Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft
Vivian Meazza wrote: Oliver Schroeder, Mathias, and I have all been discussing merging the MP and AI code, so that we could sort out the animations and the jerky movements of MP models, and give us the capability of passing AI models over the net. Ah, I didn't know that, good to hear! Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] CVS server running out of disk space?
Hi, Just in case if no one noticed, when I do cvs up for FG or simgear i'm getting No space left on device error, and i think it meant the cvs server, not my local disk... Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] simgear/flightgear SGSky thesky shared library compile problem
Hi all :) I have a little problem compiling/running fgfs build as shared lib variant. (Yes... i know... static is the prefered build way you/the devs use.. i still try to make my daily cvs debian packages the debian-standard shared way :)) Following is the compile output from flightgear (CVS): g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X11R6/include -I/usr/local/include -DPKGLIBDIR=\/usr/share/games/FlightGear\ -c -o metar_main.o `test -f 'metar_main.cxx' || echo './'`metar_main.cxx g++ -DPKGLIBDIR=\/usr/share/games/FlightGear\ -L/usr/X11R6/lib -L/usr/local/lib -o metar metar_main.o -lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug -lsgprops -lsgserial -lsgxml -lsgmath -lsgscreen -lsgsky -lsgsound -lopenal -lalut -lplibnet -lplibul -lplibsg -lplibssg -lSDL -lglut -lGLU -lGL -lXmu -lXt -lSM -lICE -lXi -lXext -lX11 -ldl -lm -lz -ldl -lm -ljpeg /usr/lib/gcc/i486-linux-gnu/4.0.3/../../../../lib/libsgsky.so: undefined reference to `thesky' collect2: ld returned 1 exit status make[3]: *** [metar] Error 1 make[3]: Leaving directory `/home/orson/debian/source/flightgear/src/flightgear-cvs-0.9cvs/src/Main' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/orson/debian/source/flightgear/src/flightgear-cvs-0.9cvs/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/orson/debian/source/flightgear/src/flightgear-cvs-0.9cvs' make: *** [build-stamp] Error 2 Argl.. i have too less knowledge about static/extern class/variable declaration/definition... When i change following line in simgear/scene/sky/cloudfield.cxx and rebuild simgear+flightgear everything compiles, but as soon as i enable the 3dclouds via Menu-Rendering options-3d coulds, fgfs crashes with a segmentation fault. extern SGSky *thesky; to static SGSky *thesky; Does somebody have a clou what i would have to do/change in order to get it working/compiling the right way? Thanx, and have a nice weekend :) *waves* -- Diese Message wurde erstellt mit freundlicher Unterstuetzung eines freilaufenden Pinguins aus artgerechter Freilandhaltung. Sie ist garantiert frei von Microsoftschen Viren. -- May the pig be with you! *oink* email: orson aet orson punkterle at -- signature.asc Description: OpenPGP digital signature ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Thesis Advice
Hi! I'm the one who asked the same question. Actually I have been offered a job what I accepted, so I won't have enough time for writing my thesis on these topics (I have an almost completed thesis which I'm going to finish). So, choose the topic you like. I won't have any objections. After I have finished my thesis (which is probably in June), I think I will come back and help you all out a bit :) Szabi On 08/12/05, bass pumped [EMAIL PROTECTED] wrote: Hi all, I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? Thanks, ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org
On November 18, 2005 08:56 pm, Ampere K. Hardraade wrote: On November 17, 2005 01:03 pm, Melchior FRANZ wrote: I had hoped that this thread would grow and offer a whole set of nice screenshots. :-) m. Perhaps we can have a weekly screenshot competition? The best screenshot of the week get uploaded to FlightGear's frontpage. Ampere We seem to be missing a screenshot of our online map. :) http://www.cs.yorku.ca/~cs233144/onlineMap.jpg Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] OT: Engineered Material Arresting Systems, or EMAS
http://cnn.netscape.cnn.com/news/story.jsp?idq=/ff/story/ 0001/20051209/1734884529.htmewp=ewp_news_1205jet_skidphotoid=20051209I LCA101floc=NW_1-T According to the above news report, Engineered Material Arresting Systems or EMAS are available on 18 runways at 14 airports with short runways (I assume they mean in the US, they mention kennedy (KJFK) specifically as having at least one). They are sometimes placed at the end of runways with no 1000 foot overrun area. Is this something that can be modeled in FlightGear? Any ideas how it could be done? (post 1.0) thanks! Ima ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Render texture problem - report
Hi, while doing some research work to give help to another FG user I installed one of the latest FG CVS compilation on my daughters PC (which was clean of all Cygwin or FG stuff befored) and ran FG under a minimalistic Cygwin install. FG CVS 0.9.x did start and work *without problems* but I got the following error message which does *not* appear on my PC: Error: Render Texture requieres the following unsupported OpenGL extensions: WGL_ARB_extensions_string Just to report this as I don't know whether it is already known or could be helpful to fix the problem. Regards Georg EDDW ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Disappearing objects - bug???
