Hi
I am trying to add a hanger into SanJose but I am not sure what I need to put
in the XML file.
This is what i have at the moment:
?xml version=1.0?
PropertyList
pathhanger2.ac/path
animation
typerange/type
min-m0/min-m
max-m1/max-m
/animation
animation
typerange/type
On Saturday 05 November 2005 07:57, Shelton D'Cruz wrote:
Hi Guys
Just to let you all know I am populating San Jose airport with buildings,
tower etc, I am trying to make it as real as possible (from airport charts)
- using existing objects. I have just added the tower.
When I am complete,
On Friday 04 November 2005 23:40, Christian Mayer wrote:
Durk Talsma schrieb:
To get AI traffic going in the forseeable future, we could use quite
a few low-polygon count aircraft models in various paint schemes. So, I'd
be interested to know if anybody with reasonable 3d modeling skills
On Saturday 05 November 2005 10:09, Shelton D'Cruz wrote:
However, FGFS says:
WARNING: ssgLoadAC: Failed to open
'/usr/share/games/FlightGear/data/Models/Airport/hanger2.ac' for reading
Looks like you haven't added your hangar2.ac model to
the /usr/share/games/FlightGear/data/Models/Airport/
Shelton D'Cruz wrote:
pathhanger2.ac/path
^
's/e/a/g' ?
I assume your AC3D file is called hangAr - right ?
Martin - early in the morning :-)
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Paul Surgeon wrote:
Since it's in the default San Francisco area you can submit it to Erik or
Curt
or you could sumbit it to the FlightGear scenery database.
http://fgfsdb.stockill.org/
Better: And you definitely should sumbit it to the FlightGear scenery
database.: !!! ;-)
Please be so
lol thanks guys
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Paul Surgeon wrote:
Since it's in the default San Francisco area you can submit it to Erik or Curt
or you could sumbit it to the FlightGear scenery database.
http://fgfsdb.stockill.org/
I'm just not sure if Curt will include objects from the FG scenery db into the
default scenery area. Curt
Erik Hofman wrote:
I would like to see all new scenery object contributions to end up in
the scenery database. However, the last time I wanted to sync the base
package and the DB there were more than one objects in the same space
because of automatic object generation.
Ooops, I've simply
FYI: a few days ago I committed an extension to the GUI system that
allows to select buttons via keyboard. This is currently only used
for the ATC communication dialog ('-key), where the first transmission
option can be chosen with the 1 key, the second with the 2 key
etc. (The Alt modifier is
Melchior FRANZ wrote:
FYI: a few days ago I committed an extension to the GUI system that
allows to select buttons via keyboard.
Nice! It would be great to see the ESC key default to dialog exit at
some point in time. It's too often I expect the dialog to close but
instead get a new (exit)
* Erik Hofman -- Saturday 05 November 2005 13:46:
It would be great to see the ESC key default to dialog exit at
some point in time. It's too often I expect the dialog to close but
instead get a new (exit) dialog.
Yes. But I was concerned about the double function: cancel dialog
(harmless)
Melchior FRANZ wrote:
Yes. But I was concerned about the double function: cancel dialog
(harmless) or exit fgfs (theoretically harmless, too, but I'm quick
with pressing RETURN, so it isn't).
Ah, the average MS Windows users mentality.
A former colleague of mine once put a common windows
Melchior FRANZ wrote:
I thought it might be advisable to make Ctrl-q the key for exiting
from fgfs (like it's standard in almost all GUI apps I know), and Esc
the key for canceling/dismissing/closing dialogs.
I definitely support this proposal,
Martin.
--
Unix _IS_ user friendly -
* Erik Hofman -- Saturday 05 November 2005 14:25:
Melchior FRANZ wrote:
Yes. But I was concerned about the double function: cancel dialog
(harmless) or exit fgfs (theoretically harmless, too, but I'm quick
with pressing RETURN, so it isn't).
Ah, the average MS Windows users mentality.
Melchior FRANZ wrote:
I thought it might be advisable to make Ctrl-q the key for exiting
from fgfs (like it's standard in almost all GUI apps I know), and Esc
the key for canceling/dismissing/closing dialogs.
Alt-F4 is the key used for the this on the *vast* majority of programs :-)
On Sat, 05 Nov 2005 16:15:22 +1030, George wrote in message
[EMAIL PROTECTED]:
On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote:
On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message
[EMAIL PROTECTED]:
Mike Kopack wrote:
It's not so much an issue of San Fran being BAD,
I have a little question about a not usual view configuration which
seems not to be covered by any doc, I don't even know if that's possible
at all. If not, I encourage you all in considering the possibility of
such a configuration.
I have a dual head vga, two monitors, I run FG in a 2304x864
Steve,
I have had this problem, and I remember doing two things.
