Re: [Flightgear-devel] Great Circle Nav question

2004-05-15 Thread Durk Talsma
On Friday 14 May 2004 22:13, Andy Ross wrote: Durk Talsma wrote: I want to calculate the current position of the aircraft , sssuming that it travels along a great circle route between these two points and also assuming that the current time is somewhere between arrival and departure.

Re: [Flightgear-devel] Spitfire Performance Testing

2004-05-15 Thread Lee Elliott
On Friday 14 May 2004 08:30, Erik Hofman wrote: Jim Wilson wrote: Vivian Meazza said: Nearly there: http://myweb.tiscali.co.uk/vmeazza/FlightGear/spitfireIIa-1.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/spitfireIIa-2.jpg Great progress...very nice! Very nice indeed!

Re: [Flightgear-devel] Spitfire Performance Testing

2004-05-15 Thread Lee Elliott
On Friday 14 May 2004 23:44, Rick Ansell wrote: On Fri, 14 May 2004 22:48:19 +0100 Vivian Meazza [EMAIL PROTECTED] wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Ansell Sent: 14 May 2004 21:30 To: FlightGear developers

RE: [Flightgear-devel] Great Circle Nav question

2004-05-15 Thread Norman Vine
Durk Talsma writes: I'm trying to solve the following problem: Given the following: - latitude, longitude of departure - latitude, longitude of arrival - scheduled departure time - scheduled arrival time I want to calculate the current position of the aircraft , sssuming that it

[Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Lee Elliott
I just found this collection of 3-views and colour schemes http://www.beuliland.com/html/camo/camufla.htm Some of them appear to be 'Don Color' drawings but others don't have any origin. LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Jim Wilson
Lee Elliott said: I just found this collection of 3-views and colour schemes http://www.beuliland.com/html/camo/camufla.htm Some of them appear to be 'Don Color' drawings but others don't have any origin. Found the colors (all military) but not the 3-views. Is there another page not

Re: [Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Lee Elliott
On Saturday 15 May 2004 13:11, Jim Wilson wrote: Lee Elliott said: I just found this collection of 3-views and colour schemes http://www.beuliland.com/html/camo/camufla.htm Some of them appear to be 'Don Color' drawings but others don't have any origin. Found the colors (all

Re: [Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Jim Wilson
Lee Elliott said: On Saturday 15 May 2004 13:11, Jim Wilson wrote: Lee Elliott said: I just found this collection of 3-views and colour schemes http://www.beuliland.com/html/camo/camufla.htm Some of them appear to be 'Don Color' drawings but others don't have any origin.

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread Jim Wilson
Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're too apt to drag framerates down into the dirt.

Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-15 Thread Frederic Bouvier
Jim Wilson wrote: Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're too apt to drag framerates

Re: [Flightgear-devel] New contributor questions: taxiway and airportstuff; 3D building/landmark model stuff.

2004-05-15 Thread Frederic Bouvier
Jim Wilson wrote: Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're too apt to drag framerates

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread David Luff
Chris Metzler writes: On Fri, 14 May 2004 23:37:58 +0100 David Luff wrote: Chris Metzler writes: 2. The taxiways that *are* listed in the Airport/runways.dat, typically for major airports, don't have taxiway identifications listed. For example, A KSQL 5 CYN San Carlos R

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread Ampere K. Hardraade
On May 15, 2004 01:31 am, Chris Metzler wrote: The problem I have at this point is good source photos. In my opinion, pictures aren't really that useful. Sure, they may give you information on various details, but when you are modeling something, you would find dimensions more helpful. When

Re: [Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Lee Elliott
On Saturday 15 May 2004 16:51, Jim Wilson wrote: Lee Elliott said: On Saturday 15 May 2004 13:11, Jim Wilson wrote: Lee Elliott said: I just found this collection of 3-views and colour schemes http://www.beuliland.com/html/camo/camufla.htm Some of them appear to be 'Don

Re: [Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Arnt Karlsen
On Sat, 15 May 2004 15:51:37 -, Jim wrote in message [EMAIL PROTECTED]: Lee Elliott said: On Saturday 15 May 2004 13:11, Jim Wilson wrote: Lee Elliott said: I just found this collection of 3-views and colour schemes http://www.beuliland.com/html/camo/camufla.htm

Re: [Flightgear-devel] New contributor questions: taxiway and airport stuff; 3D building/landmark model stuff.

2004-05-15 Thread Lee Elliott
On Saturday 15 May 2004 17:06, Jim Wilson wrote: Chris Metzler said: 7. Are there any guidelines for maximum complexity of 3D models for scenery? On one hand, I want to make cool things. But OTOH, I don't want to make things which are so cool that they won't get used because they're

Re: [Flightgear-devel] Collection of 3-views and colour schemes

2004-05-15 Thread Lee Elliott
On Saturday 15 May 2004 19:38, Arnt Karlsen wrote: On Sat, 15 May 2004 15:51:37 -, Jim wrote in message [EMAIL PROTECTED]: Lee Elliott said: On Saturday 15 May 2004 13:11, Jim Wilson wrote: Lee Elliott said: I just found this collection of 3-views and colour schemes

[Flightgear-devel] Payload management GUI

2004-05-15 Thread Andy Ross
One of the really cool features of the layout management code is that it opens up the possibility of automatically generating GUIs according to dynamic configuration. This hack turned out just too well: do a rebuild (you'll need a bugfix in dialog.cxx), update your base package and load up the

RE: [Flightgear-devel] Spitfire Performance Testing

2004-05-15 Thread Vivian Meazza
Andy Ross wrote: Sent: 13 May 2004 23:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Spitfire Performance Testing Vivian Meazza wrote: As you can see, it flies. The engine/propeller combination is a horrid bodge in YASim. Very unrealistic performance.

Re: [Flightgear-devel] Spitfire Performance Testing

2004-05-15 Thread Andy Ross
Vivian Meazza wrote: Now the bad news - the new propeller/engine code does not seem to work for me. These are the input data: Nothing looks wrong from reading it. Can you post the whole file so I can test? Thanks. Andy ___ Flightgear-devel mailing

[Flightgear-devel] MD-11 cockpit

2004-05-15 Thread Ampere K. Hardraade
I have been doing some hunting lately; namely, looking for information regarding the MD-11's flightdeck: dimensions, layout, technical diagrams, etc. I have tried many search keywords on the Internet, my local library, as well as my university's library. So far, I have no luck. I was

Re: [Flightgear-devel] MD-11 cockpit

2004-05-15 Thread Chris Metzler
On Sat, 15 May 2004 19:09:21 -0400 Ampere K. Hardraade [EMAIL PROTECTED] wrote: I have been doing some hunting lately; namely, looking for information regarding the MD-11's flightdeck: dimensions, layout, technical diagrams, etc. I have tried many search keywords on the Internet, my local