Re: [Flightgear-devel] RenderTexture bug

2005-12-01 Thread Frederic Bouvier
Mathias Fröhlich wrote : On Sonntag 27 November 2005 13:14, Frederic Bouvier wrote: Why not installing an X11 error handler to trap this instead of letting the default handler simply exiting ? Well, ist this possible? I was very excited about that idea, but found in the documentation

Re: [Flightgear-devel] Win32 binary (Was: KLN89 GPS added )

2005-12-01 Thread Frederic Bouvier
There is a Win32 binary that include the KLN89 here : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20051130.zip As always, it needs a matching base package ( same date ) that you can get via CVS. -Fred ___ Flightgear-devel mailing

Re: [Flightgear-devel] Re: NASAL Scripted Pushback

2005-12-01 Thread Erik Hofman
Carsten Hoefer wrote: BTW: How do I play sounds by Nasal scripts? The same way one would do animations using Nasal; Adjust properties in Nasal (they may be private properties in your own subtree of the property list, say /tmp/aircraft) and let the sound configuration file act on those

Re: [Flightgear-devel] Plugins, Was: KLN89 GPS added

2005-12-01 Thread Erik Hofman
Joacim Persson wrote: On Thu, 1 Dec 2005, David Luff wrote: I have no experience of plugin architectures, and don't feel competent to attempt it at the moment. First of all: there's obviously no panic. (If there were fifty-seven hard-linked GPS models, AP's etc it would be a problem, ;)

Re: [Flightgear-devel] Autopilot

2005-12-01 Thread Steve Hosgood
On Wed, 2005-11-30 at 16:55, Jon Stockill wrote: Steve Hosgood wrote: 3) It was broken in 0.9.8 but is fixed now. I *think* I may have tried it in 0.9.9 with the same results. Not sure. Can't check right now. It'll still be the same. The C172 doesn't use the generic autopilot code - it

[Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Steve Hosgood
On Wed, 2005-11-30 at 20:25, Steve Knoblock wrote: It'll still be the same. The C172 doesn't use the generic autopilot code - it has a KAP140 autopilot model - which is controlled by clicking the buttons on the device in the cockpit. This confusion will raise its head every time a person

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Buchanan, Stuart
--- Steve Hosgood wrote: snip I propose then that every single instrument on the cockpit has the ability to be double-clicked, and if so then a separate draggable window appears containing a magnified view of that same instrument. Hi Steve, Personally I think this is a fine idea, and

RE: [Flightgear-devel] Possible new thinking for 2D/3D cockpitinstruments

2005-12-01 Thread Norman Vine
Steve Hosgood writes: Makes me wonder whether there's an excuse for some new thinking on the subject of UI design, regardless of whether a cockpit is 3D or 2D. Here's what I propose - please be kind with your comments, I'm not trying to dictate terms or tread on anyone's toes: Flightgear

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Vassilii Khachaturov
Flightgear (and any other flight sim) is trying to reproduce the experience of flying, both in terms of the flight dynamics and (to a limited extent) the whole experience. As such, many of the instruments in the virtual cockpit can be configured with mouse-clicks on the instruments

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Joacim Persson
I just struck me that it's already possible to get a better look at the instruments, both 2D and 3D, in a very simple way: I think all OS's and windowmanagers have a magnifier tool. It can't magnify beyond the screen resolution of course (640x480 would still be 640x480), but it solves the problem

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Josh Babcock
Steve Hosgood wrote: Makes me wonder whether there's an excuse for some new thinking on the subject of UI design, regardless of whether a cockpit is 3D or 2D. Here's what I propose - please be kind with your comments, I'm not trying to dictate terms or tread on anyone's toes: I propose

[Flightgear-devel] OpenGL and new video card

2005-12-01 Thread Jon Berndt
I've installed a new video card (eVGA 6800, 128mb) in my Windows 2K box. Unfortunately, now OpenGL apps give an application error - they don't even start up. I'm trying to get some answers out of the card and driver manufacturer, but if anyone here has any suggestions, I'd appreciate hearing

Re: [Flightgear-devel] Autopilot

2005-12-01 Thread AJ MacLeod
On Thursday 01 December 2005 09:48, Steve Hosgood wrote: I knew there was an autopilot on the cockpit display, but on my monitor at home (1024x768) it was a bit difficult to read. This is a problem for many instruments in many a/c - on higher resolution screens too. The solution is to make

RE: [Flightgear-devel] Possible new thinking for 2D/3D cockpitinstruments

2005-12-01 Thread Steve Hosgood
On Thu, 2005-12-01 at 11:52, Norman Vine wrote: I agree that it would be nice to have all instruments etc have interactive interfaces ala a mouse click, if that is at all realistic, but this does not necessarily mean that the dialog boxes should go. [Flightgear has] a much broader vision

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Steve Hosgood
On Thu, 2005-12-01 at 11:56, Buchanan, Stuart wrote: I propose then that every single instrument on the cockpit has the ability to be double-clicked, and if so then a separate draggable window appears containing a magnified view of that same instrument. Personally I think this is a fine

[Flightgear-devel] OpenGL and new video card

2005-12-01 Thread Jon Berndt
I've installed a new video card (eVGA 6800, 128mb) in my Windows 2K box. Unfortunately, now OpenGL apps give an application error - they don't even start up. I'm trying to get some answers out of the card and driver manufacturer, but if anyone here has any suggestions, I'd appreciate hearing

[Flightgear-devel] OpenGL and new video drivers

2005-12-01 Thread Jon S Berndt
I just installed a new video card (eVGA GeForce 6800) on my Windows 2000 box and after installing the drivers I find that OpenGL applications crash. I've uninstalled (in safe mode) and reinstalled (in safe mode) earlier versions of the drivers, but no luck, so far. I am trying to find the

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Steve Hosgood
On Thu, 2005-12-01 at 14:15, Josh Babcock wrote: Just as a note, this functionality already exists. You can use the mouse to look around and zoom in. Zoom in, click, zoom out. I do it all the time. That's a very good trick (just tried it). Never thought of that one, and yes, I can even read

Re: [Flightgear-devel] OpenGL and new video card

2005-12-01 Thread Curtis L. Olson
Jon Berndt wrote: I've installed a new video card (eVGA 6800, 128mb) in my Windows 2K box. Unfortunately, now OpenGL apps give an application error - they don't even start up. I'm trying to get some answers out of the card and driver manufacturer, but if anyone here has any suggestions, I'd

RE: [Flightgear-devel] OpenGL and new video card

2005-12-01 Thread Norman Vine
Jon Berndt writes: I've installed a new video card (eVGA 6800, 128mb) in my Windows 2K box. Unfortunately, now OpenGL apps give an application error - they don't even start up. I'm trying to get some answers out of the card and driver manufacturer, but if anyone here has any

RE: [Flightgear-devel] OpenGL and new video drivers

2005-12-01 Thread Richard Bytheway
Use the latest drivers from the chipset manufacturer's website (nVidia or ATI). The card manufacturers have been known to optimise the drievrs that they ship on the CD. Richard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon S Berndt Sent: 01

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Vassilii Khachaturov
windowmanagers have a magnifier tool. It can't magnify beyond the screen resolution of course (640x480 would still be 640x480), but it solves the problem with blurred tiny characters on small weathered monitors, like is it not the same effect as if the characters are rendered w/o antialiasing?

RE: [Flightgear-devel] Possible new thinking for 2D/3Dcockpitinstruments

2005-12-01 Thread Norman Vine
Steve Hosgood writes: Agreed, but if we've got a better scheme, why keep the dialog boxes? Every disjoint aspect to the GUI is just another thing waiting to go wrong, as with the Cessna autopilot where the dialog box is invisibly disconnected from the real autopilot. Steve Apparently I

Re: [Flightgear-devel] Possible new thinking for 2D/3Dcockpitinstruments

2005-12-01 Thread Curtis L. Olson
Norman Vine wrote: Steve Hosgood writes: Agreed, but if we've got a better scheme, why keep the dialog boxes? Every disjoint aspect to the GUI is just another thing waiting to go wrong, as with the Cessna autopilot where the dialog box is invisibly disconnected from the real autopilot.

Re: [Flightgear-devel] Re: [BUG] [PATCH] (announcement) throwing stale exceptions and missing copy ctor/assignment

2005-12-01 Thread Vassilii Khachaturov
So I'm unsure if it is a good idea to include those patches. They are harmless, but according to what Melchior has pointed out, some of the code (what I added to the exceptions classes) is redundant (basically, what is written there is auto-generated by the compiler unless it has problems).

