Hi,
On Samstag 19 Februar 2005 20:01, Jon Stockill wrote:
I've just had a thought presumably now the ground cache code has
been added it would be possible to have a carrier with a ski jump for
the harrier model? That opens up another interesting area of deck
operations.
Yes, I think it
Good morning,
(... at least in europe :)
On Samstag 19 Februar 2005 14:59, Jon Stockill wrote:
It turned out there was an ancient version of GLU hiding in /usr/local -
which hadn't caused any problems until now - eliminating that solved the
problem.
Good.
Thanks for the feedback anyway!
Hi All,
I've been away from FG for a while and have done a fresh install of CVS
on Mandrake 10.1 and am getting a couple of glitches.
if I start FG from Fgrun it is intermittently crashing during or before
the splash screen and leaving core dump files in my home directory, this
also happens
Melchior FRANZ wrote
* Vivian Meazza -- Saturday 19 February 2005 19:18:
I'm not sure that the Nimitz version in cvs has cats.
It has. Used them to launch the seafire after my second successful
landing.
Worked pretty well. Those didn't use cats in RL, did they? I mean, without
single
Vivian Meazza wrote:
Mathias would need to reply definitively, but I think so. Just by chance I
have been fiddling with a model of HMS Hermes with a ski-jump, but I was
going to remove it, and restore it to her strike carrier days. I served
aboard her in her last commission as a strike carrier.
I
Vivian Meazza wrote:
I'm not sure that the Nimitz version in cvs has cats. If it has, then don't
forget that the Seahawk has differential brakes, and no nosewheel steering.
I have a more detailed version available here:
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Warning: it's still under
Jon Stockill
Vivian Meazza wrote:
I'm not sure that the Nimitz version in cvs has cats. If it has, then
don't
forget that the Seahawk has differential brakes, and no nosewheel
steering.
I have a more detailed version available here:
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there now.
Ah, so I fell through the elevator then :-) That would explain the view
of the hangar deck.
--
Jon Stockill wrote:
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there now.
Ah, so I fell through the elevator then :-) That would
From: Vivian Meazza
Jon Stockill wrote:
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml
file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there now.
Ah, so I fell through the
Jim Wilson wrote:
From: Vivian Meazza
Jon Stockill wrote:
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml
file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there
Hello,
I'm currently importing the base package models and objects into the
Scenery database. As I'm picking some information from the base package
I realized that there's a linke break missing in
data/Scenery/Objects/w130n30/w123n37/942066.stg
between coit-tower-fb.xml and ggb-fb.xml
Martin.
Martin Spott wrote :
Hello,
I'm currently importing the base package models and objects into the
Scenery database. As I'm picking some information from the base package
I realized that there's a linke break missing in
data/Scenery/Objects/w130n30/w123n37/942066.stg
between coit-tower-fb.xml and
Frederic Bouvier wrote:
Martin Spott wrote :
Hello,
I'm currently importing the base package models and objects into the
Scenery database. As I'm picking some information from the base package
I realized that there's a linke break missing in
data/Scenery/Objects/w130n30/w123n37/942066.stg
between
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