First check to see if you installed the openGL-devel stuff, without it
the program cannot find the headers.
Second, be sure you haven't installed it twice, or that it is not in the
right
directory. I am still confused about the
On Sat, 05 Nov 2005 02:22:55 -0600, you wrote:
Steve, you seem to have the following missing.
- C++ compiler
- X delopment libraries and header files are missing
- OpenGL libraries and header file
Have you compiled something else other than FlightGear?
Not on this installation. Everything has
With either jsbsim or yasim aircraft, when is in the vicinity of the
(North) pole, the AGL (as seen in the HUD) goes into 2*10^7 ranges. You
can either start up with --lat=90 (and any longtitude you please), or, if
you dislike the singularity of --lat=90 at the startup, use --lat=88 and
head
On Sat, 5 Nov 2005 15:40:08 +0100, Arnt wrote in message
[EMAIL PROTECTED]:
On Sat, 05 Nov 2005 16:15:22 +1030, George wrote in message
[EMAIL PROTECTED]:
On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote:
On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message
[EMAIL
On Sat, 05 Nov 2005 11:16:53 -0500, Steve wrote in message
[EMAIL PROTECTED]:
On Sat, 05 Nov 2005 02:22:55 -0600, you wrote:
Steve, you seem to have the following missing.
- C++ compiler
- X delopment libraries and header files are missing
- OpenGL libraries and header file
Have you
On Saturday 05 November 2005 00:26, Innis Cunningham wrote:
Hi Durk
From: Durk Talsmawrites
interested to know if anybody with reasonable 3d modeling skills would be
interested in contributing in this field. Although the traffic system
shouldn't be limited to commercial airliners, this
On Saturday 05 November 2005 01:42, Paul Surgeon wrote:
It's a pity we can't use something like the Project AI aircraft packages.
It's a lot of work modeling dozens of aircraft types and liveries.
I agree. I've been trying to contact the folks at project AI at least five
times to see if we
I am a little confused by the results of various sources.
linux:~ # fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 XT Generic
OpenGL version string: 1.3.5395 (X4.3.0-8.18.6)
The ATI control panel says the same thing.
But this
configure: error: OpenGL header file not found
You may want to check config.log, and see what exactly it's failing
to build the test.
Pigeon.
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Durk Talsma writes
On Saturday 05 November 2005 01:42, Paul Surgeon wrote:
It's a pity we can't use something like the Project AI aircraft
packages.
It's a lot of work modeling dozens of aircraft types and liveries.
I agree. I've been trying to contact the folks at project AI at least
Innis Cunningham wrote:
I would think we are better ploting our own course this may mean we are a
bit light on to start off with but with people helping it would take no
time at all.
Lots of airlines provide timetables in PDF format - fed into pdftotext
and parsed with a bit of perl we
I was scanning through the cvs logs trying to refresh my memory on what
has been changed, added, and fixed since the release of v0.9.8 (last
January). Here's what I came up with, although after staring at cvs
logs for 2 hours I started having minor hallucinations. So I'm posting
this here in
On November 5, 2005 08:46 pm, Curtis L. Olson wrote:
I was scanning through the cvs logs trying to refresh my memory on what
has been changed, added, and fixed since the release of v0.9.8 (last
January). Here's what I came up with, although after staring at cvs
logs for 2 hours I started
I have download the latest CVS data and compiled binaries for FlightGear
and noticed that the fuel consumption for the b1900d continues even with
the engines killed (cutoff).
/engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates
rapidly)
/engines/engine/running[0] is shown as false.
On Sunday 06 November 2005 02:46, Curtis L. Olson wrote:
I was scanning through the cvs logs trying to refresh my memory on what
has been changed, added, and fixed since the release of v0.9.8 (last
January). Here's what I came up with, although after staring at cvs
logs for 2 hours I started
Hi George
George Patterson writes
The C172 doesn't behave properly. (It does not consume fuel unless the
engine is running)
Hmm that would seem normal to me maybe I missed some thing.
George Patterson
Cheers
Innis
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Hi
Where can I find the actual cockpit models? I looked under
FlightGear/data/Aircraft/XXX/Models
but can only find the external plane model not the internal cockpit.
Regards
Shelton.
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On Sun, 2005-11-06 at 14:37 +0800, Innis Cunningham wrote:
Hi George
George Patterson writes
The C172 doesn't behave properly. (It does not consume fuel unless the
engine is running)
Hmm that would seem normal to me maybe I missed some thing.
Oops, that was a typo. I meant the
On Sun, 2005-11-06 at 17:46 +1000, Shelton D'Cruz wrote:
Hi
Where can I find the actual cockpit models? I looked under
FlightGear/data/Aircraft/XXX/Models
but can only find the external plane model not the internal cockpit.
Regards
Shelton.
Shelton,
I believe that you are
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