Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread Erik Hofman
Adam Dershowitz wrote: I just downloaded from CVS and built 0.9.9 and have found a bug. When it comes up the sound is muted. If I click file-sound configuration it brings up the sound dialog box with Mute Sound checked. If I uncheck it I get sound. But then I can't seem to get it to again

Re: [Flightgear-devel] 3d clouds is cause of freeglut issue

2005-11-18 Thread Harald JOHNSEN
Dave Perry wrote: After noting Sid Boyce note concerning freeglut on the users list where ~/.fgfsrc was the issue, I renamed that file and fgfs worked. Then I checked which option in fgrun would cause the freeglut abort. The only problem option I found is --enable-clouds3d Same result from

Re: [Flightgear-devel] OT: Tower Simulator

2005-11-18 Thread George Patterson
On Wed, 2005-11-16 at 15:56 +, Martin Spott wrote: I just ran across this document http://www.adacel.com/prodserv/downloads/MAXSIM.pdf and thought: Isn't it great that FlightGear is so flexible to provide the visuals for such an application without modification ? Cheers,

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-18 Thread AJ MacLeod
On Thursday 17 November 2005 23:29, Ampere K. Hardraade wrote: Other than the one taken during daytime, I think the rest should be kept away from being presented. They are simply too dark. Erm.. it's called atmosphere. FG looks very impressive around dawn and dusk, and some of the rougher

[Flightgear-devel] New Rendering Option?

2005-11-18 Thread Dai Qiang
Hello all, I'm thinking, if it's a good idea to add a new rendering option into FGFS: water shader, which will make the sea and the experience of carrier taking off and landing more realistic. Here's a screenshot of a game using OpenSceneGraph, and the technique is to load GLSL shader in OpenGL.

Re: [Flightgear-devel] New Rendering Option?

2005-11-18 Thread Vassilii Khachaturov
I'm thinking, if it's a good idea to add a new rendering option into FGFS: water shader, which will make the sea and the experience of carrier taking off and landing more realistic. It's certainly a good idea! go ahead. Here's a screenshot of a game using OpenSceneGraph, and the technique

Re: [Flightgear-devel] New Rendering Option?

2005-11-18 Thread Buchanan, Stuart
--- Vassilii Khachaturov [EMAIL PROTECTED] wrote: If you add the feature, you'll probably want to make it conditionally enabled --- similar to the 3d clouds etc --- so that people with lower end hardware could disable it. Definitely. I thought I had fairly up-to-date graphics hardware until

[Flightgear-devel] Aircraft for v0.9.9

2005-11-18 Thread Curtis L. Olson
Aircraft authors (or other interested parties.) Take a look at the latest aircraft download page: http://www.flightgear.org/Downloads/aircraft/ There are quite a few aircraft with no thumbnail.jpg created for the web page. We need a 171x128 pixel image for each aircraft that has a 3d model.

[Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Curtis L. Olson
Hello everyone, FlightGear v0.9.9 is now final. The source code is propagating through to the mirrors. If you have built an 'official' binary version of FlightGear in the past, it would be great if you could build a binary for v0.9.9 as well. I'm going to make an 'official' v0.9.9

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Jon Stockill
Curtis L. Olson wrote: Hello everyone, FlightGear v0.9.9 is now final. The source code is propagating through to the mirrors. If you have built an 'official' binary version of FlightGear in the past, it would be great if you could build a binary for v0.9.9 as well. I'm going to make an

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Arthur Wiebe
Finally! :) Is there an official major changes list? Something to tell users what has really changed since 0.9.8? On 11/18/05, Erik Hofman [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: Hello everyone, FlightGear v0.9.9 is now final. The source code is propagating through to the

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Curtis L. Olson
Arthur Wiebe wrote: Finally! :) Is there an official major changes list? Something to tell users what has really changed since 0.9.8? Yup, I began assembling this list with the first v0.9.9 pre release. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Frederic Bouvier
Selon Jon Stockill : Curtis L. Olson wrote: Hello everyone, FlightGear v0.9.9 is now final. The source code is propagating through to the mirrors. If you have built an 'official' binary version of FlightGear in the past, it would be great if you could build a binary for v0.9.9 as

[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not initialized!

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread James Turner
On 18 Nov 2005, at 20:08, Arthur Wiebe wrote:When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not initialized!

