[Flightgear-devel] Adding a Hanger

2005-11-05 Thread Shelton D'Cruz
Hi I am trying to add a hanger into SanJose but I am not sure what I need to put in the XML file. This is what i have at the moment: ?xml version=1.0? PropertyList pathhanger2.ac/path animation typerange/type min-m0/min-m max-m1/max-m /animation animation typerange/type

Re: [Flightgear-devel] San Jose

2005-11-05 Thread Paul Surgeon
On Saturday 05 November 2005 07:57, Shelton D'Cruz wrote: Hi Guys Just to let you all know I am populating San Jose airport with buildings, tower etc, I am trying to make it as real as possible (from airport charts) - using existing objects. I have just added the tower. When I am complete,

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Durk Talsma
On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various paint schemes. So, I'd be interested to know if anybody with reasonable 3d modeling skills

Re: [Flightgear-devel] Adding a Hanger

2005-11-05 Thread Paul Surgeon
On Saturday 05 November 2005 10:09, Shelton D'Cruz wrote: However, FGFS says: WARNING: ssgLoadAC: Failed to open '/usr/share/games/FlightGear/data/Models/Airport/hanger2.ac' for reading Looks like you haven't added your hangar2.ac model to the /usr/share/games/FlightGear/data/Models/Airport/

Re: [Flightgear-devel] Adding a Hanger

2005-11-05 Thread Martin Spott
Shelton D'Cruz wrote: pathhanger2.ac/path ^ 's/e/a/g' ? I assume your AC3D file is called hangAr - right ? Martin - early in the morning :-) -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] San Jose

2005-11-05 Thread Martin Spott
Paul Surgeon wrote: Since it's in the default San Francisco area you can submit it to Erik or Curt or you could sumbit it to the FlightGear scenery database. http://fgfsdb.stockill.org/ Better: And you definitely should sumbit it to the FlightGear scenery database.: !!! ;-) Please be so

Re: [Flightgear-devel] Adding a Hanger

2005-11-05 Thread Shelton D'Cruz
lol thanks guys ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-05 Thread Erik Hofman
Paul Surgeon wrote: Since it's in the default San Francisco area you can submit it to Erik or Curt or you could sumbit it to the FlightGear scenery database. http://fgfsdb.stockill.org/ I'm just not sure if Curt will include objects from the FG scenery db into the default scenery area. Curt

Re: [Flightgear-devel] Scenery DB

2005-11-05 Thread Martin Spott
Erik Hofman wrote: I would like to see all new scenery object contributions to end up in the scenery database. However, the last time I wanted to sync the base package and the DB there were more than one objects in the same space because of automatic object generation. Ooops, I've simply

[Flightgear-devel] gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Melchior FRANZ
FYI: a few days ago I committed an extension to the GUI system that allows to select buttons via keyboard. This is currently only used for the ATC communication dialog ('-key), where the first transmission option can be chosen with the 1 key, the second with the 2 key etc. (The Alt modifier is

Re: [Flightgear-devel] gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Erik Hofman
Melchior FRANZ wrote: FYI: a few days ago I committed an extension to the GUI system that allows to select buttons via keyboard. Nice! It would be great to see the ESC key default to dialog exit at some point in time. It's too often I expect the dialog to close but instead get a new (exit)

[Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Melchior FRANZ
* Erik Hofman -- Saturday 05 November 2005 13:46: It would be great to see the ESC key default to dialog exit at some point in time. It's too often I expect the dialog to close but instead get a new (exit) dialog. Yes. But I was concerned about the double function: cancel dialog (harmless)

Re: [Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Erik Hofman
Melchior FRANZ wrote: Yes. But I was concerned about the double function: cancel dialog (harmless) or exit fgfs (theoretically harmless, too, but I'm quick with pressing RETURN, so it isn't). Ah, the average MS Windows users mentality. A former colleague of mine once put a common windows

Re: [Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Martin Spott
Melchior FRANZ wrote: I thought it might be advisable to make Ctrl-q the key for exiting from fgfs (like it's standard in almost all GUI apps I know), and Esc the key for canceling/dismissing/closing dialogs. I definitely support this proposal, Martin. -- Unix _IS_ user friendly -

[Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Melchior FRANZ
* Erik Hofman -- Saturday 05 November 2005 14:25: Melchior FRANZ wrote: Yes. But I was concerned about the double function: cancel dialog (harmless) or exit fgfs (theoretically harmless, too, but I'm quick with pressing RETURN, so it isn't). Ah, the average MS Windows users mentality.

RE: [Flightgear-devel] Re: gui dialogs: selecting buttons via keyboard

2005-11-05 Thread Norman Vine
Melchior FRANZ wrote: I thought it might be advisable to make Ctrl-q the key for exiting from fgfs (like it's standard in almost all GUI apps I know), and Esc the key for canceling/dismissing/closing dialogs. Alt-F4 is the key used for the this on the *vast* majority of programs :-)

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-05 Thread Arnt Karlsen
On Sat, 05 Nov 2005 16:15:22 +1030, George wrote in message [EMAIL PROTECTED]: On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote: On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message [EMAIL PROTECTED]: Mike Kopack wrote: It's not so much an issue of San Fran being BAD,

[Flightgear-devel] FOV References, where?

