[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 100

2005-11-23 Thread syd
Hi Melchior, OK I understand now. Thanks for the help . Sometimes the documentation is a bit tough to follow . do you know anything about this 'chrome effect' ? I'm guessing its environment mapping unless I got that all wrong too Cheers

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Lockheed1049 - New

2005-11-23 Thread Martin Spott
Curtis L. Olson wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049 In directory baron:/tmp/cvs-serv14998/Lockheed1049 Log Message: Directory /var/cvs/FlightGear-0.9/data/Aircraft/Lockheed1049 added to the repository The Constellation looks pretty nice, but has a

Re: [Flightgear-devel] SimGear CVS error SG_LOG Cygwin

2005-11-23 Thread Erik Hofman
Georg Vollnhals wrote: Hi, with the newest SimGear CVS I get this compiling error (Cygwin, gcc 3.4.4): RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes Bah, conditional compiles don't make life easier. This should be fixed now. Erik

Re: Wheel skid sounds - Was: [Flightgear-devel] Re: Release of v0.9.9 source code

2005-11-23 Thread Erik Hofman
Josh Babcock wrote: No, I was responding based entirely on the e-mails. I did just take a peek, and it seems like a neat way of making the touchdown squeal if I am reading it right. What is the dt_stop section about though? dt_stop is the time in seconds after the sound has stopped, this is

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Erik Hofman
Ampere K. Hardraade wrote: Speaking of sky and color, I think FlightGear could use more blue in its ambient light source. Are you sure this isn't because of the humidity level which colors the sky more pale. Erik ___ Flightgear-devel mailing list

Re: [Flightgear-devel] thesis?

2005-11-23 Thread Martin Spott
Georg Vollnhals wrote: An add-on could be a little program outside of FlightGear where you can place several single objects into a fixed set which can be placed into the scenery by your new object-edit-code as described above. Well, FGSD is a tool that eases placement of objects in the

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/Lockheed1049 - New

2005-11-23 Thread Jon Berndt
The Constellation looks pretty nice, but has a significant drawback: The author has forgotten to implement the offset between FDM center and visual reference point. This means the aircraft rotates around it's nose which makes it almost impossible to accurately rotate for liftoff. Furtheron it

Re: [Flightgear-devel] SimGear CVS error SG_LOG Cygwin

2005-11-23 Thread Georg Vollnhals
Erik Hofman schrieb: Georg Vollnhals wrote: Hi, with the newest SimGear CVS I get this compiling error (Cygwin, gcc 3.4.4): RenderTexture.cpp:1595:44: macro SG_LOG passed 4 arguments, but takes Bah, conditional compiles don't make life easier. This should be fixed now. Erik Erik,

[Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Roberto Inzerillo
How do i determine the tile? FGSD helps in this task :-) And is the scenery designer part of FG ? No, you can download FlightGear Scenery Designer (FGSD): http://fgsd.sourceforge.net You first have to build each 3d model with a program like Blender, AC3D, 3DStudio etc... The Scenery Designer

[Flightgear-devel] WARNING: FlightGear / JSBSim changes

2005-11-23 Thread Jon Berndt
As has been mentioned, JSBSim has been undergoing major improvements over the past year (see the newsletters) centering on added capabilities and improved XML well-formed-ness. The majority of those improvements have been completed and tested, both in a standalone, scripted mode, and in the

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Martin Spott
Roberto Inzerillo wrote: FGSD is very helpfull in modelling the terrain too. but you should note that there is no way to feed this terrain back into the 'official' FlightGear Scenery, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Robicd
Martin Spott wrote: Roberto Inzerillo wrote: FGSD is very helpfull in modelling the terrain too. but you should note that there is no way to feed this terrain back into the 'official' FlightGear Scenery, Martin. Of course not. You are perfectly right. But it's nice to have private

Re: [Flightgear-devel] thesis?

2005-11-23 Thread Durk Talsma
On Wednesday 23 November 2005 05:16, Szabolcs Berecz wrote: Sounds more interesting :) I suppose ATC is functional in FlighGear. The ATC in FlightGear is an area that is currently still under active development. Feel free to browse through the source code subdirectories that make up the most

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Durk Talsma
On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote: Vassilii Khachaturov wrote: Like in the dawn screenshot where I tried to show that off; http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg [snip] I forget who posted this original 'dark' screen shot, but

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Martin Spott
Robicd wrote: Martin Spott wrote: Roberto Inzerillo wrote: FGSD is very helpfull in modelling the terrain too. but you should note that there is no way to feed this terrain back into the 'official' FlightGear Scenery, I have real fun with that, my area (which is Palermo - Italy) has

Re: [Flightgear-devel] thesis?

2005-11-23 Thread Harald JOHNSEN
Georg Vollnhals wrote: Martin Spott schrieb: Georg Vollnhals wrote: An add-on could be a little program outside of FlightGear where you can place several single objects into a fixed set which can be placed into the scenery by your new object-edit-code as described above. Well,

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Vassilii Khachaturov
but you should note that there is no way to feed this terrain back into the 'official' FlightGear Scenery, [snip] I'm pretty sure we will have tools in the near future to merge certain landcover enhancements into the main scenery. We may have tools to merge elevation data into the

Re: [Flightgear-devel] [Re] Buildings?????

2005-11-23 Thread Martin Spott
Vassilii Khachaturov wrote: Is Jon's database only for actual objects and their location on the virtual Earth, i.e., are these terrain changes impossible to submit to his DB? Our database is for scenery objects only. This is, why I prefer to call it the FlightGear Scenery _Objects_ Database.

Re: [Flightgear-devel] Request to the Mac folk

2005-11-23 Thread David Luff
James Turner writes: On 23 Nov 2005, at 00:23, James Turner wrote: Disregard this, using the current X-Plane data everything works. It's my fault for not reading the instructions. Will test some more (and, err, get some sleep) and post a link to a .dmg once I verify what happens on

Re: [Flightgear-devel] Two issues/question

2005-11-23 Thread Martin Spott
Adam Dershowitz wrote: 2) If I start with --enable-clouds3d then I just don't get any of the low level clouds to show up at all. In other words, without that feature, I get clouds at 5,000 feet, but with that flag I don't get any, but I don't see any errors either. [...] Could you

[Flightgear-devel] 0.9.9 compile problem

2005-11-23 Thread Brian Thomason
I'm attempting to compile FlightGear 0.9.9 on Linspire 5.0. Compiling simgear 0.9.9 went fine, but FlightGear fails with the following error: / g++ -DPKGLIBDIR=\/usr/share/games/FlightGear\ -g -O2 -D_REENTRANT -L/usr/X11R6/lib -L/usr/lib -o metar metar_main.o -lsgenvironment -lsgio

Re: [Flightgear-devel] 0.9.9 compile problem

2005-11-23 Thread Curtis L. Olson
Brian, What compiler are you using. This looks a bit strange. Most often, ifyou link against a library, it only pulls in the required routines from that library and ignores everything else. But in this case it almost looks like your linker is requiring all symbols in the

[Flightgear-devel] Re: 0.9.9 compile problem

2005-11-23 Thread Alex Romosan
Curtis L. Olson [EMAIL PROTECTED] writes: What compiler are you using. This looks a bit strange. Most often, ifyou link against a library, it only pulls in the required routines from that library and ignores everything else. But in this case it almost looks like your linker is requiring

Re: [Flightgear-devel] 0.9.9 compile problem

2005-11-23 Thread Andy Ross
Brian Thomson wrote: I'm attempting to compile FlightGear 0.9.9 on Linspire 5.0. Compiling simgear 0.9.9 went fine /usr/lib/libsgenvironment.so: undefined reference to Heh, methinks you're doing a bit more than compiling there. As a hint for the future: when you hack at your software and

Re: [Flightgear-devel] Re: 0.9.9 compile problem

2005-11-23 Thread Curtis L. Olson
Alex Romosan wrote: Curtis L. Olson [EMAIL PROTECTED] writes: What compiler are you using. This looks a bit strange. Most often, ifyou link against a library, it only pulls in the required routines from that library and ignores everything else. But in this case it almost looks like

Re: [Flightgear-devel] Request to the Mac folk

2005-11-23 Thread James Turner
On 23 Nov 2005, at 20:44, David Luff wrote:Disregard this, using the current X-Plane data everything works. It's   my fault for not reading the instructions. Will test some more (and,   err, get some sleep) and post a link to a .dmg once I verify what   happens on Panther. Thanks, I'm looking

Re: [Flightgear-devel] Two issues/question

2005-11-23 Thread Adam Dershowitz
On Nov 22, 2005, at 11:31 PM, Vassilii Khachaturov wrote: 1) If I fly out of an airport that is located out of the included sample scenery, then at the command line I get: Failed to open file repeated twice. I am using 0.9.8 scenery in that case, because that is all that is available. But

Re: [Flightgear-devel] 0.9.9 compile problem

2005-11-23 Thread Brian Thomason
Thanks for the quick, helpful replies all. I'll add the additional libraries explicitly for the linker and see how it turns out. As far as my compiler, I'm using G++ 3.3. Heh, methinks you're doing a bit more than compiling there. As a hint for the future: when you hack at your software