Hi, after trying a lot of hours to solve the problem myself I am now asking for help. I placed 2 objects into the sea near Bremerhaven (EDWB) which can be seen from distance but when you come nearer they disappear. http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-037.jpg http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-038.jpg http://home.arcor.de/vollnhals-bremen/DisappObjects/fgfs-screen-039.jpg Until now I had no problems with some objects I placed near EDDW, therefore I am not sure it is a bug or my personal failure. What did I do? 1. Put the objects I want to place into the scenery into the folder ..\data\Scenery\Objects\e000n50\e008n53 (lighthouse.xml/ac/rgb + oilrig.ac, oilrig1.rbg, oilrig2.rgb) 2. Created a file 3089361.stg OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10 OBJECT_STATIC oilrig.ac 8.485 53.575 0.0 10 3. Put 3089361.stg into folder..\data\Scenery\Objects\e000n50\e008n53 4. Testflights - see screenshots - with fresh build FG CVS (I defined the objects as static because defined as shared they did not show up at all) I am thankful for any help and hints! Regards Georg EDDW ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft
On Freitag 09 Dezember 2005 10:16, Vivian Meazza wrote: Oliver Schroeder, Mathias, and I have all been discussing merging the MP and AI code, so that we could sort out the animations and the jerky movements of MP models, and give us the capability of passing AI models over the net. The discussions have reached an advanced stage, but have stalled due to the work-loads of Oliver and Mathias. And due to the fact that Erik told me not to apply some different patches not to disturb the current release cycle. As far as I understood there is a release pending. I fully agree that fg should stabilize out until then. But given that we should not touch that stuff until than ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] RenderTexture bug
On Donnerstag 08 Dezember 2005 10:05, Erik Hofman wrote: Yes, and it also looks like the detection code is missing in RenderTexture.cpp ??! It looks like that ... I got the glxinfo's output from Ampere to check for exactly that but that slipped through my eyes. Erik, are you already working on that checks? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] simgear/flightgear SGSky thesky shared library compile problem
Juergen Tretthahn wrote: Hi all :) I have a little problem compiling/running fgfs build as shared lib variant. (Yes... i know... static is the prefered build way you/the devs use.. i still try to make my daily cvs debian packages the debian-standard shared way :)) The debian standard way uses an incredibly evil bodge to make a shared library. I'd suggest speaking to the debian package maintainer. Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: Disappearing objects - bug???
* Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. 2. Created a file 3089361.stg OBJECT_STATIC lighthouse.xml 8.48 53.57 0.0 10 OBJECT_STATIC oilrig.ac 8.485 53.575 0.0 10 3. Put 3089361.stg into folder ..\data\Scenery\Objects\e000n50\e008n53 Why did you choose 3089361.stg? Guessing? :- In scripts/perl/scenery/ there's a script calc-tile: $ calc-tile 8.48 53.57 Longitude: 8.48 Latitude: 53.57 Tile: 3089377 Path: e000n50/e008n53/3089377.stg $ calc-tile 8.485 53.575 Longitude: 8.485 Latitude: 53.575 Tile: 3089377 Path: e000n50/e008n53/3089377.stg Both entries shoud be in file e000n50/e008n53/3089377.stg. Using calctile.nas would even have created the whole OBJECT line with just a keypress ... m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] W2K or XP?
