[Flightgear-devel] Re: [RFC] panel bindings

2005-06-24 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 20 June 2005 17:36:
 - let FGBinding store just references *again*
 - only make copies of bindings that would otherwise get lost (affects the
   panel only, AFAIK)

Whoops. No. It also affects the GUI. Non-Nasal-based dialogs do now only work
on first call. After that all bindings are gone and the dialog doesn't do
*anything*. Not even go away.  :-)

I'm working on that. The dialog code must not assume that bindings magically
stay available, hidden away in some secret places. They need to remain in the
dialog's subtree ...

m.

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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Vivian Meazza


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-devel-
 [EMAIL PROTECTED] On Behalf Of Vivian Meazza
 Sent: 20 June 2005 13:13
 To: 'FlightGear developers discussions'
 Subject: RE: [Flightgear-devel] Re: New turbo/supercharger code
 
 Melchior FRANZ
 
 
  * Vivian Meazza -- Saturday 18 June 2005 12:22:
   void Thruster::setThrottle(float throttle)
   {
   _throttle = Math::clamp(throttle, 0, 1);
   }
  
   Will this prevent a negative value for:
  
   control-input axis=/controls/engines/engine[0]/boost-control
   control=THROTTLE/
 
  No, but this will:
 
  ControlMap.cpp:83:
 
map-src0 = map-dst0 = rangeMin(type);
 
 
  ControlMap.cpp:222:---
 
  float ControlMap::rangeMin(int type)
  {
  // The minimum of the range for each type of control
  switch(type) {
  case FLAP0:return -1;  // [-1:1]
  case FLAP1:return -1;
  case STEER:return -1;
  case CYCLICELE: return -1;
  case CYCLICAIL: return -1;
  case COLLECTIVE: return -1;
  case MAGNETOS: return 0;   // [0:3]
  default:   return 0;   // [0:1]
  }
  }
 
 
  There's no THROTTLE, so we get the default 0 set for map-{src,dst}0.
  You can avoid that by setting {src,dst}{0,1} explicitly, for example:
 
 control-input axis=/controls/engines/engine[0]/boost-control
src0=-1 src1=1 dst0=-1 dst1=1
  control=THROTTLE/
 
 
 Right - that fixes the problem.


With Melchior's valuable help I have developed a nasal simulation of the
Boost Control and Boost Control Cutout for the Hurricane. This should be
committed to cvs shortly. When a preset boost value is exceeded, the Boost
Control acts to reduce throttle opening. This action can be overridden by
the Boost Control Cutout which allows maximum boost. The output of the Boost
Control is smoothed by a low-pass filter selected by Melchior. You will
notice an overshoot and some lag if the throttle is opened quickly.

To make it work a patch (for cvs/head) is required to YASim - attached. A
new attribute 'supercharger' has been added to the aircraft config file.
When this is true, the attribute 'wastegate' no longer controls the
supercharger output. If you want to try the update to the Hurricane, you
will need to apply this patch. It will not adversely affect any other YASim
model, so far as I can tell.

Both the nasal and YASim patch are temporary; both will require reworking
when Andy comes up with his revision of YASim to include the new
supercharger code.

Any testing would be welcome, although Melchior is doing his best to break
it already! In particular any feedback on any adverse effects on other
models would be good.

Regards,

Vivian 


yasim3.diff
Description: Binary data
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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Gerard Robin

 With Melchior's valuable help I have developed a nasal simulation of the
 Boost Control and Boost Control Cutout for the Hurricane. This should be
 committed to cvs shortly. When a preset boost value is exceeded, the Boost
 Control acts to reduce throttle opening. This action can be overridden by
 the Boost Control Cutout which allows maximum boost. The output of the Boost
 Control is smoothed by a low-pass filter selected by Melchior. You will
 notice an overshoot and some lag if the throttle is opened quickly.
 
 To make it work a patch (for cvs/head) is required to YASim - attached. A
 new attribute 'supercharger' has been added to the aircraft config file.
 When this is true, the attribute 'wastegate' no longer controls the
 supercharger output. If you want to try the update to the Hurricane, you
 will need to apply this patch. It will not adversely affect any other YASim
 model, so far as I can tell.
 
 Both the nasal and YASim patch are temporary; both will require reworking
 when Andy comes up with his revision of YASim to include the new
 supercharger code.
 
 Any testing would be welcome, although Melchior is doing his best to break
 it already! In particular any feedback on any adverse effects on other
 models would be good.
 
 Regards,
 
 Vivian 

Do we have the same project, on JSBSim ?
What must be done for it ?
-- 
Gerard


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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Vivian Meazza
Gerard

  With Melchior's valuable help I have developed a nasal simulation of the
  Boost Control and Boost Control Cutout for the Hurricane. This should be
  committed to cvs shortly. When a preset boost value is exceeded, the
 Boost
  Control acts to reduce throttle opening. This action can be overridden
 by
  the Boost Control Cutout which allows maximum boost. The output of the
 Boost
  Control is smoothed by a low-pass filter selected by Melchior. You will
  notice an overshoot and some lag if the throttle is opened quickly.
 
  To make it work a patch (for cvs/head) is required to YASim - attached.
 A
  new attribute 'supercharger' has been added to the aircraft config file.
  When this is true, the attribute 'wastegate' no longer controls the
  supercharger output. If you want to try the update to the Hurricane, you
  will need to apply this patch. It will not adversely affect any other
 YASim
  model, so far as I can tell.
 
  Both the nasal and YASim patch are temporary; both will require
 reworking
  when Andy comes up with his revision of YASim to include the new
  supercharger code.
 
  Any testing would be welcome, although Melchior is doing his best to
 break
  it already! In particular any feedback on any adverse effects on other
  models would be good.
 
  Regards,
 
  Vivian
 
 Do we have the same project, on JSBSim ?
 What must be done for it ?

I'm not sure where the supercharger stuff is at on JSBSim. Certainly doesn't
have a Boost Control Cutout. I'm not working on it - I've only just begun to
understand YASim. One thing at a time :-). I'm not aware of any requirement
in JSBSim 

Right now I've only researched the RR Merlin in any detail. Enough for our
current range of supercharged models. I don't know if Josh Babcock needs
anything special for the B29.

V.



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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Gerard Robin
Le vendredi 24 juin 2005 à 15:41 +0100, Vivian Meazza a écrit :
 Gerard
 
   With Melchior's valuable help I have developed a nasal simulation of the
   Boost Control and Boost Control Cutout for the Hurricane. This should be
   committed to cvs shortly. When a preset boost value is exceeded, the
  Boost
   Control acts to reduce throttle opening. This action can be overridden
  by
   the Boost Control Cutout which allows maximum boost. The output of the
  Boost
   Control is smoothed by a low-pass filter selected by Melchior. You will
   notice an overshoot and some lag if the throttle is opened quickly.
  
   To make it work a patch (for cvs/head) is required to YASim - attached.
  A
   new attribute 'supercharger' has been added to the aircraft config file.
   When this is true, the attribute 'wastegate' no longer controls the
   supercharger output. If you want to try the update to the Hurricane, you
   will need to apply this patch. It will not adversely affect any other
  YASim
   model, so far as I can tell.
  
   Both the nasal and YASim patch are temporary; both will require
  reworking
   when Andy comes up with his revision of YASim to include the new
   supercharger code.
  
   Any testing would be welcome, although Melchior is doing his best to
  break
   it already! In particular any feedback on any adverse effects on other
   models would be good.
  
   Regards,
  
   Vivian
  
  Do we have the same project, on JSBSim ?
  What must be done for it ?
 
 I'm not sure where the supercharger stuff is at on JSBSim. Certainly doesn't
 have a Boost Control Cutout. I'm not working on it - I've only just begun to
 understand YASim. One thing at a time :-). I'm not aware of any requirement
 in JSBSim 
 
 Right now I've only researched the RR Merlin in any detail. Enough for our
 current range of supercharged models. I don't know if Josh Babcock needs
 anything special for the B29.
 
 V.
 
 
 
Thanks, 
My question could be a question to Jon, Dave, and any JSB specialist.
I just wonder, about, the opportunity to get profit of your work for
developments on the JSB branch. The properties should be the same  on
the global FG level.  
Both FDM -YASim -JSBSim with a different philosophic approach should
give the same end results.
 
-- 
Gerard


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[Flightgear-devel] Last Driver NVIDIA 7667:==approach lighting rabbit DO NOT Conflict with Graphic Card

2005-06-24 Thread Gerard Robin
Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a écrit :

  
  A better fix might be to use point lights for VASI/PAPI rather than 
  commenting them out entirely.
  
  Here's my theory.  VASI/PAPI and the  get 
  drawn with larger antialiased points.  These are unaccelerated for the 
  

  
  I suspect that they are intentionally making antialiased points 
  artificially slow in their latest drivers to prevent people like us from 
  getting away with using just a few here and there without upgrading to 
  really high priced Quadro cards.
  
  I could be wrong ... maybe there's a valid technical reason, but this 
  sounds more like a marketing thing than a driver bug from my perspective.
  
  Curt.
  
 Thank Curt
  that explanation , is the good one.
 Gerard


 I am Just Ending the test of the last NVIDIA driver 7667 june-22
The slowness in FG with VASI as vanished.
That new driver seems right when working with existing OpenGL
functionalities used by FG.
I just notice a global speed a bit less than before (7664, without
VASI).
Good NEWS. 
 
-- 
Gerard


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Re: [Flightgear-devel] New aircraft ideas ?

2005-06-24 Thread Arnt Karlsen
On Thu, 23 Jun 2005 17:26:40 -0700 (PDT), Alex wrote in message 
[EMAIL PROTECTED]:

 Got an idea for a new aircraft (not airplane) you'd like to try ?
 http://www.dodsbir.net/Topics/Default.asp
   Topic: A05-208

..concerns semiballistic 40-105 mm munitions with enhanced lethality
capable of striking targets of opportunity along the modifiable
ballistic trajectory.  

..I'd like to see such devices make full use of the 4 Geneva Conventions
to save lives and instead maximize combat damage to the enemy, as
wounded men are about 4 to 5 times more expensive to any military force
than dead men.  A successful small arms femur shot takes a year to heal
back into combatworthy status.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] New aircraft ideas ?

2005-06-24 Thread Gerard Robin
Le vendredi 24 juin 2005 à 17:39 +0200, Arnt Karlsen a écrit :
 On Thu, 23 Jun 2005 17:26:40 -0700 (PDT), Alex wrote in message 
 [EMAIL PROTECTED]:
 
  Got an idea for a new aircraft (not airplane) you'd like to try ?
  http://www.dodsbir.net/Topics/Default.asp
  Topic: A05-208
 
 ...concerns semiballistic 40-105 mm munitions with enhanced lethality
 capable of striking targets of opportunity along the modifiable
 ballistic trajectory.  
 
 ...I'd like to see such devices make full use of the 4 Geneva Conventions
 to save lives and instead maximize combat damage to the enemy, as
 wounded men are about 4 to 5 times more expensive to any military force
 than dead men.  A successful small arms femur shot takes a year to heal
 back into combatworthy status.
 
Yea, It was New BAD aircraft ideas  :=(

-- 
Gerard


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Re: [Flightgear-devel] Last Driver NVIDIA 7667:==approach lighting rabbit DO NOT Conflict with Graphic Card

2005-06-24 Thread Gerard Robin
Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit :
 Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a écrit :
 
   
   A better fix might be to use point lights for VASI/PAPI rather than 
   commenting them out entirely.
   
   Here's my theory.  VASI/PAPI and the  get 
   drawn with larger antialiased points.  These are unaccelerated for the 
   
 
   
   I suspect that they are intentionally making antialiased points 
   artificially slow in their latest drivers to prevent people like us from 
   getting away with using just a few here and there without upgrading to 
   really high priced Quadro cards.
   
   I could be wrong ... maybe there's a valid technical reason, but this 
   sounds more like a marketing thing than a driver bug from my 
   perspective.
   
   Curt.
   
  Thank Curt
   that explanation , is the good one.
  Gerard
 
 
  I am Just Ending the test of the last NVIDIA driver 7667 june-22
 The slowness in FG with VASI as vanished.
 That new driver seems right when working with existing OpenGL
 functionalities used by FG.
 I just notice a global speed a bit less than before (7664, without
 VASI).
 Good NEWS. 
  
I forgot to say, that message is only dedicated to FG users,
Others 3D textured applications are less good with that new driver. 

-- 
Gerard


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Re: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Josh Babcock
Vivian Meazza wrote:
 Gerard
 
 
With Melchior's valuable help I have developed a nasal simulation of the
Boost Control and Boost Control Cutout for the Hurricane. This should be
committed to cvs shortly. When a preset boost value is exceeded, the

Boost

Control acts to reduce throttle opening. This action can be overridden

by

the Boost Control Cutout which allows maximum boost. The output of the

Boost

Control is smoothed by a low-pass filter selected by Melchior. You will
notice an overshoot and some lag if the throttle is opened quickly.

To make it work a patch (for cvs/head) is required to YASim - attached.

A

new attribute 'supercharger' has been added to the aircraft config file.
When this is true, the attribute 'wastegate' no longer controls the
supercharger output. If you want to try the update to the Hurricane, you
will need to apply this patch. It will not adversely affect any other

YASim

model, so far as I can tell.

Both the nasal and YASim patch are temporary; both will require

reworking

when Andy comes up with his revision of YASim to include the new
supercharger code.

Any testing would be welcome, although Melchior is doing his best to

break

it already! In particular any feedback on any adverse effects on other
models would be good.

Regards,

Vivian

Do we have the same project, on JSBSim ?
What must be done for it ?
 
 
 I'm not sure where the supercharger stuff is at on JSBSim. Certainly doesn't
 have a Boost Control Cutout. I'm not working on it - I've only just begun to
 understand YASim. One thing at a time :-). I'm not aware of any requirement
 in JSBSim 
 
 Right now I've only researched the RR Merlin in any detail. Enough for our
 current range of supercharged models. I don't know if Josh Babcock needs
 anything special for the B29.
 
 V.
 
 
 
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I had done some research on the R-3350s, but it was a while ago. I do
know that the turbos are controled by an amplified rheostat, which I
think controls the the waste gate.

Josh

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Re: [Flightgear-devel] New aircraft ideas ?

2005-06-24 Thread Ampere K. Hardraade
On June 24, 2005 11:39 am, Arnt Karlsen wrote:
  Got an idea for a new aircraft (not airplane) you'd like to try ?
  http://www.dodsbir.net/Topics/Default.asp
    Topic: A05-208

 ..concerns semiballistic 40-105 mm munitions with enhanced lethality
 capable of striking targets of opportunity along the modifiable
 ballistic trajectory.  

 ..I'd like to see such devices make full use of the 4 Geneva Conventions
 to save lives and instead maximize combat damage to the enemy, as
 wounded men are about 4 to 5 times more expensive to any military force
 than dead men.  A successful small arms femur shot takes a year to heal
 back into combatworthy status.

Agreed.

If I have any new idea, I will certainly not submit it to any Department of 
Offense.



Ampere

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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Vivian Meazza
Josh Babcock

 
 
  Right now I've only researched the RR Merlin in any detail. Enough for
 our
  current range of supercharged models. I don't know if Josh Babcock needs
  anything special for the B29.
 
 
 I had done some research on the R-3350s, but it was a while ago. I do
 know that the turbos are controled by an amplified rheostat, which I
 think controls the the waste gate.
 
 Josh
 

Yes, that would be logical.

Unless you have any turbo output pressure v height data, then I would expect
that the standard wastegate will model this well enough. Was there any form
of override which you would like to model?

Are we going to get out hands on this model soon? I think there are quite a
few people looking forward to it, I know I am.

V. 



