Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-10 Thread Erik Hofman

Vivian Meazza wrote:


Oliver Schroeder, Mathias, and I have all been discussing merging the MP and
AI code, so that we could sort out the animations and the jerky movements of
MP models, and give us the capability of passing AI models over the net.


Ah, I didn't know that, good to hear!

Erik

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[Flightgear-devel] CVS server running out of disk space?

2005-12-10 Thread Pigeon

Hi,

Just in case if no one noticed, when I do cvs up for FG or simgear
i'm getting No space left on device error, and i think it meant the
cvs server, not my local disk...


Pigeon.



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[Flightgear-devel] simgear/flightgear SGSky thesky shared library compile problem

2005-12-10 Thread Juergen Tretthahn
Hi all :)

I have a little problem compiling/running fgfs build as shared lib variant.
(Yes... i know... static is the prefered build way you/the devs use.. i still
try to make my daily cvs debian packages the debian-standard shared way :))

Following is the compile output from flightgear (CVS):

 g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
 -I/usr/X11R6/include -I/usr/local/include 
 -DPKGLIBDIR=\/usr/share/games/FlightGear\  -c -o metar_main.o `test -f 
 'metar_main.cxx' || echo './'`metar_main.cxx
 g++ -DPKGLIBDIR=\/usr/share/games/FlightGear\   -L/usr/X11R6/lib 
 -L/usr/local/lib -o metar  metar_main.o -lsgenvironment -lsgio -lsgbucket 
 -lsgmisc -lsgstructure -lsgdebug -lsgprops -lsgserial -lsgxml -lsgmath 
 -lsgscreen -lsgsky -lsgsound -lopenal -lalut -lplibnet -lplibul -lplibsg 
 -lplibssg  -lSDL -lglut -lGLU -lGL -lXmu -lXt -lSM -lICE -lXi -lXext -lX11 
 -ldl -lm  -lz -ldl -lm  -ljpeg
 /usr/lib/gcc/i486-linux-gnu/4.0.3/../../../../lib/libsgsky.so: undefined 
 reference to `thesky'
 collect2: ld returned 1 exit status
 make[3]: *** [metar] Error 1
 make[3]: Leaving directory 
 `/home/orson/debian/source/flightgear/src/flightgear-cvs-0.9cvs/src/Main'
 make[2]: *** [all-recursive] Error 1
 make[2]: Leaving directory 
 `/home/orson/debian/source/flightgear/src/flightgear-cvs-0.9cvs/src'
 make[1]: *** [all-recursive] Error 1
 make[1]: Leaving directory 
 `/home/orson/debian/source/flightgear/src/flightgear-cvs-0.9cvs'
 make: *** [build-stamp] Error 2

Argl.. i have too less knowledge about static/extern class/variable
declaration/definition...

When i change following line in simgear/scene/sky/cloudfield.cxx and rebuild
simgear+flightgear everything compiles, but as soon as i enable the 3dclouds via
Menu-Rendering options-3d coulds, fgfs crashes with a segmentation fault.

 extern SGSky *thesky;
to
 static SGSky *thesky;


Does somebody have a clou what i would have to do/change in order to get it
working/compiling the right way?

Thanx, and have a nice weekend :)

*waves*
--
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Re: [Flightgear-devel] Thesis Advice

2005-12-10 Thread Szabolcs Berecz
Hi!

I'm the one who asked the same question. Actually I have been offered
a job what I
accepted, so I won't have enough time for writing my thesis on these
topics (I have an
almost completed thesis which I'm going to finish). So, choose the
topic you like. I won't
have any objections.

After I have finished my thesis (which is probably in June), I think I
will come back and
help you all out a bit :)

Szabi

On 08/12/05, bass pumped [EMAIL PROTECTED] wrote:
 Hi all,

 I'm trawling for topics to do my masters thesis on.  My interest in
 intelligent flight control.  Anyone have any good ideas??

 Thanks,

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Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Ampere K. Hardraade
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote:
 On November 17, 2005 01:03 pm, Melchior FRANZ wrote:
  I had hoped that this thread would grow and offer a whole set of
  nice screenshots.  :-)
 
  m.

 Perhaps we can have a weekly screenshot competition?  The best screenshot
 of the week get uploaded to FlightGear's frontpage.

