[Flightgear-devel] GlideSlope Errors

2004-06-06 Thread Dave Perry
I posted the following near the end of May. At least some of the glide slopes are now not working that were before this change. The glideslope at KSFO is working. The glideslope at Greeley, CO (I-DCI, 110.3) never comes off pegged at the bottom (saying you are high). Same comment for the

Re: [Flightgear-devel] bo105 livery?

2004-06-06 Thread Martin Spott
Melchior FRANZ wrote: Hey, I found the perfect livery for the bo105. Isn't she cute? http://www.bh-infoecke.linzland.info/204_2.jpg (70 kB) Go ahead :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

[Flightgear-devel] Comments on new Scenery

2004-06-06 Thread William Earnest
Hello all, Pulled down the local 10 degree block for a quick look, and the overall impression is a great improvement. Before anyone (especially Curt) has to order a larger hat, here are a few specific problems I spotted in my area (eastern PA). First, the majority of the taxiways are on the

[Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Frederic Bouvier
I am getting this on the console : WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. Object Stabilizer01 not found Object Stabilizer03 not found Any idea ? -Fred

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Durk Talsma
Yes, these are resulting from the new traffic manager loading an AI aircraft model. Sofar, I've modelled a few scheduled flights between Amsterdam (EHAM) airport and some other cities, including KSFO, built around a KLM MD11 time table. Our current MD11 model is still in progress, and therefore

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Erik Hofman
Frederic Bouvier wrote: I am getting this on the console : WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. Object Stabilizer01 not found Object Stabilizer03 not found

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Frederic Bouvier
Durk Talsma wrote: Yes, these are resulting from the new traffic manager loading an AI aircraft model. Sofar, I've modelled a few scheduled flights between Amsterdam (EHAM) airport and some other cities, including KSFO, built around a KLM MD11 time table. Our current MD11 model is still in

[Flightgear-devel] fgfs not finding new scenery

2004-06-06 Thread Josh Babcock
I tried the new scenery, but somehow fgfs doesn't seem to be reading it. I downloaded W80N30 and checked the files, they're there and as far as I can tell are ok. I also added the dir that I am putting the new scenery into to my $FG_SCENERY and exported it. When I move the old scenery aside

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Ampere K. Hardraade
Those warnings are given out because some of the objects are still lacking texture coordinates. I have managed to do some of the textures, but I am running into a few problems. First, take a look at this: http://www.cs.yorku.ca/~cs233144/fgfs-screen-023.jpg All the textures look awfully

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread David Megginson
Ampere K. Hardraade wrote: All the textures look awfully bright. Take the tires for example, they are supposed to be pitch black, but they appear as grey. How do I fix them? Take a look at the top of your generated AC file, and play with the different light values for the materials. All the

Re: [Flightgear-devel] Comments on new Scenery

2004-06-06 Thread Curtis L. Olson
Thanks for the comments, let me respond to a few of these ... William Earnest wrote: Pulled down the local 10 degree block for a quick look, and the overall impression is a great improvement. Before anyone (especially Curt) has to order a larger hat, here are a few specific problems I

Re: [Flightgear-devel] fgfs not finding new scenery

2004-06-06 Thread Josh Babcock
Josh Babcock wrote: I tried the new scenery, but somehow fgfs doesn't seem to be reading SNIP Never mind I fixed a (stupid) mistake on my end. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Ampere K. Hardraade
The model isn't made in AC. Regards, Ampere On June 6, 2004 03:14 pm, David Megginson wrote: Ampere K. Hardraade wrote: All the textures look awfully bright. Take the tires for example, they are supposed to be pitch black, but they appear as grey. How do I fix them? Take a look at the

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread David Megginson
Ampere K. Hardraade wrote: The model isn't made in AC. What format do you use for loading into FlightGear? All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] Fw: FlightGear/src/Scenery FGTileLoader.cxx, 1.7, 1.8

2004-06-06 Thread Norman Vine
Modified Files: FGTileLoader.cxx Log Message: Windows uses ';' instead of ':' as a path separator. Index: FGTileLoader.cxx === RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Scenery/FGTileLoader.cxx,v retrieving

[Flightgear-devel] Re: Fw: FlightGear/src/Scenery FGTileLoader.cxx, 1.7, 1.8

2004-06-06 Thread Alex Romosan
Norman Vine [EMAIL PROTECTED] writes: Doesn't SGPath.apapend just do the right thing here ? i.e. there shouldn't be a need to do the ! #ifdef _MSC_VER ! tmp.append( ;); ! #else ! tmp.append( :); ! #endif kludge in the patch below if append() doesn't do the

Re: [Flightgear-devel] Intermittent message on the console

2004-06-06 Thread Ampere K. Hardraade
The format of the model is 3ds. Could this have anything to do with the textures themselve? Regards, Ampere On June 6, 2004 08:56 pm, David Megginson wrote: Ampere K. Hardraade wrote: The model isn't made in AC. What format do you use for loading into FlightGear? All the best, David

RE: [Flightgear-devel] Re: Fw: FlightGear/src/Scenery FGTileLoader.cxx, 1.7, 1.8

2004-06-06 Thread Norman Vine
Alex Romosan writes: Norman Vine [EMAIL PROTECTED] writes: Doesn't SGPath.apapend just do the right thing here ? i.e. there shouldn't be a need to do the ! #ifdef _MSC_VER ! tmp.append( ;); ! #else ! tmp.append( :); ! #endif kludge in the patch