On Friday 14 May 2004 22:13, Andy Ross wrote:
Durk Talsma wrote:
I want to calculate the current position of the aircraft , sssuming
that it travels along a great circle route between these two points
and also assuming that the current time is somewhere between arrival
and departure.
On Friday 14 May 2004 08:30, Erik Hofman wrote:
Jim Wilson wrote:
Vivian Meazza said:
Nearly there:
http://myweb.tiscali.co.uk/vmeazza/FlightGear/spitfireIIa-1.jpg
http://myweb.tiscali.co.uk/vmeazza/FlightGear/spitfireIIa-2.jpg
Great progress...very nice!
Very nice indeed!
On Friday 14 May 2004 23:44, Rick Ansell wrote:
On Fri, 14 May 2004 22:48:19 +0100
Vivian Meazza [EMAIL PROTECTED] wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Rick Ansell
Sent: 14 May 2004 21:30
To: FlightGear developers
Durk Talsma writes:
I'm trying to solve the following problem:
Given the following:
- latitude, longitude of departure
- latitude, longitude of arrival
- scheduled departure time
- scheduled arrival time
I want to calculate the current position of the aircraft , sssuming that it
I just found this collection of 3-views and colour schemes
http://www.beuliland.com/html/camo/camufla.htm
Some of them appear to be 'Don Color' drawings but others don't have any
origin.
LeeE
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Lee Elliott said:
I just found this collection of 3-views and colour schemes
http://www.beuliland.com/html/camo/camufla.htm
Some of them appear to be 'Don Color' drawings but others don't have any
origin.
Found the colors (all military) but not the 3-views. Is there another page
not
On Saturday 15 May 2004 13:11, Jim Wilson wrote:
Lee Elliott said:
I just found this collection of 3-views and colour schemes
http://www.beuliland.com/html/camo/camufla.htm
Some of them appear to be 'Don Color' drawings but others don't have any
origin.
Found the colors (all
Lee Elliott said:
On Saturday 15 May 2004 13:11, Jim Wilson wrote:
Lee Elliott said:
I just found this collection of 3-views and colour schemes
http://www.beuliland.com/html/camo/camufla.htm
Some of them appear to be 'Don Color' drawings but others don't have any
origin.
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're too apt to drag framerates down into the
dirt.
Jim Wilson wrote:
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're too apt to drag framerates
Jim Wilson wrote:
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're too apt to drag framerates
Chris Metzler writes:
On Fri, 14 May 2004 23:37:58 +0100
David Luff wrote:
Chris Metzler writes:
2. The taxiways that *are* listed in the Airport/runways.dat,
typically for major airports, don't have taxiway identifications
listed. For example,
A KSQL 5 CYN San Carlos
R
On May 15, 2004 01:31 am, Chris Metzler wrote:
The problem I have at this point is good source photos.
In my opinion, pictures aren't really that useful. Sure, they may give you
information on various details, but when you are modeling something, you
would find dimensions more helpful.
When
On Saturday 15 May 2004 16:51, Jim Wilson wrote:
Lee Elliott said:
On Saturday 15 May 2004 13:11, Jim Wilson wrote:
Lee Elliott said:
I just found this collection of 3-views and colour schemes
http://www.beuliland.com/html/camo/camufla.htm
Some of them appear to be 'Don
On Sat, 15 May 2004 15:51:37 -, Jim wrote in message
[EMAIL PROTECTED]:
Lee Elliott said:
On Saturday 15 May 2004 13:11, Jim Wilson wrote:
Lee Elliott said:
I just found this collection of 3-views and colour schemes
http://www.beuliland.com/html/camo/camufla.htm
On Saturday 15 May 2004 17:06, Jim Wilson wrote:
Chris Metzler said:
7. Are there any guidelines for maximum complexity of 3D models
for scenery? On one hand, I want to make cool things. But OTOH,
I don't want to make things which are so cool that they won't get
used because they're
On Saturday 15 May 2004 19:38, Arnt Karlsen wrote:
On Sat, 15 May 2004 15:51:37 -, Jim wrote in message
[EMAIL PROTECTED]:
Lee Elliott said:
On Saturday 15 May 2004 13:11, Jim Wilson wrote:
Lee Elliott said:
I just found this collection of 3-views and colour schemes
One of the really cool features of the layout management code is that
it opens up the possibility of automatically generating GUIs according
to dynamic configuration.
This hack turned out just too well: do a rebuild (you'll need a bugfix
in dialog.cxx), update your base package and load up the
Andy Ross wrote:
Sent: 13 May 2004 23:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Spitfire Performance Testing
Vivian Meazza wrote:
As you can see, it flies. The engine/propeller combination is a
horrid bodge in YASim. Very unrealistic performance.
Vivian Meazza wrote:
Now the bad news - the new propeller/engine code does not seem to
work for me. These are the input data:
Nothing looks wrong from reading it. Can you post the whole file so I
can test? Thanks.
Andy
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I have been doing some hunting lately; namely, looking for information
regarding the MD-11's flightdeck: dimensions, layout, technical diagrams,
etc. I have tried many search keywords on the Internet, my local library, as
well as my university's library. So far, I have no luck.
I was
On Sat, 15 May 2004 19:09:21 -0400
Ampere K. Hardraade [EMAIL PROTECTED] wrote:
I have been doing some hunting lately; namely, looking for information
regarding the MD-11's flightdeck: dimensions, layout, technical
diagrams, etc. I have tried many search keywords on the Internet, my
local
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