Jon S Berndt Anyone got a good reason why I should install W2K or XP as preferred over the other one? Try W2K doesn't work very well all of the time, while XP works pretty well most of the time as a reason. Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: Disappearing objects - bug???
Melchior FRANZ schrieb: * Georg Vollnhals ([EMAIL PROTECTED]) [051210 17:36]: I placed 2 objects into the sea near Bremerhaven (EDWB) which can bex seen from distance but when you come nearer they disappear. Why did you choose 3089361.stg? Guessing? :- In scripts/perl/scenery/ there's a script calc-tile: Melchior, I am very sorry for the inconvenience I caused but I was fully *blinded* for the real reason which caused this strange behaviour - it must have been a wrong lat/lon input when I calculated the tile with calc-tile.pl. This was not obvious for me as the objects did show up from the distance, so I did not think of this simple error! Thank you for your help, I already have wasted a lot of hours by trying to solve the problem myself - but failed :-(( Regards Georg ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] W2K or XP?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon S Berndt schrieb: Anyone got a good reason why I should install W2K or XP as preferred over the other one? The difference isn't as big as Microsoft wants you to believe. On modern hardware I'd use XP, on a bit older and slower hardware W2K is better. A gut feeling tells me that the transition range is 1 GHz to 2 GHz and 256 MB to 512 MB. CU, Christian -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0 (MingW32) iD8DBQFDmzGmlhWtxOxWNFcRAlNVAJ4v/SbOVf6pdPlVJp83/M3owH/6EACglwGr UmsWAn6RjOg12UKB9icqgUY= =3Ad7 -END PGP SIGNATURE- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org
On Friday 09 December 2005 07:01 pm, Ampere K. Hardraade wrote: We seem to be missing a screenshot of our online map. :) http://www.cs.yorku.ca/~cs233144/onlineMap.jpg We may need a logical place at the FlightGear website to put more info up about the multiplayer capabilities. Right now I only see a one-line mention of it on the features page, under the Networking heading. This would be a good place to put a few multiplayer screenshots, including your online map screenshot and these two: http://home.comcast.net/~davidculp2/KSFO_parallels.jpg http://home.comcast.net/~davidculp2/fg_server_map.jpg (that second one needs to be redone with more traffic). I think we have enough information to make a multiplayer page and change the mention of multiplayer on the features page into a hyperlink to it. I would volunteer to write the page, but I'm sure someone out here knows a lot more about it, i.e. its history and who's involved. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft
If you don't mind my asking, why not just cvs branch and develop new multiplayer code in a different branch than HEAD? - Gregor Richards From: Mathias Fröhlich [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: Re: [Flightgear-devel] Rendering multiplayer aircraft as AI aircraft Date: Sat, 10 Dec 2005 15:51:52 +0100 On Freitag 09 Dezember 2005 10:16, Vivian Meazza wrote: Oliver Schroeder, Mathias, and I have all been discussing merging the MP and AI code, so that we could sort out the animations and the jerky movements of MP models, and give us the capability of passing AI models over the net. The discussions have reached an advanced stage, but have stalled due to the work-loads of Oliver and Mathias. And due to the fact that Erik told me not to apply some different patches not to disturb the current release cycle. As far as I understood there is a release pending. I fully agree that fg should stabilize out until then. But given that we should not touch that stuff until than ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] JSBSim broken?
On Sunday 04 December 2005 11:27 am, Joacim Persson wrote: Reverser is also no functional. Can't tell if this is simply not implemented or if this ... The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle property (where x is the engine number), which is the reverser angle in degrees. 90 degrees gives you zero thrust. A good value is about 120 degrees. You have to set this for all engines if you are using one throttle for all engines. The property /engines/engine[x]/Reverser doesn't work any more. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d