 Ampere

We seem to be missing a screenshot of our online map. :)
http://www.cs.yorku.ca/~cs233144/onlineMap.jpg

Ampere

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[Flightgear-devel] OT: Engineered Material Arresting Systems, or EMAS

2005-12-10 Thread Ima Sudonim
http://cnn.netscape.cnn.com/news/story.jsp?idq=/ff/story/ 
0001/20051209/1734884529.htmewp=ewp_news_1205jet_skidphotoid=20051209I 
LCA101floc=NW_1-T


According to the above news report, Engineered Material Arresting  
Systems or EMAS are available on 18 runways at 14 airports with short  
runways (I assume they mean in the US, they mention kennedy (KJFK)  
specifically as having at least one). They are sometimes placed at  
the end of runways with no 1000 foot overrun area.


Is this something that can be modeled in FlightGear?  Any ideas how  
it could be done? (post 1.0)


thanks!

Ima

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[Flightgear-devel] Render texture problem - report

2005-12-10 Thread Georg Vollnhals

Hi,
while doing some research work to give help to another FG user I 
installed one of the latest FG CVS compilation on my daughters PC (which 
was clean of all Cygwin or FG stuff befored) and ran FG under a 
minimalistic Cygwin install.


FG CVS 0.9.x did start and work *without problems* but I got the 
following error message which does *not* appear on my PC:



Error: Render Texture requieres the following unsupported OpenGL 
extensions: WGL_ARB_extensions_string



Just to report this as I don't know whether it is already known or could 
be helpful to fix the problem.

Regards
Georg EDDW


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[Flightgear-devel] Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals

Hi,
after trying a lot of hours to solve the problem myself I am now asking 
for help.


I placed 2 objects into the sea near Bremerhaven (EDWB) which can be 
seen from distance but when you come nearer they disappear.


http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-037.jpg
http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-038.jpg
http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-039.jpg

Until now I had no problems with some objects I placed near EDDW, 
therefore I am not sure it is a bug or my personal failure.


What did I do?
1. Put the objects I want to place into the scenery into the folder
..\data\Scenery\Objects\e000n50\e008n53
(lighthouse.xml/ac/rgb + oilrig.ac, oilrig1.rbg, oilrig2.rgb)
2. Created a file 3089361.stg
 OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10
 OBJECT_STATIC oilrig.ac 8.485 53.575 0.0 10
3. Put 3089361.stg into folder..\data\Scenery\Objects\e000n50\e008n53
4. Testflights - see screenshots - with fresh build FG CVS

(I defined the objects as static because defined as shared they did 
not show up at all)


I am thankful for any help and hints!

Regards
Georg EDDW



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Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-10 Thread Mathias Fröhlich
On Freitag 09 Dezember 2005 10:16, Vivian Meazza wrote:
 Oliver Schroeder, Mathias, and I have all been discussing merging the MP
 and AI code, so that we could sort out the animations and the jerky
 movements of MP models, and give us the capability of passing AI models
 over the net.

 The discussions have reached an advanced stage, but have stalled due to the
 work-loads of Oliver and Mathias.
And due to the fact that Erik told me not to apply some different patches not 
to disturb the current release cycle.
As far as I understood there is a release pending.
I fully agree that fg should stabilize out until then.
But given that we should not touch that stuff until than ...

Greetings

 Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] RenderTexture bug

2005-12-10 Thread Mathias Fröhlich
On Donnerstag 08 Dezember 2005 10:05, Erik Hofman wrote:
 Yes, and it also looks like the detection code is missing in
 RenderTexture.cpp ??!
It looks like that ...
I got the glxinfo's output from Ampere to check for exactly that but that 
slipped through my eyes.
Erik, are you already working on that checks?

Greetings

Mathias

-- 
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Re: [Flightgear-devel] simgear/flightgear SGSky thesky shared library compile problem

2005-12-10 Thread Jon Stockill

Juergen Tretthahn wrote:

Hi all :)

I have a little problem compiling/running fgfs build as shared lib variant.
(Yes... i know... static is the prefered build way you/the devs use.. i still
try to make my daily cvs debian packages the debian-standard shared way :))


The debian standard way uses an incredibly evil bodge to make a shared 
library. I'd suggest speaking to the debian package maintainer.


Jon

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[Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Melchior FRANZ
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]:
 I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex
 seen from distance but when you come nearer they disappear.

 2. Created a file 3089361.stg
  OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10
  OBJECT_STATIC oilrig.ac 8.485 53.575 0.0 10
 3. Put 3089361.stg into folder
 ..\data\Scenery\Objects\e000n50\e008n53

Why did you choose 3089361.stg? Guessing?  :-
In scripts/perl/scenery/ there's a script calc-tile:

  $ calc-tile 8.48 53.57
  Longitude: 8.48
  Latitude:  53.57
  Tile:  3089377
  Path:  e000n50/e008n53/3089377.stg

  $ calc-tile 8.485 53.575
  Longitude: 8.485
  Latitude:  53.575
  Tile:  3089377
  Path:  e000n50/e008n53/3089377.stg

Both entries shoud be in file e000n50/e008n53/3089377.stg.
Using calctile.nas would even have created the whole OBJECT
line with just a keypress ...

m.


