On Mon, 2005-10-03 at 14:02 +0200, Melchior FRANZ wrote:
And here is what I have to say. :-)
(A) will a new official plib release be required?
I'm not really qualified to answer this one.
(B) which bugs need to be fixed (and by whom :-)?
I ran into another groundcache endless loop
On Mon, 2005-10-03 at 19:57 +0200, Melchior FRANZ wrote:
* Melchior FRANZ -- Monday 03 October 2005 19:47:
* Durk Talsma -- Monday 03 October 2005 18:08:
(B) which bugs need to be fixed (and by whom :-)?
- Setting a wrong path for --fg-scenery results in an abort
I'll look into
George Patterson wrote:
The nicer lighting would be good for those that want to compare
Microsoft Flight Simulator 2004 with FGFS. gives a fairer comparison.
I'm not sure what you mean by this, better lighting *effect* or just
better sky lighting? If so, what do you think could be improved?
Am Monday 03 October 2005 23:00 schrieb Ampere K. Hardraade:
On October 3, 2005 07:35 am, Melchior FRANZ wrote:
(C) which features need to be completed?
MultiPlayer. Currently, the MP still lacks the capability to transfer
animations or radio messages across the network. However, since MP
Am Tuesday 04 October 2005 09:26 schrieb George Patterson:
The cockpit view of other planes need to be fixed. For those that aren't
aware of it. If you view another players/pilot's plane, you only see the
cockpit panels and perhasp part of the tail or insignia. This is because
the property
On Tue, 2005-10-04 at 11:11 +0200, Oliver Schroeder wrote:
Am Tuesday 04 October 2005 09:26 schrieb George Patterson:
The cockpit view of other planes need to be fixed. For those that aren't
aware of it. If you view another players/pilot's plane, you only see the
cockpit panels and
Oliver Schroeder wrote:
Am Tuesday 04 October 2005 09:26 schrieb George Patterson:
I was not aware that it is possible to switch to another clients cockpit.
However, if this really depends on properties which get not transmitted over
the network yet, we should disable this in the upcoming
On Mon, 03 Oct 2005 21:09:53 +0200, Georg wrote in message
[EMAIL PROTECTED]:
Hans-Georg Wunder schrieb:
...
- Do we have a place to store aircrafts with uncompliant aircrafts
???
Hi Hans-Georg,
there is an AVSIM category in the file library named FlightGear with
4
On Mon, 3 Oct 2005 16:43:52 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Martin Spott -- Monday 03 October 2005 16:36:
Didn't some asian airline 'lose' a B767 after the reverser was
activated on _one_ engine during flight ?
It was *in* Asia, but an Austrian airline: Lauda Air.
Martin Spott wrote:
Would anyone object to a patch that unifies this to (__sun) ?
Patch1/3:
--- SimGear/simgear/compiler.h~ 2005-10-04 20:19:51.302671700 +0200
+++ SimGear/simgear/compiler.h 2005-10-04 20:19:51.322671800 +0200
@@ -324,7 +324,7 @@
#endif // Native SGI compilers
-#if
Martin Spott wrote:
Would anyone object to a patch that unifies this to (__sun) ?
Patch3/3:
--- TerraGear/src/BuildTiles/Parallel/server.cxx~ 2005-10-04
20:26:05.158702550 +0200
+++ TerraGear/src/BuildTiles/Parallel/server.cxx2005-10-04
20:26:05.168701750 +0200
@@ -29,7 +29,7
Martin Spott wrote:
Would anyone object to a patch that unifies this to (__sun) ?
Patch2/3:
--- FlightGear/src/AIModel/AIAircraft.cxx~ 2005-10-04 20:23:11.495899550
+0200
+++ FlightGear/src/AIModel/AIAircraft.cxx 2005-10-04 20:23:11.515898800
+0200
@@ -36,7 +36,7 @@
#ifdef
For what it's worth, I don't like this patch. It shouldn't make much
difference on 24/32 bit cards, which is probably most everyone now
anyway, but I think there is a different problem brewing somewhere.
I haven't had time to look into it, but the AGL reading on the HUD no
longer reads
* Curtis L. Olson -- Tuesday 04 October 2005 20:52:
For what it's worth, I don't like this patch.
I find the hole more annoying. Unfortunately, I can't fix what
you think is the real problem. Shall I revert for now?
m.
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Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 20:52:
For what it's worth, I don't like this patch.
I find the hole more annoying. Unfortunately, I can't fix what
you think is the real problem. Shall I revert for now?
I'm not saying the hole isn't annoying,
* Curtis L. Olson -- Tuesday 04 October 2005 22:02:
You've been granted CVS commit access so use your best judgement.
Yes. I don't usually touch such things, because I don't understand much
of this. I did it anyway, because:
- this change was already in cvs since a great while, and only had
Melchior FRANZ wrote:
* Curtis L. Olson -- Tuesday 04 October 2005 22:02:
You've been granted CVS commit access so use your best judgement.
Yes. I don't usually touch such things, because I don't understand much
of this. I did it anyway, because:
- this change was already in cvs
* Curtis L. Olson -- Tuesday 04 October 2005 22:22:
Somewhere since the last release, that got broke and it must get fixed.
If that was fixed you wouldn't be seeing a hole in the carrier deck.
The bug was AFAIK there ever since we have helicopters. The same holes
were on rooftops.
m.
Hello all,
I'm really replying to Curt's posting on the cvs-logs list re the
HUD AGL problem that recently appeared.
This problem only seems to affect the agl ladder on the primary
HUD and the Elevation value displayed on the reduced HUD.
The /position/altitude-agl-ft property is still being
I have been wondering this for quite a while: will it be a good idea to
provide weekly CVS snapshots?
Ampere
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