Re: [Flightgear-devel] Two issues/question

2005-11-23 Thread Adam Dershowitz
On Nov 23, 2005, at 12:14 PM, Martin Spott wrote: Adam Dershowitz wrote: 2) If I start with --enable-clouds3d then I just don't get any of the low level clouds to show up at all. In other words, without that feature, I get clouds at 5,000 feet, but with that flag I don't get any, but I

Re: [Flightgear-devel] 0.9.9 compile problem

2005-11-23 Thread Andy Ross
Brian Thomason wrote: Perhaps I wasn't clear enough. I should have stated that I am attemtping to build 0.9.9 using the debian source package framework for 0.9.8, where the .a files are converted to shared object files. Apologies for my joking at your expense, I didn't notice your email

[Flightgear-devel] FlightGear FDM

2005-11-23 Thread pmaclean
Hello, I have been trying to decode the Latitude, Longitude and Altitude provided by the NET-FDM (native_fdm.cxx). I have been able to read all of the fields provided by the output from flightgear, but I cannot understand what value is being passed for the three fields I mentioned above.

[Flightgear-devel] Re: publicity

2005-11-23 Thread Melchior FRANZ
* Danie Heath -- Tuesday 22 November 2005 10:09: I am the owner of Aircraft.co.za, and I'm willing to do a complete review of FlightGear on my site ... If you have any specific features/aircraft/sceneries I should focus on, please tell me so I can include it in the review I don't speak

Re: [Flightgear-devel] 0.9.9 compile problem

2005-11-23 Thread Brian Thomason
Andy Ross wrote: Brian Thomason wrote: Perhaps I wasn't clear enough. I should have stated that I am attemtping to build 0.9.9 using the debian source package framework for 0.9.8, where the .a files are converted to shared object files. Apologies for my joking at your expense, I

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 101

2005-11-23 Thread syd
The Constellation looks pretty nice, but has a significant drawback: The author has forgotten to implement the offset between FDM center and visual reference point. This means the aircraft rotates around it's nose which makes it almost impossible to accurately rotate for liftoff. Furtheron it

Re: [Flightgear-devel] 3D modelers

2005-11-23 Thread Joacim Persson
On Tue, 22 Nov 2005, Ampere K. Hardraade wrote: On November 22, 2005 10:51 am, Joacim Persson wrote: How about simply taking photos from various angles, ... I don't see how that's going to work unless one has a fisheye lense and is able to take pictures with exactly 180 degrees view. ?

RE: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 31, Issue 101

2005-11-23 Thread Jon Berndt
Syd, I presume this is your work. Would you mind adding this offset ? Thanks, Martin. I *think* I know who did this model. I'll notify/ask him abou tit. Thanks for noticing the VRP aspect. Jon Hi guys no that one isn't mine. As they say: The issue is being worked.

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Ampere K. Hardraade
On November 23, 2005 04:39 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Speaking of sky and color, I think FlightGear could use more blue in its ambient light source. Are you sure this isn't because of the humidity level which colors the sky more pale. Erik I was referring to the

[Flightgear-devel] FlightGear FDM

2005-11-23 Thread pmaclean
Well I got flight gear (version 0.9.8) to compile thanks to the posting by Erik Hofman. http://mail.flightgear.org/pipermail/simgear-cvslogs/2005-January/001011.html I am using Visual Studio dotnet (7.1) on Win2K. The only reason I have had any success building this environment is due to the

[Flightgear-devel] Speaking of carriers ...

2005-11-23 Thread Jon Berndt
A nice shot of a carrier landing: http://www.airliners.net/open.file/961401/M/ Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] RenderTexture bug

2005-11-23 Thread Ampere K. Hardraade
On November 22, 2005 01:06 pm, Erik Hofman wrote: Hi, I might have solved the nasty RenderTexture bug for ATI cards in CVS. Anyone cares to test it? Erik First of all, thanks for looking into this. I have just tried your patch (I assume it was commited to the CVS). Unfortunately, it

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Arnt Karlsen
On Wed, 23 Nov 2005 18:25:31 +0100, Durk wrote in message [EMAIL PROTECTED]: On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote: Vassilii Khachaturov wrote: Like in the dawn screenshot where I tried to show that off;

Re: [Flightgear-devel] RenderTexture bug

2005-11-23 Thread Mathias Fröhlich
On Donnerstag 24 November 2005 04:44, Ampere K. Hardraade wrote: X Error of failed request: GLXUnsupportedPrivateRequest Major opcode of failed request: 145 (GLX) Minor opcode of failed request: 16 (X_GLXVendorPrivate) Serial number of failed request: 30 Current serial number in