_O-235-L2C.xml) and the prop file, (c152-prop.xml) both in the data/engine directory. Is this correct? Yes. You also need a c152-set.xml file, which you'll have to make by hand. I

Re: [Flightgear-devel] Aero-matic Q:

2003-07-17 Thread Matt Fienberg
David Culp wrote: I built a c152 directory inside data/aircraft, and put the c152.xml there. I put the engine file (lycoming_O-235-L2C.xml) and the prop file, (c152-prop.xml) both in the data/engine directory. Is this correct? Yes. You also need a c152-set.xml file, which you'll

[Flightgear-devel] 747 cockpit data

2003-07-17 Thread Jim Wilson
This was an outstanding find. I did have a main panel map that John sent me a while back, but this has the whole flight deck in one pdf. Now if I could only have (for free :-)) the pages that reference each of the balloon keys in the diagrams. 4 megabyte file:

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Erik Hofman
Jim Wilson wrote: Are you using ac3d or blender? ac3d. Ah ok. The tips helped a lot: http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ It's starting to look quite good now. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Erik Hofman writes: http://www.a1.nl/~ehofman/fgfs/gallery/fokker/ It's starting to look quite good now. Coming along nicely This is really going to be a nice one. nit It is hard to tell but it almost looks as if there is something going

Re: [Flightgear-devel] Aero-matic Q:

2003-07-17 Thread Matt Fienberg
David Culp wrote: Part of the problem is that the first version of Aero-Matic had a bug that gave prop thrust values off by a decimal place. The first six values under C_THRUST should be shifted one decimal place to the right. Or, you can get a new prop file from Aero-Matic, which is now

Re: [Flightgear-devel] Aero-matic Q:

2003-07-17 Thread Matt Fienberg
Matt Fienberg wrote: David Culp wrote: Part of the problem is that the first version of Aero-Matic had a bug that gave prop thrust values off by a decimal place. The first six values under C_THRUST should be shifted one decimal place to the right. Or, you can get a new prop file

Re: [Flightgear-devel] Aero-matic Q:

2003-07-17 Thread David Culp
I'm assuming you meant divide by 10 with a shift of the decimal point to the left... ;) Yep, that's what I meant to say. 0.9 should be changed to 0.09 Dave -- David Culp [EMAIL PROTECTED]

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Martin Spott
Norman Vine [EMAIL PROTECTED] wrote: It is hard to tell but it almost looks as if there is something going on with the normals on the wing panels. ie the shaddowing doesn't quite seem consistant with that on the fusalage. I've seen similar effects with FlightGear in the past - after

[Flightgear-devel] Airport and Navaid Coordinates

2003-07-17 Thread Richard A Downing FBCS
I'm working my way through some of the UK aerodromes, and have hit some problems agreeing ANY of the decimal coordinates in the FG files with the DMS coordinates given in the UK AIP. For instance, London Gatwick (EGKK) has ARP at N510853 W0001125, which by my calculations comes out as

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Jorge Van Hemelryck
How much of real life potential scenery do you thing is copyrighted ? I know one good example of that, it's the Eiffel Tower (in Paris, for those who wouldn't know) by night. It has had a lighting system since new year 2000, and I think you have to pay royalties if you redistribute images of the

[Flightgear-devel] Suggested change to default joystick.xml

2003-07-17 Thread Lee Elliott
Hello all, could I suggest that the FlightGear/Input/Joysticks/Deafult/joystick.xml axis 2 throttle binding is amended to that it operates on /autopilot/control-overrides/throttle instead of having eight separate entries for up to eight engines? First of all, eight isn't enough;) And

Re: [Flightgear-devel] Texture Sizes

2003-07-17 Thread Jorge Van Hemelryck
On Wed, 09 Jul 2003 10:27:42 +1000 Bernie Bright [EMAIL PROTECTED] wrote: Perhaps we need separate low poly-count models suitable for use as AI aircraft. FS2k2 supports such a feature. Such models wouldn't need 3D cockpits or animations, although retracting landing gear and spinning props

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Lee Elliott
On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote: How much of real life potential scenery do you thing is copyrighted ? I know one good example of that, it's the Eiffel Tower (in Paris, for those who wouldn't know) by night. It has had a lighting system since new year 2000, and I

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Arnt Karlsen
On Thu, 17 Jul 2003 19:23:23 +0100, Lee Elliott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Thursday 17 July 2003 18:30, Jorge Van Hemelryck wrote: How much of real life potential scenery do you thing is copyrighted ? I know one good example of that, it's the Eiffel Tower

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Arnt Karlsen
On 16 Jul 2003 18:11:06 +0100, Christopher S Horler [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: An alternative reason for keeping it is the KLM stewardesses ..you shag 'em using FG??? ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear

Re: [Flightgear-devel] Fokker 100 3D model

2003-07-17 Thread Erik Hofman
Jim Wilson wrote: I'd guess that there are 2 sided polys in there. Look at the whiteness on the wing root (in the shaded area) and what should be the shaded side of the tail here: http://www.a1.nl/~ehofman/fgfs/gallery/fokker/002.jpg You know what, I had to flip the normals on the horizontal