Re: [Flightgear-devel] Plugins, Was: KLN89 GPS added

2005-12-01 Thread Paul Surgeon
On Thursday 01 December 2005 11:12, Erik Hofman wrote: Joacim Persson wrote: On Thu, 1 Dec 2005, David Luff wrote: I have no experience of plugin architectures, and don't feel competent to attempt it at the moment. First of all: there's obviously no panic. (If there were fifty-seven

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Curtis L. Olson
Ralf Gerlich wrote: Heh, I'd like to see you looking at the Autopilot _and_ out of the window in a real plane. ;-) As was mentioned, the nearest you could come to the flow in the cockpit IRL - not looking at the instrument and still changing its setting - is probably using the keyboard...at

[Flightgear-devel] Re: GPS/Autopilot

2005-12-01 Thread Steve Knoblock
On Wed, 30 Nov 2005 21:27:15 -0600, you wrote: aircraft (like GPS in MSFS). Given that the wiring can be potentially different with each aircraft, the autopilot code may need customizing each time it is placed on a panel. Ideally the instruments will be as multi-usable as possible, and

[Flightgear-devel] YASim twist/incidence fix

2005-12-01 Thread Andy Ross
I've been short of time recently, but Curt is keen on getting the twist/incidence fix into YASim in time for the next release. So I've committed it more or less blind. :) A quick grep through the source code gives a list of affected aircraft configurations that I've attached below. The fix is

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread John Wojnaroski
Curtis L. Olson wrote: Ralf Gerlich wrote: Heh, I'd like to see you looking at the Autopilot _and_ out of the window in a real plane. ;-) As was mentioned, the nearest you could come to the flow in the cockpit IRL - not looking at the instrument and still changing its setting - is

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread Curtis L. Olson
John Wojnaroski wrote: One of the knocks from the May show ( which is totally my fault) was the cheezy joystick. So here we were with a full scale 747 glass cockpit with a large screen plasma OTW display running top of the line flight dynamics (JSBSim), world class scenery (FlightGear), high

[Flightgear-devel] Segfaults with recent and latest CVS

2005-12-01 Thread Jim Wilson
From: AJ MacLeod Last night (using completely up-to-date CVS) I noticed that fgfs segfaults reliably if one relocates the a/c to KOAK using the position a/c on ground menu. After a bit more investigation, it appears that this is caused by a nan in the yasim turbulence stuff,

Re: [Flightgear-devel] YASim twist/incidence fix

2005-12-01 Thread Lee Elliott
On Thursday 01 Dec 2005 21:08, Andy Ross wrote: I've been short of time recently, but Curt is keen on getting the twist/incidence fix into YASim in time for the next release. So I've committed it more or less blind. :) A quick grep through the source code gives a list of affected aircraft

[Flightgear-devel] [PATCH] Include Saitek X36 with X45 joystick xml file

2005-12-01 Thread [EMAIL PROTECTED]
From what I'm seeing, the Saitek X45 is almost identical to the Saitek X36 joystick. I own both of them and the only differences I'm seeing (from just looking at them) is the X45 has a candy blue decals along with more fancy red lights. All in all, they look and almost perform identical. This

Re: [Flightgear-devel] YASim twist/incidence fix

2005-12-01 Thread Joacim Persson
On Thu, 1 Dec 2005, Andy Ross wrote: AN-225/AN-225-yasim.xml The patched Yasim spitted it out again. No twist set in that file, only incidence (4° positive).___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Possible new thinking for 2D/3D cockpit instruments

2005-12-01 Thread John Wojnaroski
Curtis L. Olson wrote: John Wojnaroski wrote: One of the knocks from the May show ( which is totally my fault) was the cheezy joystick. So here we were with a full scale 747 glass cockpit with a large screen plasma OTW display running top of the line flight dynamics (JSBSim), world class

Re: [Flightgear-devel] RenderTexture bug

2005-12-01 Thread Ampere K. Hardraade
On November 30, 2005 08:22 pm, Curtis L. Olson wrote: Perhaps explain to them what our code is attempting to do, and then ask if they know of a GLX supported way to do it. I would do that if I can. However, I am not a programmer, and nothing in RenderTexture.cpp makes any sense to me. :( What

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Melchior FRANZ
* Melchior Franz -- Friday 02 December 2005 01:10: Modified Files: tiny_xdr.cxx Log Message: returning addresses of auto vars is *dangerous* [...] But ... we weren't really returning the address of an auto var. Making dummy static fixes the problem, but the reason must be another one.

