Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-10 Thread Arnt Karlsen
On Fri, 8 Aug 2003 20:12:41 +0100 (BST), Jon Stockill [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Fri, 8 Aug 2003, Curtis L. Olson wrote: Would anyone be opposed to using the ; character as a path separator since these paths could show up in universeral config files. ;

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-10 Thread kreuzritter2000
Matevz Jekovec wrote: Curtis L. Olson wrote: FG_SCENERY_PATH=/usr/local/FlightGear/Scenery/:/usr/local/FlightGear/Lan dmarks/ What if we create /usr/local/FlightGear/Scenery/Terrain and /usr/local/FlightGear/Scenery/Models. I like that idea. I have also a question: Why do we use

[Flightgear-devel] Re: RFD: Landmarks and scenery (was Re: CYTZ andCNTower)

2003-08-10 Thread Melchior FRANZ
* Norman Vine -- Friday 08 August 2003 21:18: and as far as LandMarks go I can't really see why they don't just go in the standard scenery file as since they are LandMarks they probably only apply to one location :-) Unix systems are typically multi-user systems, and typically not every user

RE: [Flightgear-devel] Build problems

2003-08-10 Thread Norman Vine
Jon Berndt writes: What would have changed to screw it up, though? I've never had a problem with this before... No idea, and since: 1) I have already spent *way* too much time on this, 2) the fix works for me I'll leave that for others to determine and just use my patch :-) Cheers

[Flightgear-devel] Re: RFD: Landmarks and scenery (was Re: CYTZandCNTower)

2003-08-10 Thread Melchior FRANZ
* Norman Vine -- Friday 08 August 2003 22:05: Melchior FRANZ writes: Unix systems are typically multi-user systems, and typically not every user has root access. Not much different then a NT/2K.XP box then in that respect :-) I know, but I do still think of the W95 days (with disgust)

RE: [Flightgear-devel] Build problems

2003-08-10 Thread Jon Berndt
What happened in your case was that a function was declared in the system OpenGL headers *and* in the extgl headers. Erik Is there something I am doing wrong in my build process, do I need to change anything? Or is there a fix in CVS? Jon ___

RE: [Flightgear-devel] request for comments?

2003-08-10 Thread Curtis L. Olson
Norman Vine writes: I use OSG it in several projects and keeping a gnu WIN32 port going is a *MAJOR* PITA in fact currently I seem to be the only one who can compile the examples with Cygwin That said OSG is a powerful and rapidly growing library that I appreciate enough to help

RE: [Flightgear-devel] WANTED: mailing list admin

2003-08-10 Thread Kevin Rector
Curtis L. Olson writes: Our initial intent was to be new-user friendly, but maybe in today's day and age, automatically bouncing non-members is acceptable. I'm a new user (found it three days ago) and I didn't seem to have any trouble joining the list. Bounce 'em I say, save the moderator

Re: [Flightgear-devel] WANTED: mailing list admin

2003-08-10 Thread Lee Elliott
On Saturday 09 August 2003 16:19, David Megginson wrote: Curtis L. Olson writes: Practically speaking, if no one wants to step forward to do this, I will just reconfigure the lists to allow all posts to go through immediately. Why not reconfigure so that all posts by non-members

[Flightgear-devel] Win32 snapshot with Clouds

2003-08-10 Thread Norman Vine
Hi all, I have temporarily placed a 'snapshot' Win32 binary at http://www.vso.cape.com/~nhv/files/fgfs/fgfs_mingw_p3_030811.tgz WARNING -- THIS BINARY WILL ONLY RUN ON GENUINE INTEL PENTIUM III or PENTIUM IV CPUs This requires fairly recent data files as obtained from CVS This binary was

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-10 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Here's the code, with my fix: // Euler-integrate the RPM. This doesn't need the full-on // Runge-Kutta stuff. float rotacc = (engTorque-propTorque)/Math::abs(_moment); _omega += dt * rotacc; if (_omega 0) _omega = 0 -

Re: [Flightgear-devel] WANTED: mailing list admin

2003-08-10 Thread William Earnest
Curtis L. Olson wrote: Our current mailing list administrator/moderator has to step down because of conflicting real life duties. Does anyone else want to take up this task? Currently, all posts to the lists by non-list members need to be approved by a moderator. This is our anti-spam measure.

[Flightgear-devel] Re: X Crash with T38

2003-08-10 Thread Melchior FRANZ
* Fabien ILLIDE -- Thursday 07 August 2003 15:44: First I use a Radeon Mobility, so may be it's more ati-3D related, but I can observe and reproduce X crash with T38 aircraft on external view. There was a nasty bug in plib's mdl loader, that caused data being written to parts of the stack that

[Flightgear-devel] WANTED: mailing list admin

2003-08-10 Thread Curtis L. Olson
Our current mailing list administrator/moderator has to step down because of conflicting real life duties. Does anyone else want to take up this task? Currently, all posts to the lists by non-list members need to be approved by a moderator. This is our anti-spam measure. Practically speaking,

[Flightgear-devel] win32 joystick binary

2003-08-10 Thread Ilja Moderau
Hi, somebody wanted to get the windows joystick binary, there is it: http://mitglied.lycos.de/iljamod/fg/fgjs.exe --- Men canĀ“t fly? - http://mitglied.lycos.de/iljamod/fg/fly.jpg ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-10 Thread Erik Hofman
Jon S Berndt wrote: On Wed, 6 Aug 2003 17:41:33 -0400 David Megginson [EMAIL PROTECTED] wrote: you are flying fast enough (i.e. a dive). Any suggestions? JSBSim does not handle windmilling properly either. Any suggestions? Windmilling is basically a reverse calculation. You know how fast the

[Flightgear-devel] Multiplayer Network Server

2003-08-10 Thread Paul Morriss
Hi all, I have been contemplating the multiplayer side of FlightGear, I am intrested in proposing a multiplayer server for the Flightgear: * Mass Multiplayer Server (MAYS) - Instead of a single p2p connection, I would consider a large scale server where multiple connections can be made, you can

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-10 Thread Major A
So we need the amount of force needed to rotate the mechanics (crank shaft, bearings, etc.) Exactly. The most correct model would be possble if we had: - the torque required to move the mechanics of the engine, as a function or RPM - the torque of the combustion at as a function of fuel

RE: [Flightgear-devel] Build problems

2003-08-10 Thread Jon Berndt
Norman, I think I've got the ARB_multitexture stuff worked out quite well right now and I think we can do without the extgl.* files by adding a few lines to SimGear/simgear/screen/texture.hxx Would you be willing to check that out and create a patch fro that? extgl has proven to be a

[Flightgear-devel] Under the bridge

2003-08-10 Thread Norman Vine
For those that want to fly under the bridges /// scenery.cxx int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) { sgdVec3 sc; sgdSetVec3( sc, center[0], center[1], center[2]); // overridden with actual values if a terrain intersection is // found