Alex Perry writes:
Making all in clouds3d
make[1]: Entering directory `/home/alex/fs/SimGear/simgear/scene/sky/clouds3d'
source='SkyContext.cpp' object='SkyContext.o' libtool=no \
depfile='.deps/SkyContext.Po' tmpdepfile='.deps/SkyContext.TPo' \
depmode=gcc /bin/sh ../../../../depcomp \
Lee Elliott [EMAIL PROTECTED] said:
Hello List,
The stand-alone YASim solver doesn't appear to have been updated after my last
couple of cvs updates - I noticed that I was getting different solutions
displayed from FG and the stand-alone solver.
Can anyone confirm this?
Nothing has
I have a need to be able to place objects (or just bitmaps) on the terrain.
I have been going through the code trying to determine the best way and
place to do this. I was thinking that I need to do this in tileentry.cxx.
Does anyone have any suggestions?
Thanks for any suggestions,
Michael
The B-52 is proving quite a tricky one to get right. Some of the
characteristics almost seem mutaully exclusive and it can be hard to
reconcile them. For example, I found max speeds of 554 kts @ 21000 ft and
495 kts at 46500 ft but I can't get a working solution that'll climb that
David Megginson wrote:
Erik Hofman writes:
You know how fast the aircraft goes at a certain propeller RPM.
Now you want to know the propeller RPM at a certain speed.
It's not quite so simple.
1500 rpm = 125 fps = 74 kcas
2000 rpm = 167 fps = 99 kcas
2500 rpm = 208 fps = 123 kcas
Paul Morriss wrote:
If people are intrested in the idea then I will start
to work on some specs.
My original idea was to have two seperate server, one
for scenario and one for multiplayer, but I think that
a single multi-purpose scenario and player server
would be better.
Thoughts?
One thing to
Jorge Van Hemelryck wrote:
On Tue, 05 Aug 2003 23:46:54 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
Yes, that is true. We should at least send the speed of the aircraft
beside the coordinates themselves. This is very useful for close
formation flying.
IMO,
Dave Perry writes:
Monday evening I updated SimGear, the source, and data from cvs. The
dc3.xml file in Aicraft-yasim was changed for the worse (IMHO).
I'll be happy to put it back to what it was, but it might be better if
you could spend a little time fiddling with the XML file so that
On Tue, 05 Aug 2003 23:46:54 +0200
Matevz Jekovec [EMAIL PROTECTED] wrote:
Yes, that is true. We should at least send the speed of the aircraft
beside the coordinates themselves. This is very useful for close
formation flying.
IMO, acceleration doesn't cost too much and may be an
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
If you could find a way to measure expected range and consumption rate that
would be helpful. There is a parameter called tsfc (thrust specific fuel
consumption factor) that can be added to each of the jet engine definitions in
Erik Hofman writes:
So we need the amount of force needed to rotate the mechanics (crank
shaft, bearings, etc.)
The biggest draw is probably compressing the air in the cylinders.
Those pistons are still going up and down, even without the plugs
firing.
All the best,
David
--
David
I just checked in a bandaid fix for propeller drag in YASim. Here's
what was happening: the Propeller class would ignore negative RPM but
still send back a torque value for turning the propeller. That torque
value would ratchet up higher and higher negative RPMs until the drag
overwhelmed the
I have a small request: Can someone implement --lowres-textures
parameter which will ignore Textures.high directory and will read only
from Textures directory. I would like this so I wouldn't need to
delete/rename Textures.high directory every time I wanted to have lowres
texures.
Thanks.
-
On Thu, 7 Aug 2003, Curtis L. Olson wrote:
Give it another try in a few minutes and see if you can see it.
Just tried it again and it's back.
--
Jon Stockill
[EMAIL PROTECTED]
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Flightgear-devel mailing list
[EMAIL PROTECTED]
I downloaded the latest CVS version of FlightGear and took an evening
flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate
was from 13-15 FPS, I had no CTDs and new lighting effects are great. I
took few screenshots:
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg
On Thursday 07 August 2003 03:53, Jim Wilson wrote:
[snip...]
My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan.
Agreed on the 56m span - how did you get the wing length figure Jim? I just
checked the dimensions on the model again and got just under 32 m.
This is
On Friday 08 August 2003 00:07, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
On Thursday 07 August 2003 03:53, Jim Wilson wrote:
[snip...]
My quick calcs show 26.0m for wing length. The aircraft has a 56m
wingspan.
Agreed on the 56m span - how did you get the wing length
On Friday 08 August 2003 04:10, Lee Elliott wrote:
On Friday 08 August 2003 00:07, Jim Wilson wrote:
Lee Elliott [EMAIL PROTECTED] said:
I've got it over-performing just a bit now (got to over 4ft with 2/4
fuel
load, and a bit too fast). Just got to edge it back a bit.
LeeE
Oops -
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