Paul Surgeon writes:
Well what do you define as eye candy? If people don't want eye
candy then why do we have ground textures in FlightGear? They are
just wasting framerates.
I'm not taking a stand in the eye-candy-vs-simulator debate, but this
particular statement is not true. Textures
Is there any documentation on the binary scenery file format and how
FlightGear/SimGear renders the terrain?
I've searched through all the docs and have not found anything.
And no the doxygen docs are not helping me at all - doxygen does not explain
the logic used in the terrain rendering.
Is
Paul Surgeon writes:
Is there any documentation on the binary scenery file format and how
FlightGear/SimGear renders the terrain?
I've searched through all the docs and have not found anything.
The scenery docs are a little skimpy but maybe this will help get you started
outdated but
Thanks, that helps a bit.
Paul
On Saturday, 8 November 2003 15:07, Norman Vine wrote:
Paul Surgeon writes:
Is there any documentation on the binary scenery file format and how
FlightGear/SimGear renders the terrain?
I've searched through all the docs and have not found anything.
The
On Friday 07 November 2003 18:23, David Megginson wrote:
Paul Surgeon writes:
Well what do you define as eye candy? If people don't want eye
candy then why do we have ground textures in FlightGear? They are
just wasting framerates.
I'm not taking a stand in the
Paul Surgeon writes
I would love to have a poll on this topic to see how many people would like
some eye-candy and those that don't care much about it.
If no one want's any visual improvements in FlightGear then I better not
waste
my time.
While eye candy might be nice I think the main
Well said Lee
Now why didn't I think of that.LOL
Cheers
Innis
The Mad Aussi
Lee Elliott writes
I think an eye-candy vs. dynamics/procedureal accuracy debate is a bit
pointless in the context of FlightGear.
Ultimately, the trend for any simulator will be towards improvements in
both areas and
DATA\DOCS\README.xmlpanel.
HTH
Cheers
Innis
The mad Aussi
Jon S Berndt writes
Is there a README, FAQ, or manual on making instruments for a panel and/or
creating the panel itself?
Jon
_
Hot chart ringtones and polyphonics. Go to
Well some areas of FG could be improved a lot with little effect on frame
rates.
For instance a nice big library of tileable textures and a scenery builder
that knows how to build tiled scenery based on land class data.
i.e. The type of thing you see in FS2002/04 where the textures seem to
Paul Surgeon wrote:
However I do agree with you about optimizing FG.
It has scenery comparable with FS98 but runs about 1000% slower.
I'm sure that some of that has to do with the processing that goes into
rendering the nice gauges,etc but there probably is plenty of room for
tweaking the
Which means that as soon as someone adds a nice medium to high res elevation
mesh FG is going to die.
Either that or TerraGear is going to have to throw away a lot of nice detail
when building the scenery.
Well let's take it as it comes.
Create the problem and then solve it. :)
Paul
On
Paul Surgeon writes:
Well some areas of FG could be improved a lot with little effect on frame
rates.
For instance a nice big library of tileable textures and a scenery builder
that knows how to build tiled scenery based on land class data.
That is basically what is done now
i.e. The
On Saturday, 8 November 2003 18:13, Norman Vine wrote:
Paul Surgeon writes:
For instance a nice big library of tileable textures and a scenery
builder that knows how to build tiled scenery based on land class data.
That is basically what is done now
Yes but at the moment there is no
I forgot to add:
There is another way of blending textures but it requires using alpha maps
which would mean a change to the rendering code.
It's a better way of doing it but there will be a performance penalty if an
extra rendering pass needs to be done.
Paul
On Saturday, 8 November 2003
massimo casanova wrote:
hello, Frederic
I'm trying to compile FG under MSVC7 but I've almost the same problems I
found on MSVC6
problems with templates and typedefs.
I use
FlightGear-0.9.3
SimGear-0.3.4
plib-1.6.0.tar
can you tell me what
- compiler version (any patch?) do you use
-
Paul Surgeon writes:
I hope FG doesn't tie textures to every single polygon in the scenery files.
(faster rendering because the calculations don't have to be done at render
time but larger scenery files because of all the texture co-ords tied to the
vertices)
This is exactly what
On Saturday, 8 November 2003 21:27, Norman Vine wrote:
This is exactly what Flightgear does for several reasons but
Don't let this discourage you because I can't think of any thing
in the code that would really have to change outside of the terrain
parser and the low level tile class and
Lee Elliott [EMAIL PROTECTED] said:
snip
It seems to me, therefore, that debating eye-candy vs. dynamic/procedureal
accuracy is a waste of time, and possibly harmful because the people who
want to work in the area expounded by the side that loses the debate
aren't suddenly going to start
Innis Cunningham [EMAIL PROTECTED] said:
I welcome all improvements to FG.
I secound that motion.
Ah I was too late ;-)
Best,
Jim
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Sorry for the terrible signal to noise ratio I've been causing lately but ...
Does anyone know off the top of their heads how the numbering system works for
the scenery files?
i.e. 3281026.stg = ?
What significance do the numbers carry?
Is it their positions in the 1x1 degree tiles or is just a
Paul Surgeon writes:
Sorry for the terrible signal to noise ratio I've been causing lately but ...
Does anyone know off the top of their heads how the numbering system works for
the scenery files?
i.e. 3281026.stg = ?
reread section 2.1
Richard Hornby writes:
Thanks, but this is not working - here is the output: usr/local/src is for
downloads and the local CVSROOT is /usr/local/source.
I am not confident what this means, because I cannot see the function of
having a local CVSROOT. However, it appears to mean that the module
Like to apologize to Curtis for the cvs commits using the cvsguest account
(though I didnt do the ones to the ATC code -- just the configure.ac,
src/Makefile.am, src/Main/Makefile.am, and the src/Server directory)
Curtis -- you left the src/Server directory and my code in the repository --
could
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