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Re: [Flightgear-devel] Last Driver NVIDIA 7667:==approach lighting rabbit DO NOT Conflict with Graphic Card

2005-06-24 Thread Lee Elliott
On Friday 24 Jun 2005 18:23, Gerard Robin wrote:
 Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit :
  Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a 
écrit :
A better fix might be to use point lights for VASI/PAPI
rather than commenting them out entirely.
   
Here's my theory.  VASI/PAPI and the  get
drawn with larger antialiased points.  These are
unaccelerated for the
   
   
   
I suspect that they are intentionally making antialiased
points artificially slow in their latest drivers to
prevent people like us from getting away with using just
a few here and there without upgrading to really high
priced Quadro cards.
   
I could be wrong ... maybe there's a valid technical
reason, but this sounds more like a marketing thing
than a driver bug from my perspective.
   
Curt.
  
   Thank Curt
that explanation , is the good one.
   Gerard
 
   I am Just Ending the test of the last NVIDIA driver 7667
  june-22 The slowness in FG with VASI as vanished.
  That new driver seems right when working with existing
  OpenGL functionalities used by FG.
  I just notice a global speed a bit less than before (7664,
  without VASI).
  Good NEWS.

 I forgot to say, that message is only dedicated to FG users,
 Others 3D textured applications are less good with that new
 driver.

I'll echo Curt - thanks for checking it out and passing the info 
onwards.

LeeE

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Re: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Josh Babcock
Vivian Meazza wrote:
 Josh Babcock
 
  
 
Right now I've only researched the RR Merlin in any detail. Enough for

our

current range of supercharged models. I don't know if Josh Babcock needs
anything special for the B29.


I had done some research on the R-3350s, but it was a while ago. I do
know that the turbos are controled by an amplified rheostat, which I
think controls the the waste gate.

Josh

 
 
 Yes, that would be logical.
 
 Unless you have any turbo output pressure v height data, then I would expect
 that the standard wastegate will model this well enough. Was there any form
 of override which you would like to model?
 
 Are we going to get out hands on this model soon? I think there are quite a
 few people looking forward to it, I know I am.
 
 V. 
 
 
 
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Weekly updates at http://jrbabcock.home.comcast.net/flightgear/superfort
I think Gerard was going to be commiting this, I'll have to check and
see what's up.

I'm not sure if that main control qualifies as an override. It's just a
dial that goes from 0 to 10 with a small mechanical safety switch for
going higher than 8. The pilot was supposed to st it to different
numbers at different power conditions and phases of the mission. 9 and
10 were for emergencies.

Josh

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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Jon Berndt
 Thanks, 
 My question could be a question to Jon, Dave, and any JSB specialist.
 I just wonder, about, the opportunity to get profit of your work for
 developments on the JSB branch. The properties should be the same  on
 the global FG level.  
 Both FDM -YASim -JSBSim with a different philosophic approach should
 give the same end results.
  
 -- 
 Gerard

See the FGPiston.h file in JSBSim. See the constructor in FGPiston.cpp for 
exact specification in the new XML format (documentation pending). Here is some 
data on what can be specified:

Models Dave Luff's Turbo/Supercharged Piston engine model.
Additional elements are required for a supercharged engine.  These can be
left off a non-supercharged engine, ie. the changes are all backward
compatible at present.

- NUMBOOSTSPEEDS - zero (or not present) for a naturally-aspirated engine,
  either 1, 2 or 3 for a boosted engine.  This corresponds to the number of
  supercharger speeds.  Merlin XII had 1 speed, Merlin 61 had 2, a late
  Griffon engine apparently had 3.  No known engine more than 3, although
  some German engines apparently had a continuously variable-speed
  supercharger.

- BOOSTOVERRIDE - whether the boost pressure control system (either a boost
  control valve for superchargers or wastegate for turbochargers) can be
  overriden by the pilot.  During wartime this was commonly possible, and
  known as War Emergency Power by the Brits.  1 or 0 in the config file.
  This isn't implemented in the model yet though, there would need to be
  some way of getting the boost control cutout lever position (on or off)
  from FlightGear first.

- The next items are all appended with either 1, 2 or 3 depending on which
  boost speed they refer to, eg RATEDBOOST1.  The rated values seems to have
  been a common convention at the time to express the maximum continuously
  available power, and the conditions to attain that power.

- RATEDBOOST[123] - the absolute rated boost above sea level ambient for a
  given boost speed, in psi.  Eg the Merlin XII had a rated boost of 9psi,
  giving approximately 42inHg manifold pressure up to the rated altitude.

- RATEDALTITUDE[123] - The altitude up to which rated boost can be
  maintained.  Up to this altitude the boost is maintained constant for a
  given throttle position by the BCV or wastegate.  Beyond this altitude the
  manifold pressure must drop, since the supercharger is now at maximum
  unregulated output.  The actual pressure multiplier of the supercharger
  system is calculated at initialisation from this value.

- RATEDPOWER[123] - The power developed at rated boost at rated altitude at
  rated rpm.

- RATEDRPM[123] - The rpm at which rated power is developed.

- TAKEOFFBOOST - Takeoff boost in psi above ambient.  Many aircraft had an
  extra boost setting beyond rated boost, but not totally uncontrolled as in
  the already mentioned boost-control-cutout, typically attained by pushing
  the throttle past a mechanical 'gate' preventing its inadvertant use. This
  was typically used for takeoff, and emergency situations, generally for
  not more than five minutes.  This is a change in the boost control
  setting, not the actual supercharger speed, and so would only give extra
  power below the rated altitude.  When TAKEOFFBOOST is specified in the
  config file (and is above RATEDBOOST1), then the throttle position is
  interpreted as:

- 0 to 0.95 : idle manifold pressure to rated boost (where attainable)
- 0.96, 0.97, 0.98 : rated boost (where attainable).
- 0.99, 1.0 : takeoff boost (where attainable).

A typical takeoff boost for an earlyish Merlin was about 12psi, compared
with a rated boost of 9psi.

It is quite possible that other boost control settings could have been used
on some aircraft, or that takeoff/extra boost could have activated by other
means than pushing the throttle full forward through a gate, but this will
suffice for now.

Note that MAXMP is still the non-boosted max manifold pressure even for
boosted engines - effectively this is simply a measure of the pressure drop
through the fully open throttle.


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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-24 Thread Gerard Robin
Le vendredi 24 juin 2005 à 18:13 -0500, Jon Berndt a écrit :
  Thanks, 

  Both FDM -YASim -JSBSim with a different philosophic approach should
  give the same end results.
   
  -- 
  Gerard
 
 See the FGPiston.h file in JSBSim. See the constructor in FGPiston.cpp for 
 exact specification in the new XML format (documentation pending). Here is 
 some data on what can be specified:
 
 Models Dave Luff's Turbo/Supercharged Piston engine model.
 Additional elements are required for a supercharged engine.  These can be
 left off a non-supercharged engine, ie. the changes are all backward
 compatible at present.
 
 -..
   power below the rated altitude.  When TAKEOFFBOOST is specified in the
   config file (and is above RATEDBOOST1), then the throttle position is
   interpreted as:
 
 - 0 to 0.95 : idle manifold pressure to rated boost (where attainable)
 - 0.96, 0.97, 0.98 : rated boost (where attainable).
 - 0.99, 1.0 : takeoff boost (where attainable).
 
 A typical takeoff boost for an earlyish Merlin was about 12psi, compared
 with a rated boost of 9psi.
 
 It is quite possible that other boost control settings could have been 
 used
 on some aircraft, or that takeoff/extra boost could have activated by 
 other
 means than pushing the throttle full forward through a gate, but this will
 suffice for now.
 
 Note that MAXMP is still the non-boosted max manifold pressure even for
 boosted engines - effectively this is simply a measure of the pressure 
 drop
 through the fully open throttle.
 
 
Thank
, that  is exactly, what i was looking for (i did not understood how it
could do with FG)
I must go further into it, and see how to build the property
relationship within the existing FG properties.
-- 
Gerard


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