On Fri, 8 Aug 2003 20:12:41 +0100 (BST),
Jon Stockill [EMAIL PROTECTED] wrote in message
[EMAIL PROTECTED]:
On Fri, 8 Aug 2003, Curtis L. Olson wrote:
Would anyone be opposed to using the ; character as a path
separator since these paths could show up in universeral config
files.
;
Matevz Jekovec wrote:
Curtis L. Olson wrote:
FG_SCENERY_PATH=/usr/local/FlightGear/Scenery/:/usr/local/FlightGear/Lan
dmarks/
What if we create /usr/local/FlightGear/Scenery/Terrain and
/usr/local/FlightGear/Scenery/Models.
I like that idea.
I have also a question:
Why do we use
* Norman Vine -- Friday 08 August 2003 21:18:
and as far as LandMarks go I can't really see why they don't just go in the
standard scenery file as since they are LandMarks they probably only
apply to one location :-)
Unix systems are typically multi-user systems, and typically not every
user
Jon Berndt writes:
What would have changed to screw it up, though? I've never had a problem
with this before...
No idea, and since:
1) I have already spent *way* too much time on this,
2) the fix works for me
I'll leave that for others to determine and just use my patch :-)
Cheers
* Norman Vine -- Friday 08 August 2003 22:05:
Melchior FRANZ writes:
Unix systems are typically multi-user systems, and typically not every
user has root access.
Not much different then a NT/2K.XP box then in that respect :-)
I know, but I do still think of the W95 days (with disgust)
What happened in your case was that a function was declared in the
system OpenGL headers *and* in the extgl headers.
Erik
Is there something I am doing wrong in my build process, do I need to change
anything? Or is there a fix in CVS?
Jon
___
Norman Vine writes:
I use OSG it in several projects and keeping a gnu WIN32 port going
is a *MAJOR* PITA
in fact currently I seem to be the only one who can compile
the examples with Cygwin
That said OSG is a powerful and rapidly growing library that I
appreciate enough to help
Curtis L. Olson writes:
Our initial intent was to be new-user friendly, but maybe in today's
day and age, automatically bouncing non-members is acceptable.
I'm a new user (found it three days ago) and I didn't seem to have any
trouble joining the list. Bounce 'em I say, save the moderator
On Saturday 09 August 2003 16:19, David Megginson wrote:
Curtis L. Olson writes:
Practically speaking, if no one wants to step forward to do this, I
will just reconfigure the lists to allow all posts to go through
immediately.
Why not reconfigure so that all posts by non-members
Hi all,
I have temporarily placed a 'snapshot' Win32 binary at
http://www.vso.cape.com/~nhv/files/fgfs/fgfs_mingw_p3_030811.tgz
WARNING -- THIS BINARY WILL ONLY RUN ON
GENUINE INTEL PENTIUM III or PENTIUM IV CPUs
This requires fairly recent data files as obtained from CVS
This binary was
David Megginson [EMAIL PROTECTED] said:
Here's the code, with my fix:
// Euler-integrate the RPM. This doesn't need the full-on
// Runge-Kutta stuff.
float rotacc = (engTorque-propTorque)/Math::abs(_moment);
_omega += dt * rotacc;
if (_omega 0)
_omega = 0 -
Curtis L. Olson wrote:
Our current mailing list administrator/moderator has to step down
because of conflicting real life duties. Does anyone else want to
take up this task?
Currently, all posts to the lists by non-list members need to be
approved by a moderator. This is our anti-spam measure.
* Fabien ILLIDE -- Thursday 07 August 2003 15:44:
First I use a Radeon Mobility, so may be it's more ati-3D related, but I
can observe and reproduce X crash with T38 aircraft on external view.
There was a nasty bug in plib's mdl loader, that caused
data being written to parts of the stack that
Our current mailing list administrator/moderator has to step down
because of conflicting real life duties. Does anyone else want to
take up this task?
Currently, all posts to the lists by non-list members need to be
approved by a moderator. This is our anti-spam measure.
Practically speaking,
Hi,
somebody wanted to get the windows joystick binary,
there is it: http://mitglied.lycos.de/iljamod/fg/fgjs.exe
---
Men canĀ“t fly? - http://mitglied.lycos.de/iljamod/fg/fly.jpg
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[EMAIL PROTECTED]
Jon S Berndt wrote:
On Wed, 6 Aug 2003 17:41:33 -0400
David Megginson [EMAIL PROTECTED] wrote:
you are flying fast enough (i.e. a dive). Any suggestions? JSBSim
does not handle windmilling properly either.
Any suggestions?
Windmilling is basically a reverse calculation.
You know how fast the
Hi all,
I have been contemplating the multiplayer side of
FlightGear, I am intrested in proposing a multiplayer
server for the Flightgear:
* Mass Multiplayer Server (MAYS) - Instead of a single
p2p connection, I would consider a large scale server
where multiple connections can be made, you can
So we need the amount of force needed to rotate the mechanics (crank
shaft, bearings, etc.)
Exactly. The most correct model would be possble if we had:
- the torque required to move the mechanics of the engine, as a
function or RPM
- the torque of the combustion at as a function of fuel
Norman, I think I've got the ARB_multitexture stuff worked out quite
well right now and I think we can do without the extgl.* files by adding
a few lines to SimGear/simgear/screen/texture.hxx
Would you be willing to check that out and create a patch fro that?
extgl has proven to be a
For those that want to fly under the bridges
/// scenery.cxx
int FGTileMgr::updateCurrentElevAtPos(sgdVec3 abs_pos_vector, Point3D center) {
sgdVec3 sc;
sgdSetVec3( sc, center[0], center[1], center[2]);
// overridden with actual values if a terrain intersection is
// found
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