Re: [Flightgear-devel] OpenGL and new video drivers

2005-12-01 Thread bass pumped
On 12/1/05, Richard Bytheway [EMAIL PROTECTED] wrote: Use the latest drivers from the chipset manufacturer's website (nVidia or ATI). The card manufacturers have been known to optimise the drievrs that they ship on the CD. Richard -Original Message- From: [EMAIL PROTECTED]

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 02 December 2005 01:43: But ... we weren't really returning the address of an auto var. Is it a gcc 4.0.2 (SuSE 10.0) compiler bug? tiny_xdr.cxx contains this function; float XDR_decode_float ( const xdr_data_t f_Val ) { float* tmp; xdr_data_t

Re: [Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Curtis L. Olson
Melchior FRANZ wrote: * Melchior FRANZ -- Friday 02 December 2005 01:43: But ... we weren't really returning the address of an auto var. Is it a gcc 4.0.2 (SuSE 10.0) compiler bug? tiny_xdr.cxx contains this function; float XDR_decode_float ( const xdr_data_t f_Val ) {

Re: [Flightgear-devel] [PATCH] Include Saitek X36 with X45 joystick xml file

2005-12-01 Thread [EMAIL PROTECTED]
Take this back.. I'm playing with the X45 now and things are completely different. Might be best to have a seperate X36.xml file. On Thu, 2005-12-01 at 14:42 -0800, [EMAIL PROTECTED] wrote: From what I'm seeing, the Saitek X45 is almost identical to the Saitek X36 joystick. I own both

[Flightgear-devel] Segfaults with recent and latest CVS

2005-12-01 Thread Jim Wilson
From: AJ MacLeod Last night (using completely up-to-date CVS) I noticed that fgfs segfaults reliably if one relocates the a/c to KOAK using the position a/c on ground menu. After a bit more investigation, it appears that this is caused by a nan in the yasim turbulence stuff, because

Re: [Flightgear-devel] FlightGear FDM

2005-12-01 Thread bass pumped
On 12/1/05, bass pumped [EMAIL PROTECTED] wrote: Hi, I'm glad to report that I am an idiot and that there is nothing wrong with the data transmission code. It works fine except when trying to write throttle over udp. For some wierd reason it takes values of one or zero at

Re: [Flightgear-devel] Segfaults with recent and latest CVS

2005-12-01 Thread Mathias Fröhlich
On Freitag 02 Dezember 2005 04:02, Jim Wilson wrote: I just checked and this problem is in the 0.9.9 release. August 14th there was a patch from Mathias: - Introduces a FGScenery::get_elevation_m method which queries the altitude at a given position. In constrast to the groundcache functions

Re: [Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Mathias Fröhlich
On Freitag 02 Dezember 2005 02:29, Melchior FRANZ wrote: Is it a gcc 4.0.2 (SuSE 10.0) compiler bug? tiny_xdr.cxx contains this function; float XDR_decode_float ( const xdr_data_t f_Val ) { float* tmp; xdr_data_t dummy; dummy = XDR_decode_int32 (f_Val);

Re: [Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Mathias Fröhlich
By the way: the right fix would be: float XDR_decode_float ( const xdr_data_t f_Val ) { union { float f; xdr_data_t x; } tmp; tmp.x = XDR_decode_int32 (f_Val); return tmp.f; } Please use this one. And I believe, without looking into the code, that there are likely

Re: [Flightgear-devel] RenderTexture bug

2005-12-01 Thread Frederic Bouvier
Selon Ampere K. Hardraade: On November 30, 2005 08:22 pm, Curtis L. Olson wrote: Perhaps explain to them what our code is attempting to do, and then ask if they know of a GLX supported way to do it. I would do that if I can. However, I am not a programmer, and nothing in RenderTexture.cpp

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Alex Romosan
Mathias Fröhlich [EMAIL PROTECTED] writes: By the way: the right fix would be: float XDR_decode_float ( const xdr_data_t f_Val ) { union { float f; xdr_data_t x; } tmp; tmp.x = XDR_decode_int32 (f_Val); return tmp.f; } Please use this one. And I believe,

[Flightgear-devel] Re: CVS: FlightGear/src/MultiPlayer tiny_xdr.cxx, 1.1, 1.2

2005-12-01 Thread Alex Romosan
Mathias Fröhlich writes: Please use this one. And I believe, without looking into the code, that there are likely more of them ... please apply the attached patch which uses static_cast: Index: src/MultiPlayer/tiny_xdr.cxx ===