Re: [Flightgear-devel] 747 cockpit data

2003-07-17 Thread Christopher S Horler
Tried to look but the pdf file won't open once I downloaded it. On Thu, 2003-07-17 at 14:27, Jim Wilson wrote: This was an outstanding find. I did have a main panel map that John sent me a while back, but this has the whole flight deck in one pdf. Now if I could only have (for free :-)) the

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Kris Feldmann
Jorge Van Hemelryck wrote: ... I look forward to being able to fly through our own version of it. After the posting here of the Eifel tower fly-through, I tried to duplicate the maneuver in MSFS. Their tower has solid sides with transparency in the bitmap and thus one cannot fly under it :(

[Flightgear-devel] re: [Flightgear-cvslogs] CVS: data preferences.xml,1.117,1.118

2003-07-17 Thread David Megginson
Curtis L. Olson writes: Make default visibility exactly 10 miles. Six statue miles is the generally-accepted cutoff for good VFR. Terminal area forecasts (TAF's) don't bother with anything over that, and just report P6SM (plus six statue miles). All the best, David -- David Megginson,

Re: [Flightgear-devel] Lot's of Fun!

2003-07-17 Thread Lawrence Manning
On Thu, 17 Jul 2003, Jorge Van Hemelryck wrote: How much of real life potential scenery do you thing is copyrighted ? I know one good example of that, it's the Eiffel Tower (in Paris, for those who wouldn't know) by night. It has had a lighting system since new year 2000, and I think you have

RE: [Flightgear-devel] re: [Flightgear-cvslogs] CVS: datapreferences.xml,1.117,1.118

2003-07-17 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: Make default visibility exactly 10 miles. Six statue miles is the generally-accepted cutoff for good VFR. Terminal area forecasts (TAF's) don't bother with anything over that, and just report P6SM (plus six statue miles). Nice to know

Re: [Flightgear-devel] Aero-matic Q:

2003-07-17 Thread Matt Fienberg
David Culp wrote: Part of the problem is that the first version of Aero-Matic had a bug that gave prop thrust values off by a decimal place. The first six values under C_THRUST should be shifted one decimal place to the right. Or, you can get a new prop file from Aero-Matic, which is now

Re: [Flightgear-devel] 747 cockpit data

2003-07-17 Thread Jim Wilson
Christopher S Horler [EMAIL PROTECTED] said: Tried to look but the pdf file won't open once I downloaded it. That's strange. Works for me with xpdf 1.00 and linux acroread 5.0.5. File size is 4012610. Best, Jim On Thu, 2003-07-17 at 14:27, Jim Wilson wrote: This was an outstanding

[Flightgear-devel] [PATCH] navcom localizer property

2003-07-17 Thread Jim Wilson
Small patch to expose the localizer property (e.g., true for ILS localizer). Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] RE: [PATCH] navcom localizer property

2003-07-17 Thread Jim Wilson
Small patch to expose the localizer property (e.g., true for ILS localizer). Opps... here's the link: http://www.spiderbark.com/fgfs/navcom-loc.diff Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Instant replay system

2003-07-17 Thread Curtis L. Olson
I have implimented a first stab at an instant replay system and have just commited it to CVS. The system continuously records your flight data and allows you to play back your flight. Saving flight data at full resolution can quickly burn up a lot of RAM, so at the moment, only the most recent

Re: [Flightgear-devel] Instant replay system

2003-07-17 Thread Lee Elliott
On Friday 18 July 2003 04:06, Curtis L. Olson wrote: I have implimented a first stab at an instant replay system and have just commited it to CVS. The system continuously records your flight data and allows you to play back your flight. Saving flight data at full resolution can quickly burn

Re: [Flightgear-devel] Instant replay system

2003-07-17 Thread Curtis L. Olson
Lee Elliott writes: That's a nice addition - sounds neat:) I was just about to turn in for the night, and I did an update earlier this evening, but I think I'll get this now:) Hmm... I've been using the 'r' key for reheat but that's not a problem - was a consensus reached on a scheme for

[Flightgear-devel] RE: Instant replay system

2003-07-17 Thread McCreanor, Duncan
When we were developing the Multiplayer code, we tested a crude but simple replay mechanism. Using tcpdump we captured the multiplayer broadcast packets to a file. We then used a simple program that read the captured data (used libpcap) and put the packets back on the network as if Flightgear had

Re: [Flightgear-devel] RE: Instant replay system

2003-07-17 Thread Curtis L. Olson
McCreanor, Duncan writes: When we were developing the Multiplayer code, we tested a crude but simple replay mechanism. Using tcpdump we captured the multiplayer broadcast packets to a file. We then used a simple program that read the captured data (used libpcap) and put the packets back on

Re: [Flightgear-devel] Instant replay system

2003-07-17 Thread Lee Elliott
On Friday 18 July 2003 04:06, Curtis L. Olson wrote: I have implimented a first stab at an instant replay system and have just commited it to CVS. The system continuously records your flight data and allows you to play back your flight. Saving flight data at full resolution can quickly burn

[Flightgear-devel] Views --- continued

2003-07-17 Thread Michael Selig
I just did a cvs update in the process of updating some uiuc files, e.g. the recorder files which had some issues and I want to put the new ones on the fgfs cvs. In the process of doing the updates, I have found that the two chase views we had are now ***very*** different. There's a lag