Hi Melchior,
OK I understand now. Thanks for the help . Sometimes the documentation
is a bit tough to follow . do you know anything about this 'chrome
effect' ? I'm guessing its environment mapping unless I got that
all wrong too
Cheers
Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049
In directory baron:/tmp/cvs-serv14998/Lockheed1049
Log Message:
Directory /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049 added to the
repository
The Constellation looks pretty nice, but has a
Georg Vollnhals wrote:
Hi,
with the newest SimGear CVS I get this compiling error (Cygwin, gcc 3.4.4):
RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes
Bah, conditional compiles don't make life easier.
This should be fixed now.
Erik
Josh Babcock wrote:
No, I was responding based entirely on the e-mails. I did just take a
peek, and it seems like a neat way of making the touchdown squeal if I
am reading it right. What is the dt_stop section about though?
dt_stop is the time in seconds after the sound has stopped, this is
Ampere K. Hardraade wrote:
Speaking of sky and color, I think FlightGear could use more blue in its
ambient light source.
Are you sure this isn't because of the humidity level which colors the
sky more pale.
Erik
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Georg Vollnhals wrote:
An add-on could be a little program outside of FlightGear where you can
place several single objects into a fixed set which can be placed into
the scenery by your new object-edit-code as described above.
Well, FGSD is a tool that eases placement of objects in the
The Constellation looks pretty nice, but has a significant drawback:
The author has forgotten to implement the offset between FDM center and
visual reference point. This means the aircraft rotates around it's
nose which makes it almost impossible to accurately rotate for liftoff.
Furtheron it
Erik Hofman schrieb:
Georg Vollnhals wrote:
Hi,
with the newest SimGear CVS I get this compiling error (Cygwin, gcc
3.4.4):
RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes
Bah, conditional compiles don't make life easier.
This should be fixed now.
Erik
Erik,
How do i determine the tile?
FGSD helps in this task :-)
And is the scenery designer part of FG ?
No, you can download FlightGear Scenery Designer (FGSD):
http://fgsd.sourceforge.net
You first have to build each 3d model with a program like Blender, AC3D,
3DStudio etc...
The Scenery Designer
As has been mentioned, JSBSim has been undergoing major improvements over the
past year
(see the newsletters) centering on added capabilities and improved XML
well-formed-ness.
The majority of those improvements have been completed and tested, both in a
standalone,
scripted mode, and in the
Roberto Inzerillo wrote:
FGSD is very helpfull in modelling the terrain too.
but you should note that there is no way to feed this terrain back
into the 'official' FlightGear Scenery,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Martin Spott wrote:
Roberto Inzerillo wrote:
FGSD is very helpfull in modelling the terrain too.
but you should note that there is no way to feed this terrain back
into the 'official' FlightGear Scenery,
Martin.
Of course not. You are perfectly right. But it's nice to have private
On Wednesday 23 November 2005 05:16, Szabolcs Berecz wrote:
Sounds more interesting :)
I suppose ATC is functional in FlighGear.
The ATC in FlightGear is an area that is currently still under active
development. Feel free to browse through the source code subdirectories that
make up the most
On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote:
Vassilii Khachaturov wrote:
Like in the dawn screenshot where I tried to show that off;
http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg
[snip]
I forget who posted this original 'dark' screen shot, but
Robicd wrote:
Martin Spott wrote:
Roberto Inzerillo wrote:
FGSD is very helpfull in modelling the terrain too.
but you should note that there is no way to feed this terrain back
into the 'official' FlightGear Scenery,
I have real fun with that, my area (which is Palermo - Italy) has
Georg Vollnhals wrote:
Martin Spott schrieb:
Georg Vollnhals wrote:
An add-on could be a little program outside of FlightGear where you
can place several single objects into a fixed set which can be
placed into the scenery by your new object-edit-code as described
above.
Well,
but you should note that there is no way to feed this terrain back
into the 'official' FlightGear Scenery,
[snip]
I'm pretty sure we will have tools in the near future to merge certain
landcover enhancements into the main scenery. We may have tools to
merge elevation data into the
Vassilii Khachaturov wrote:
Is Jon's database only for actual objects and their location on the
virtual Earth, i.e., are these terrain changes impossible to submit to
his DB?
Our database is for scenery objects only. This is, why I prefer to call
it the FlightGear Scenery _Objects_ Database.
James Turner writes:
On 23 Nov 2005, at 00:23, James Turner wrote:
Disregard this, using the current X-Plane data everything works. It's
my fault for not reading the instructions. Will test some more (and,
err, get some sleep) and post a link to a .dmg once I verify what
happens on
Adam Dershowitz wrote:
2) If I start with --enable-clouds3d then I just don't get any of
the low level clouds to show up at all. In other words, without that
feature, I get clouds at 5,000 feet, but with that flag I don't get
any, but I don't see any errors either. [...]
Could you
I'm attempting to compile FlightGear 0.9.9 on Linspire 5.0. Compiling
simgear 0.9.9 went fine, but FlightGear fails with the following error:
/
g++ -DPKGLIBDIR=\/usr/share/games/FlightGear\ -g -O2 -D_REENTRANT
-L/usr/X11R6/lib -L/usr/lib -o metar metar_main.o -lsgenvironment
-lsgio
Brian,
What compiler are you using. This looks a bit strange. Most often,
ifyou link against a library, it only pulls in the required routines
from that library and ignores everything else. But in this case it
almost looks like your linker is requiring all symbols in the
Curtis L. Olson [EMAIL PROTECTED] writes:
What compiler are you using. This looks a bit strange. Most often,
ifyou link against a library, it only pulls in the required routines
from that library and ignores everything else. But in this case it
almost looks like your linker is requiring
Brian Thomson wrote:
I'm attempting to compile FlightGear 0.9.9 on Linspire 5.0.
Compiling simgear 0.9.9 went fine
/usr/lib/libsgenvironment.so: undefined reference to
Heh, methinks you're doing a bit more than compiling there. As a
hint for the future: when you hack at your software and
Alex Romosan wrote:
Curtis L. Olson [EMAIL PROTECTED] writes:
What compiler are you using. This looks a bit strange. Most often,
ifyou link against a library, it only pulls in the required routines
from that library and ignores everything else. But in this case it
almost looks like
On 23 Nov 2005, at 20:44, David Luff wrote:Disregard this, using the current X-Plane data everything works. It's my fault for not reading the instructions. Will test some more (and, err, get some sleep) and post a link to a .dmg once I verify what happens on Panther. Thanks, I'm looking
On Nov 22, 2005, at 11:31 PM, Vassilii Khachaturov wrote:
1) If I fly out of an airport that is located out of the included
sample scenery, then at the command line I get: Failed to open
file repeated twice. I am using 0.9.8 scenery in that case, because
that is all that is available. But
Thanks for the quick, helpful replies all. I'll add the additional
libraries explicitly for the linker and see how it turns out.
As far as my compiler, I'm using G++ 3.3.
Heh, methinks you're doing a bit more than compiling there. As a
hint for the future: when you hack at your software
On Nov 23, 2005, at 12:14 PM, Martin Spott wrote:
Adam Dershowitz wrote:
2) If I start with --enable-clouds3d then I just don't get any of
the low level clouds to show up at all. In other words, without that
feature, I get clouds at 5,000 feet, but with that flag I don't get
any, but I
Brian Thomason wrote:
Perhaps I wasn't clear enough. I should have stated that I am
attemtping to build 0.9.9 using the debian source package framework
for 0.9.8, where the .a files are converted to shared object files.
Apologies for my joking at your expense, I didn't notice your email
Hello,
I have been trying to decode the Latitude, Longitude and Altitude provided by
the NET-FDM (native_fdm.cxx).
I have been able to read all of the fields provided by the output from
flightgear, but I cannot understand what value is being passed for the three
fields I mentioned above.
* Danie Heath -- Tuesday 22 November 2005 10:09:
I am the owner of Aircraft.co.za, and I'm willing to do a
complete review of FlightGear on my site ...
If you have any specific features/aircraft/sceneries I should
focus on, please tell me so I can include it in the review
I don't speak
Andy Ross wrote:
Brian Thomason wrote:
Perhaps I wasn't clear enough. I should have stated that I am
attemtping to build 0.9.9 using the debian source package framework
for 0.9.8, where the .a files are converted to shared object files.
Apologies for my joking at your expense, I
The Constellation looks pretty nice, but has a significant drawback:
The author has forgotten to implement the offset between FDM center and
visual reference point. This means the aircraft rotates around it's
nose which makes it almost impossible to accurately rotate for liftoff.
Furtheron it
On Tue, 22 Nov 2005, Ampere K. Hardraade wrote:
On November 22, 2005 10:51 am, Joacim Persson wrote:
How about simply taking photos from various angles,
...
I don't see how that's going to work unless one has a fisheye lense and is
able to take pictures with exactly 180 degrees view.
?
Syd, I presume this is your work. Would you mind adding this offset ?
Thanks,
Martin.
I *think* I know who did this model. I'll notify/ask him abou tit. Thanks for
noticing the
VRP aspect.
Jon
Hi guys no that one isn't mine.
As they say: The issue is being worked.
On November 23, 2005 04:39 am, Erik Hofman wrote:
Ampere K. Hardraade wrote:
Speaking of sky and color, I think FlightGear could use more blue in its
ambient light source.
Are you sure this isn't because of the humidity level which colors the
sky more pale.
Erik
I was referring to the
Well I got flight gear (version 0.9.8) to compile thanks
to the posting by Erik Hofman.
http://mail.flightgear.org/pipermail/simgear-cvslogs/2005-January/001011.html
I am using Visual Studio dotnet (7.1) on Win2K. The only reason I
have had any success building this environment is due to the
A nice shot of a carrier landing:
http://www.airliners.net/open.file/961401/M/
Jon
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2f585eeea02e2c79d7b1d8c4963bae2d
On November 22, 2005 01:06 pm, Erik Hofman wrote:
Hi,
I might have solved the nasty RenderTexture bug for ATI cards in CVS.
Anyone cares to test it?
Erik
First of all, thanks for looking into this. I have just tried your patch (I
assume it was commited to the CVS). Unfortunately, it
On Wed, 23 Nov 2005 18:25:31 +0100, Durk wrote in message
[EMAIL PROTECTED]:
On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote:
Vassilii Khachaturov wrote:
Like in the dawn screenshot where I tried to show that off;
On Donnerstag 24 November 2005 04:44, Ampere K. Hardraade wrote:
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 145 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 30
Current serial number in
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