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RE: [Flightgear-devel] W2K or XP?

2005-12-10 Thread Vivian Meazza
Jon S Berndt

 
 Anyone got a good reason why I should install W2K or XP as preferred
 over the other one?
 
 
Try W2K doesn't work very well all of the time, while XP works pretty well
most of the time as a reason.

Vivian 


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Re: [Flightgear-devel] Re: Disappearing objects - bug???

2005-12-10 Thread Georg Vollnhals

Melchior FRANZ schrieb:


* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]:
 


I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex
seen from distance but when you come nearer they disappear.
   


Why did you choose 3089361.stg? Guessing?  :-
In scripts/perl/scenery/ there's a script calc-tile:

 


Melchior,
I am very sorry for the inconvenience I caused but I was fully *blinded* 
for the real reason which caused this strange behaviour - it must have 
been a wrong lat/lon input when I calculated the tile with calc-tile.pl.
This was not obvious for me as the objects did show up from the 
distance, so I did not think of  this simple error!
Thank you for your help, I already have wasted a lot of hours by trying 
to solve the problem myself - but failed :-((

Regards
Georg

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Re: [Flightgear-devel] W2K or XP?

2005-12-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jon S Berndt schrieb:
 
 Anyone got a good reason why I should install W2K or XP as preferred
 over the other one?

The difference isn't as big as Microsoft wants you to believe.

On modern hardware I'd use XP, on a bit older and slower hardware W2K is
better. A gut feeling tells me that the transition range is 1 GHz to 2
GHz and 256 MB to 512 MB.

CU,
Christian

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iD8DBQFDmzGmlhWtxOxWNFcRAlNVAJ4v/SbOVf6pdPlVJp83/M3owH/6EACglwGr
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Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Dave Culp
On Friday 09 December 2005 07:01 pm, Ampere K. Hardraade wrote:
 We seem to be missing a screenshot of our online map. :)
 http://www.cs.yorku.ca/~cs233144/onlineMap.jpg


We may need a logical place at the FlightGear website to put more info up 
about the multiplayer capabilities.  Right now I only see a one-line mention 
of it on the features page, under the Networking heading.  This would be 
a good place to put a few multiplayer screenshots, including your online map 
screenshot and these two:

  http://home.comcast.net/~davidculp2/KSFO_parallels.jpg
  http://home.comcast.net/~davidculp2/fg_server_map.jpg

(that second one needs to be redone with more traffic).

I think we have enough information to make a multiplayer page and change the 
mention of multiplayer on the features page into a hyperlink to it.  I 
would volunteer to write the page, but I'm sure someone out here knows a lot 
more about it, i.e. its history and who's involved.

Dave

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Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft

2005-12-10 Thread Gregor Richards
If you don't mind my asking, why not just cvs branch and develop new 
multiplayer code in a different branch than HEAD?


- Gregor Richards





From: Mathias Fröhlich [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@flightgear.org

To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] Rendering multiplayer aircraft as AI 
aircraft

Date: Sat, 10 Dec 2005 15:51:52 +0100

On Freitag 09 Dezember 2005 10:16, Vivian Meazza wrote:
 Oliver Schroeder, Mathias, and I have all been discussing merging the MP
 and AI code, so that we could sort out the animations and the jerky
 movements of MP models, and give us the capability of passing AI models
 over the net.

 The discussions have reached an advanced stage, but have stalled due to 
the

 work-loads of Oliver and Mathias.
And due to the fact that Erik told me not to apply some different patches 
not

to disturb the current release cycle.
As far as I understood there is a release pending.
I fully agree that fg should stabilize out until then.
But given that we should not touch that stuff until than ...

Greetings

 Mathias

--
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] JSBSim broken?

2005-12-10 Thread Dave Culp
On Sunday 04 December 2005 11:27 am, Joacim Persson wrote:
 Reverser is also no functional. Can't tell if this is simply not
 implemented or if this ...

The reverser method has changed.  You set the reverser now by adjusting the 
/fdm/jsbsim/propulsion/engine[x]/reverser-angle property (where x is the 
engine number), which is the reverser angle in degrees.  90 degrees gives you 
zero thrust.  A good value is about 120 degrees.  You have to set this for 
all engines if you are using one throttle for all engines.

The property /engines/engine[x]/Reverser  doesn't work any more.


Dave

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