RE: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Vivian Meazza
Arthur Wiebe Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized! When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Arthur Wiebe
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote: Arthur Wiebe Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized! When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Jon Stockill
Vivian Meazza wrote: There should be no need to uncompress either file. Unless zlib support is missing somewhere. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Jon Stockill
Frederic Bouvier wrote: Jon, you need to use fltk with multi-threading support. Thanks. All rebuilt, and it's now working. The package has been updated. (If version numbers are cheap, package revisions are even cheaper ;-) Jon ___ Flightgear-devel

Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread Adam Dershowitz
On Nov 18, 2005, at 12:45 AM, Erik Hofman wrote: Adam Dershowitz wrote: I just downloaded from CVS and built 0.9.9 and have found a bug. When it comes up the sound is muted. If I click file-sound configuration it brings up the sound dialog box with Mute Sound checked. If I uncheck it I

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Adam Dershowitz
On Nov 18, 2005, at 12:08 PM, Arthur Wiebe wrote: When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/ carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not

Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread Arthur Wiebe
Yes, that is correct. But, if I enable sound, the bug still shows up. In other words, if I start with --enable-sound then it starts with sound, as it should, but the dialog box does not allow me to turn it off. --Adam I noticed that too but never thought anything of it. So I can confirm

RE: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Vivian Meazza
Arthur Wiebe On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote: Arthur Wiebe Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized! When running fgfs 0.9.9 I get this output: opening file:

[Flightgear-devel] Mac thread woes.

2005-11-18 Thread James Turner
On 18 Nov 2005, at 22:18, Adam Dershowitz wrote:But then it continues to load and run.  So I think that the error may be a red herring, and not the cause of the abort that you are seeing. The RenderTexture error is a red-herring, for certain, and by instrumenting SGThread I've found at least two

Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread AJ MacLeod
On Friday 18 November 2005 22:16, Arthur Wiebe wrote: Yes, that is correct. But, if I enable sound, the bug still shows up. In other words, if I start with --enable-sound then it starts with sound, as it should, but the dialog box does not allow me to turn it off. I noticed that too but

[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Ima Sudonim
James, Sorry to hear you're having so much trouble. Unfortunately, everything is working for me just fine with latest CVS... opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/ carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
I have the feeling this is actually a problem with the xcode project files. I'm going to build using makefiles and see what happens. It could be that something isn't be compiled correctly. On 11/18/05, Ima Sudonim [EMAIL PROTECTED] wrote: James, Sorry to hear you're having so much trouble.

[Flightgear-devel] 747 patch

2005-11-18 Thread Joacim Persson
The inner gear (right and left) were hanging down and the main gear well was sticking out from the fuselage with gear up. (I decided to hide the well when the gear is up, rather than messing with the .ac-file.) I also somewhat sorted out the numbering of the gears, in case someone in the future

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-18 Thread Ampere K. Hardraade
On November 18, 2005 07:26 am, AJ MacLeod wrote: Erm.. it's called atmosphere.  FG looks very impressive around dawn and dusk, and some of the rougher edges in the scenery are hidden. AJ Sure, FG looks very impressive during dawn and dusk, but the planes are a different matter. They look

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-18 Thread Ampere K. Hardraade
On November 17, 2005 01:03 pm, Melchior FRANZ wrote: I had hoped that this thread would grow and offer a whole set of nice screenshots. :-) m. Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Ampere

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll try to have it fixed by tomorrow afternoon if

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Curtis L. Olson
Arthur Wiebe wrote: I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll try to have it fixed by

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-18 Thread Curtis L. Olson
Ampere K. Hardraade wrote: Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Sounds like a great idea. Are you volunteering to manage it? :-) Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll try to have it fixed by tomorrow

Re: [Flightgear-devel] Re: openAL compilation problem

2005-11-18 Thread bass pumped
On 11/14/05, Geoff Air [EMAIL PROTECTED] wrote: Hi WIN32 developers, I too have had BIG PROBLEMS with compiling OpenAL CVS with MSVC7.1 - maybe this will eventually be cleared up by the OpenAL developer group ... maybe NOT ;=(( Part of the problem, is that for no particular good reason

[Flightgear-devel] Compiling CVS on SuSE 10.0

2005-11-18 Thread Steve Knoblock
I checked out the CVS base lat night and tried to compile with an older tarball source, which failed. I received advice through FG irc that I should check the latest FG source out from CVS. I did that tonight and the configure seemed to go normally, but the make failed: Making all in ATC make[2]: