Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread David Megginson
Paul Surgeon writes: Well what do you define as eye candy? If people don't want eye candy then why do we have ground textures in FlightGear? They are just wasting framerates. I'm not taking a stand in the eye-candy-vs-simulator debate, but this particular statement is not true. Textures

[Flightgear-devel] Scenery file format

2003-11-08 Thread Paul Surgeon
Is there any documentation on the binary scenery file format and how FlightGear/SimGear renders the terrain? I've searched through all the docs and have not found anything. And no the doxygen docs are not helping me at all - doxygen does not explain the logic used in the terrain rendering. Is

RE: [Flightgear-devel] Scenery file format

2003-11-08 Thread Norman Vine
Paul Surgeon writes: Is there any documentation on the binary scenery file format and how FlightGear/SimGear renders the terrain? I've searched through all the docs and have not found anything. The scenery docs are a little skimpy but maybe this will help get you started outdated but

Re: [Flightgear-devel] Scenery file format

2003-11-08 Thread Paul Surgeon
Thanks, that helps a bit. Paul On Saturday, 8 November 2003 15:07, Norman Vine wrote: Paul Surgeon writes: Is there any documentation on the binary scenery file format and how FlightGear/SimGear renders the terrain? I've searched through all the docs and have not found anything. The

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Lee Elliott
On Friday 07 November 2003 18:23, David Megginson wrote: Paul Surgeon writes: Well what do you define as eye candy? If people don't want eye candy then why do we have ground textures in FlightGear? They are just wasting framerates. I'm not taking a stand in the

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Innis Cunningham
Paul Surgeon writes I would love to have a poll on this topic to see how many people would like some eye-candy and those that don't care much about it. If no one want's any visual improvements in FlightGear then I better not waste my time. While eye candy might be nice I think the main

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Innis Cunningham
Well said Lee Now why didn't I think of that.LOL Cheers Innis The Mad Aussi Lee Elliott writes I think an eye-candy vs. dynamics/procedureal accuracy debate is a bit pointless in the context of FlightGear. Ultimately, the trend for any simulator will be towards improvements in both areas and

Re: [Flightgear-devel] Instrument and Panel README

2003-11-08 Thread Innis Cunningham
DATA\DOCS\README.xmlpanel. HTH Cheers Innis The mad Aussi Jon S Berndt writes Is there a README, FAQ, or manual on making instruments for a panel and/or creating the panel itself? Jon _ Hot chart ringtones and polyphonics. Go to

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
Well some areas of FG could be improved a lot with little effect on frame rates. For instance a nice big library of tileable textures and a scenery builder that knows how to build tiled scenery based on land class data. i.e. The type of thing you see in FS2002/04 where the textures seem to

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Erik Hofman
Paul Surgeon wrote: However I do agree with you about optimizing FG. It has scenery comparable with FS98 but runs about 1000% slower. I'm sure that some of that has to do with the processing that goes into rendering the nice gauges,etc but there probably is plenty of room for tweaking the

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
Which means that as soon as someone adds a nice medium to high res elevation mesh FG is going to die. Either that or TerraGear is going to have to throw away a lot of nice detail when building the scenery. Well let's take it as it comes. Create the problem and then solve it. :) Paul On

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Norman Vine
Paul Surgeon writes: Well some areas of FG could be improved a lot with little effect on frame rates. For instance a nice big library of tileable textures and a scenery builder that knows how to build tiled scenery based on land class data. That is basically what is done now i.e. The

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
On Saturday, 8 November 2003 18:13, Norman Vine wrote: Paul Surgeon writes: For instance a nice big library of tileable textures and a scenery builder that knows how to build tiled scenery based on land class data. That is basically what is done now Yes but at the moment there is no

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
I forgot to add: There is another way of blending textures but it requires using alpha maps which would mean a change to the rendering code. It's a better way of doing it but there will be a performance penalty if an extra rendering pass needs to be done. Paul On Saturday, 8 November 2003

Re: [Flightgear-devel] MSVC Build Problems

2003-11-08 Thread Frederic Bouvier
massimo casanova wrote: hello, Frederic I'm trying to compile FG under MSVC7 but I've almost the same problems I found on MSVC6 problems with templates and typedefs. I use FlightGear-0.9.3 SimGear-0.3.4 plib-1.6.0.tar can you tell me what - compiler version (any patch?) do you use -

RE: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Norman Vine
Paul Surgeon writes: I hope FG doesn't tie textures to every single polygon in the scenery files. (faster rendering because the calculations don't have to be done at render time but larger scenery files because of all the texture co-ords tied to the vertices) This is exactly what

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Paul Surgeon
On Saturday, 8 November 2003 21:27, Norman Vine wrote: This is exactly what Flightgear does for several reasons but Don't let this discourage you because I can't think of any thing in the code that would really have to change outside of the terrain parser and the low level tile class and

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: snip It seems to me, therefore, that debating eye-candy vs. dynamic/procedureal accuracy is a waste of time, and possibly harmful because the people who want to work in the area expounded by the side that loses the debate aren't suddenly going to start

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-08 Thread Jim Wilson
Innis Cunningham [EMAIL PROTECTED] said: I welcome all improvements to FG. I secound that motion. Ah I was too late ;-) Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Some questions regarding scenery files

2003-11-08 Thread Paul Surgeon
Sorry for the terrible signal to noise ratio I've been causing lately but ... Does anyone know off the top of their heads how the numbering system works for the scenery files? i.e. 3281026.stg = ? What significance do the numbers carry? Is it their positions in the 1x1 degree tiles or is just a

RE: [Flightgear-devel] Some questions regarding scenery files

2003-11-08 Thread Norman Vine
Paul Surgeon writes: Sorry for the terrible signal to noise ratio I've been causing lately but ... Does anyone know off the top of their heads how the numbering system works for the scenery files? i.e. 3281026.stg = ? reread section 2.1

Re: [Flightgear-devel] Compliation of CVS Source Error = BEHOLD a light has dawned - NOT

2003-11-08 Thread Curtis L. Olson
Richard Hornby writes: Thanks, but this is not working - here is the output: usr/local/src is for downloads and the local CVSROOT is /usr/local/source. I am not confident what this means, because I cannot see the function of having a local CVSROOT. However, it appears to mean that the module

[Flightgear-devel] Apologies for the cvs commits

2003-11-08 Thread John Barrett
Like to apologize to Curtis for the cvs commits using the cvsguest account (though I didnt do the ones to the ATC code -- just the configure.ac, src/Makefile.am, src/Main/Makefile.am, and the src/Server directory) Curtis -- you left the src/Server directory and my code in the repository -- could