I posted the following near the end of May.
At least some of the glide slopes are now not working that were before
this change.
The glideslope at KSFO is working.
The glideslope at Greeley, CO (I-DCI, 110.3) never comes off pegged at
the bottom (saying you are high).
Same comment for the
Melchior FRANZ wrote:
Hey, I found the perfect livery for the bo105. Isn't she cute?
http://www.bh-infoecke.linzland.info/204_2.jpg (70 kB)
Go ahead :-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hello all,
Pulled down the local 10 degree block for a quick look, and the
overall impression is a great improvement. Before anyone (especially
Curt) has to order a larger hat, here are a few specific problems I
spotted in my area (eastern PA).
First, the majority of the taxiways are on the
I am getting this on the console :
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
Object Stabilizer01 not found
Object Stabilizer03 not found
Any idea ?
-Fred
Yes, these are resulting from the new traffic manager loading an AI aircraft
model. Sofar, I've modelled a few scheduled flights between Amsterdam (EHAM)
airport and some other cities, including KSFO, built around a KLM MD11 time
table. Our current MD11 model is still in progress, and therefore
Frederic Bouvier wrote:
I am getting this on the console :
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
Object Stabilizer01 not found
Object Stabilizer03 not found
Durk Talsma wrote:
Yes, these are resulting from the new traffic manager loading an AI
aircraft
model. Sofar, I've modelled a few scheduled flights between Amsterdam
(EHAM)
airport and some other cities, including KSFO, built around a KLM MD11
time
table. Our current MD11 model is still in
I tried the new scenery, but somehow fgfs doesn't seem to be reading it. I
downloaded W80N30 and checked the files, they're there and as far as I can tell
are ok. I also added the dir that I am putting the new scenery into to my
$FG_SCENERY and exported it. When I move the old scenery aside
Those warnings are given out because some of the objects are still lacking
texture coordinates.
I have managed to do some of the textures, but I am running into a few
problems.
First, take a look at this:
http://www.cs.yorku.ca/~cs233144/fgfs-screen-023.jpg
All the textures look awfully
Ampere K. Hardraade wrote:
All the textures look awfully bright. Take the tires for example, they are
supposed to be pitch black, but they appear as grey. How do I fix them?
Take a look at the top of your generated AC file, and play with the
different light values for the materials.
All the
Thanks for the comments, let me respond to a few of these ...
William Earnest wrote:
Pulled down the local 10 degree block for a quick look, and the
overall impression is a great improvement. Before anyone (especially
Curt) has to order a larger hat, here are a few specific problems I
Josh Babcock wrote:
I tried the new scenery, but somehow fgfs doesn't seem to be reading
SNIP
Never mind I fixed a (stupid) mistake on my end.
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The model isn't made in AC.
Regards,
Ampere
On June 6, 2004 03:14 pm, David Megginson wrote:
Ampere K. Hardraade wrote:
All the textures look awfully bright. Take the tires for example, they
are supposed to be pitch black, but they appear as grey. How do I fix
them?
Take a look at the
Ampere K. Hardraade wrote:
The model isn't made in AC.
What format do you use for loading into FlightGear?
All the best,
David
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Modified Files:
FGTileLoader.cxx
Log Message:
Windows uses ';' instead of ':' as a path separator.
Index: FGTileLoader.cxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Scenery/FGTileLoader.cxx,v
retrieving
Norman Vine [EMAIL PROTECTED] writes:
Doesn't SGPath.apapend just do the right thing here ?
i.e. there shouldn't be a need to do the
! #ifdef _MSC_VER
! tmp.append( ;);
! #else
! tmp.append( :);
! #endif
kludge in the patch below
if append() doesn't do the
The format of the model is 3ds.
Could this have anything to do with the textures themselve?
Regards,
Ampere
On June 6, 2004 08:56 pm, David Megginson wrote:
Ampere K. Hardraade wrote:
The model isn't made in AC.
What format do you use for loading into FlightGear?
All the best,
David
Alex Romosan writes:
Norman Vine [EMAIL PROTECTED] writes:
Doesn't SGPath.apapend just do the right thing here ?
i.e. there shouldn't be a need to do the
! #ifdef _MSC_VER
! tmp.append( ;);
! #else
! tmp.append( :);
! #endif
kludge in the patch
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