RE: [Flightgear-devel] SimGear/simgear/scene/sky/clouds3d type error

2003-08-07 Thread Norman Vine
Alex Perry writes: Making all in clouds3d make[1]: Entering directory `/home/alex/fs/SimGear/simgear/scene/sky/clouds3d' source='SkyContext.cpp' object='SkyContext.o' libtool=no \ depfile='.deps/SkyContext.Po' tmpdepfile='.deps/SkyContext.TPo' \ depmode=gcc /bin/sh ../../../../depcomp \

Re: [Flightgear-devel] Stand-alone YASim solver

2003-08-07 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: Hello List, The stand-alone YASim solver doesn't appear to have been updated after my last couple of cvs updates - I noticed that I was getting different solutions displayed from FG and the stand-alone solver. Can anyone confirm this? Nothing has

[Flightgear-devel] dynamic objects

2003-08-07 Thread Miller, M B
I have a need to be able to place objects (or just bitmaps) on the terrain. I have been going through the code trying to determine the best way and place to do this. I was thinking that I need to do this in tileentry.cxx. Does anyone have any suggestions? Thanks for any suggestions, Michael

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Major A
The B-52 is proving quite a tricky one to get right. Some of the characteristics almost seem mutaully exclusive and it can be hard to reconcile them. For example, I found max speeds of 554 kts @ 21000 ft and 495 kts at 46500 ft but I can't get a working solution that'll climb that

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-07 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: You know how fast the aircraft goes at a certain propeller RPM. Now you want to know the propeller RPM at a certain speed. It's not quite so simple. 1500 rpm = 125 fps = 74 kcas 2000 rpm = 167 fps = 99 kcas 2500 rpm = 208 fps = 123 kcas

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Erik Hofman
Paul Morriss wrote: If people are intrested in the idea then I will start to work on some specs. My original idea was to have two seperate server, one for scenario and one for multiplayer, but I think that a single multi-purpose scenario and player server would be better. Thoughts? One thing to

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Matevz Jekovec
Jorge Van Hemelryck wrote: On Tue, 05 Aug 2003 23:46:54 +0200 Matevz Jekovec [EMAIL PROTECTED] wrote: Yes, that is true. We should at least send the speed of the aircraft beside the coordinates themselves. This is very useful for close formation flying. IMO,

re: [Flightgear-devel] dc3 wing twist in yasim?

2003-08-07 Thread David Megginson
Dave Perry writes: Monday evening I updated SimGear, the source, and data from cvs. The dc3.xml file in Aicraft-yasim was changed for the worse (IMHO). I'll be happy to put it back to what it was, but it might be better if you could spend a little time fiddling with the XML file so that

Re: [Flightgear-devel] Multiplayer Network Server

2003-08-07 Thread Jorge Van Hemelryck
On Tue, 05 Aug 2003 23:46:54 +0200 Matevz Jekovec [EMAIL PROTECTED] wrote: Yes, that is true. We should at least send the speed of the aircraft beside the coordinates themselves. This is very useful for close formation flying. IMO, acceleration doesn't cost too much and may be an

Re: [Flightgear-devel] 747 engines: fuel consumption

2003-08-07 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: If you could find a way to measure expected range and consumption rate that would be helpful. There is a parameter called tsfc (thrust specific fuel consumption factor) that can be added to each of the jet engine definitions in

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-07 Thread David Megginson
Erik Hofman writes: So we need the amount of force needed to rotate the mechanics (crank shaft, bearings, etc.) The biggest draw is probably compressing the air in the cylinders. Those pistons are still going up and down, even without the plugs firing. All the best, David -- David

[Flightgear-devel] YASim Propeller Drag

2003-08-07 Thread David Megginson
I just checked in a bandaid fix for propeller drag in YASim. Here's what was happening: the Propeller class would ignore negative RPM but still send back a torque value for turning the propeller. That torque value would ratchet up higher and higher negative RPMs until the drag overwhelmed the

[Flightgear-devel] Lowres textures request

2003-08-07 Thread Matevz Jekovec
I have a small request: Can someone implement --lowres-textures parameter which will ignore Textures.high directory and will read only from Textures directory. I would like this so I wouldn't need to delete/rename Textures.high directory every time I wanted to have lowres texures. Thanks. -

Re: [Flightgear-devel] Vanishing cvs servers

2003-08-07 Thread Jon Stockill
On Thu, 7 Aug 2003, Curtis L. Olson wrote: Give it another try in a few minutes and see if you can see it. Just tried it again and it's back. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] 2 screenshots

2003-08-07 Thread Matevz Jekovec
I downloaded the latest CVS version of FlightGear and took an evening flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate was from 13-15 FPS, I had no CTDs and new lighting effects are great. I took few screenshots: http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Thursday 07 August 2003 03:53, Jim Wilson wrote: [snip...] My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. Agreed on the 56m span - how did you get the wing length figure Jim? I just checked the dimensions on the model again and got just under 32 m. This is

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Friday 08 August 2003 00:07, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: On Thursday 07 August 2003 03:53, Jim Wilson wrote: [snip...] My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. Agreed on the 56m span - how did you get the wing length

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Friday 08 August 2003 04:10, Lee Elliott wrote: On Friday 08 August 2003 00:07, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: I've got it over-performing just a bit now (got to over 4ft with 2/4 fuel load, and a bit too fast). Just got to edge it back a bit. LeeE Oops -