Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ampere K. Hardraade schrieb: However, there is some strange coloring issue: http://www.cs.yorku.ca/~cs233144/fgfs-screen-001.jpg You shouldn't take drugs and then fly!!! CU, Christian :) -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.0

[Flightgear-devel] STL errors?

2005-12-13 Thread Jon S. Berndt
In trying to rebuild FlightGear under Cygwin, I'm getting all sorts of errors now when I get to compiling the older JSBSim code, beginning with FGDeadband.cpp. There errors are these: stl_deque.h:446: error: expected unqualified-id before '(' token deque.tcc:699: error: expected unqualified-id

Re: [Flightgear-devel] STL errors?

2005-12-13 Thread Frederic Bouvier
Quoting Jon S. Berndt : In trying to rebuild FlightGear under Cygwin, I'm getting all sorts of errors now when I get to compiling the older JSBSim code, beginning with FGDeadband.cpp. There errors are these: stl_deque.h:446: error: expected unqualified-id before '(' token deque.tcc:699:

RE: [Flightgear-devel] STL errors?

2005-12-13 Thread Jon S. Berndt
Do you have NOMINMAX defined and #ifdef HAVE_CONFIG_H #include config.h #endif at the beginning of every .cpp/.cxx file ? -Fred Not as far as I know. But this is straight from an unaltered current CVS distribution of FlightGear. I've got the very latest compilers/tools from Cygwin, so I

RE: [Flightgear-devel] STL errors?

2005-12-13 Thread Vivian Meazza
Jon S. Berndt Do you have NOMINMAX defined and #ifdef HAVE_CONFIG_H #include config.h #endif at the beginning of every .cpp/.cxx file ? -Fred Not as far as I know. But this is straight from an unaltered current CVS distribution of FlightGear. I've got the very latest

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Dave Culp
On Tuesday 13 December 2005 03:00 pm, bass pumped wrote: ... How hard would it be to put Flightgear on a PSP. ... You know you're getting old when you have to google PSP to find out what it is. I always thought it was Pierced Steel Planking. Dave

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Jim Wilson
From: bass pumped I have a wild idea I hope no one kills me for! Its christmas and PSP prices are a little lower (i think). How hard would it be to put Flightgear on a PSP. People are already doing homebrew games on those, ofcourse, not with very complicated graphics. But it could be

RE: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Gregor Richards
From: bass pumped [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: [Flightgear-devel] FlightGear for PSP?? Date: Tue, 13 Dec 2005 15:00:45 -0600 I have a wild idea I hope

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Ampere K. Hardraade
On December 13, 2005 01:28 am, Mathias Fröhlich wrote: Well I swapped the minor and major aguments ... Yep. That line that you have added works. That one, appart from the color issue? Other than the color issue, the simulation seems to run fine. Ampere

Re: [Flightgear-devel] RenderTexture bug

2005-12-13 Thread Ampere K. Hardraade
On December 13, 2005 10:38 pm, Ampere K. Hardraade wrote: That one, appart from the color issue? Other than the color issue, the simulation seems to run fine. Ampere Actually, no. I've just noticed another problem. http://www.students.yorku.ca/~ampere/fgfs-screen-002.jpg Ampere