2005-11-05 Thread Roberto Inzerillo
I have a little question about a not usual view configuration which seems not to be covered by any doc, I don't even know if that's possible at all. If not, I encourage you all in considering the possibility of such a configuration. I have a dual head vga, two monitors, I run FG in a 2304x864

[Flightgear-devel] re: Steve's problem with openGL

2005-11-05 Thread rhett3
Steve, I have had this problem, and I remember doing two things. First check to see if you installed the openGL-devel stuff, without it the program cannot find the headers. Second, be sure you haven't installed it twice, or that it is not in the right directory. I am still confused about the

[Flightgear-devel] Compiling FG on Suse

2005-11-05 Thread Steve Knoblock
On Sat, 05 Nov 2005 02:22:55 -0600, you wrote: Steve, you seem to have the following missing. - C++ compiler - X delopment libraries and header files are missing - OpenGL libraries and header file Have you compiled something else other than FlightGear? Not on this installation. Everything has

[Flightgear-devel] [BUG] earth rotational axis poked a hole in the planet?

2005-11-05 Thread Vassilii Khachaturov
With either jsbsim or yasim aircraft, when is in the vicinity of the (North) pole, the AGL (as seen in the HUD) goes into 2*10^7 ranges. You can either start up with --lat=90 (and any longtitude you please), or, if you dislike the singularity of --lat=90 at the startup, use --lat=88 and head

Re: [Flightgear-devel] Re: Buildings ?????

2005-11-05 Thread Arnt Karlsen
On Sat, 5 Nov 2005 15:40:08 +0100, Arnt wrote in message [EMAIL PROTECTED]: On Sat, 05 Nov 2005 16:15:22 +1030, George wrote in message [EMAIL PROTECTED]: On Sat, 2005-11-05 at 05:02 +0100, Arnt Karlsen wrote: On Fri, 04 Nov 2005 14:03:10 -0800, Andy wrote in message [EMAIL

Re: [Flightgear-devel] Compiling FG on Suse

2005-11-05 Thread Arnt Karlsen
On Sat, 05 Nov 2005 11:16:53 -0500, Steve wrote in message [EMAIL PROTECTED]: On Sat, 05 Nov 2005 02:22:55 -0600, you wrote: Steve, you seem to have the following missing. - C++ compiler - X delopment libraries and header files are missing - OpenGL libraries and header file Have you

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Durk Talsma
On Saturday 05 November 2005 00:26, Innis Cunningham wrote: Hi Durk From: Durk Talsmawrites interested to know if anybody with reasonable 3d modeling skills would be interested in contributing in this field. Although the traffic system shouldn't be limited to commercial airliners, this

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Durk Talsma
On Saturday 05 November 2005 01:42, Paul Surgeon wrote: It's a pity we can't use something like the Project AI aircraft packages. It's a lot of work modeling dozens of aircraft types and liveries. I agree. I've been trying to contact the folks at project AI at least five times to see if we

[Flightgear-devel] OpenGL on Suse

2005-11-05 Thread Steve Knoblock
I am a little confused by the results of various sources. linux:~ # fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9600 XT Generic OpenGL version string: 1.3.5395 (X4.3.0-8.18.6) The ATI control panel says the same thing. But this

[Flightgear-devel] Re: OpenGL on Suse

2005-11-05 Thread Pigeon
configure: error: OpenGL header file not found You may want to check config.log, and see what exactly it's failing to build the test. Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Innis Cunningham
Durk Talsma writes On Saturday 05 November 2005 01:42, Paul Surgeon wrote: It's a pity we can't use something like the Project AI aircraft packages. It's a lot of work modeling dozens of aircraft types and liveries. I agree. I've been trying to contact the folks at project AI at least

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Jon Stockill
Innis Cunningham wrote: I would think we are better ploting our own course this may mean we are a bit light on to start off with but with people helping it would take no time at all. Lots of airlines provide timetables in PDF format - fed into pdftotext and parsed with a bit of perl we

[Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-05 Thread Curtis L. Olson
I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January). Here's what I came up with, although after staring at cvs logs for 2 hours I started having minor hallucinations. So I'm posting this here in

Re: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-05 Thread Ampere K. Hardraade
On November 5, 2005 08:46 pm, Curtis L. Olson wrote: I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January).  Here's what I came up with, although after staring at cvs logs for 2 hours I started

[Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread George Patterson
I have download the latest CVS data and compiled binaries for FlightGear and noticed that the fuel consumption for the b1900d continues even with the engines killed (cutoff). /engines/engine/fuel-flow-gph[0] is shown as -0.232562 (fluctuates rapidly) /engines/engine/running[0] is shown as false.

Re: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-05 Thread Durk Talsma
On Sunday 06 November 2005 02:46, Curtis L. Olson wrote: I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January). Here's what I came up with, although after staring at cvs logs for 2 hours I started

RE: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread Innis Cunningham
Hi George George Patterson writes The C172 doesn't behave properly. (It does not consume fuel unless the engine is running) Hmm that would seem normal to me maybe I missed some thing. George Patterson Cheers Innis ___ Flightgear-devel

[Flightgear-devel] Cockpit Models

2005-11-05 Thread Shelton D'Cruz
Hi Where can I find the actual cockpit models? I looked under FlightGear/data/Aircraft/XXX/Models but can only find the external plane model not the internal cockpit. Regards Shelton. ___ Flightgear-devel mailing list

RE: [Flightgear-devel] B1900d: Fuel consumption when engine has stopped.

2005-11-05 Thread George Patterson
On Sun, 2005-11-06 at 14:37 +0800, Innis Cunningham wrote: Hi George George Patterson writes The C172 doesn't behave properly. (It does not consume fuel unless the engine is running) Hmm that would seem normal to me maybe I missed some thing. Oops, that was a typo. I meant the

Re: [Flightgear-devel] Cockpit Models

2005-11-05 Thread George Patterson
On Sun, 2005-11-06 at 17:46 +1000, Shelton D'Cruz wrote: Hi Where can I find the actual cockpit models? I looked under FlightGear/data/Aircraft/XXX/Models but can only find the external plane model not the internal cockpit. Regards Shelton. Shelton, I believe that you are