Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Norman Vine wrote: David Megginson writes: Martin Spott writes: As far as I know, no one has started documenting the propperly, mainly because they tend to change rather quickly. You probably hit the nail ;-) Aside from that, there will probably be a major restructuring when we add

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: HI, Well, I'm new to FlightGear tweaking, but I find it strange that to use flight gear (Add objects, add aircrafts etc.) you have to search the source files, just to find these xml properties that will enable me to do that work. In my inexpert eyes it's something we must

Re: [Flightgear-devel] 3D-modeling

2003-02-11 Thread Erik Hofman
paul mccann wrote: Matt Thanks for the link, I just got blender going on my vector linux last week so the timing is perfect. You are running Linux on a Cray? :-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] startup error GLXBadRenderRequest

2003-02-12 Thread Erik Hofman
Rick wrote: Hi, I put the following message on the users mailing list and it doesn't seem that anyone there can help. Can anyone here give any insight? The 3D demos all work and I'm running Mandrake 9.0 with a NVIDIA GeForce4 Ti 4200. FlightGear-0.9.1 Finally got FG to complie, but when I

Re: [Flightgear-devel] F-16 2D panel

2003-02-14 Thread Erik Hofman
David Culp wrote: Recently someone posted some F-16 panel artwork here (I forgot who), and I've Does this look familliar: http://www.a1.nl/~ehofman/fgfs/download/f16-panel.png *Then it might have been me ;-) made an F-16/T-38/generic-fighter panel/HUD combo out of it. If anyone's

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Curtis L. Olson wrote: Lee Elliott just sent me his latest rendition of the SeaHawk. Lee makes really sweet 3d models (B-52, TSR2, A-10, SeaHawk, etc.) and he is now starting to texture them: http://www.flightgear.org/images/SeaHawk.jpg If you have the latest cvs of the base package, you

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: Oh, and one word of advise, don't use the parking break when airborne ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) I try to get it working when on the ground only by adding the following tho

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Gene Buckle wrote: Oh, and one word of advise, don't use the parking break when airborne ... :-P Oh my, now that's an easter egg I wasn't expecting. Lee get's the prize for the day. :-) What happens? http://www.a1.nl/~ehofman/fgfs/download/seahawk.png Erik

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Gene Buckle wrote: Gene Buckle wrote: What happens? http://www.a1.nl/~ehofman/fgfs/download/seahawk.png Heh. That's pretty neat. Does it affect the flight characteristics or is it strictly a visual effect? Visual only. It was meant to work on the ground only, but the brakes gets

Re: [Flightgear-devel] SeaHawk

2003-02-14 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: I try to get it working when on the ground only by adding the following tho the YASim configuration file: control-input axis=/gear/gear[0]/wow control=EXTEND/ which checks for weight on the nosegear, but it seems to work inverted. Andy? You can

Re: [Flightgear-devel] F16 2D panel

2003-02-15 Thread Erik Hofman
David Culp wrote: Erik wrote: *Then it might have been me ;-) Bueno, Erik! Here's what I've done to the panel. I had to shave off the top and bottom a little for visibility over the nose. I then added some HUD brackets, and converted it to RGB format. The (huge) file is here: You are

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread Erik Hofman
Jim Wilson wrote: Recently I've been looking at potential solutions to doing a glass cockpit display in flightgear. The 2D panel system just doesn't provide anywhere near the functionality to do it, so I've pretty much decided that isn't an option. The two possible options that come to mind are

Re: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Erik Hofman
Michael Basler wrote: I have found the same problems. I think it is related to using gcc 3.2 on recent cygwin. Thanks, Richard, good to know it's not just my fault. gcc 3.2 doesn't look in /usr/local/* by default, so you need to add it manually (set CXXFLAGS and LDFLAGS appropriately).

Re: [Flightgear-devel] FlightGear on TheOpenCD

2003-02-17 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Hello, My name is Henrik Nilsen Omma, and I am a participant in a new Open Source Project called TheOpenCD. Our aim is to create a simple to use CD distribution of Open Source software for Windows that will act as a showcase, and in that way spread the OSS message. We

Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Erik Hofman
Curtis L. Olson wrote: Actually, drawing 2d panels is pretty straight forward, and their's lots of examples you can start with and modify. Panels are all done with .xml config files so you don't need to do any coding or recompiling to build a panel. And, you can reload the panel on the fly, so

[Flightgear-devel] Blender 2.26 released

2003-02-18 Thread Erik Hofman
Hi, For those of you who haven't noticed it yet, belnder 2.26 has been released recently which includes a brand new Irix binary: http://www.blender3d.org/Download/ Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-18 Thread Erik Hofman
Andy Ross wrote: Curtis L. Olson wrote: I seem to recall hearing discussions that glDrawPixels() is *excessively* slow on most platforms; to the point of making it nearly unusable for real time graphics. It also ties the implementation to a particular screen resolution, which is a

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertexdata corruption)

2003-02-18 Thread Erik Hofman
Huhu ? Anyone listening ? Curt told me to bug people with the purpose achieve compatibility between FlightGear and the upcoming XFre86-4.3.0 - so I decided to do :-) Obviously DRI people are not really interested very much in this issue, so anyone else has to be if we want to see this

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex

2003-02-18 Thread Erik Hofman
Martin Spott wrote: The problem I was facing back then was glLight/GL_SPECULAR related. Specifically, the last parameter needs special attention. A too high value will result in the effect you describe here. This might sound promising. If you give me a hint where do 'dial' this value then

Re: [Flightgear-devel] Re: Flightgear and lighting (WAS: SWTCL vertex

2003-02-19 Thread Erik Hofman
Martin Spott wrote: One place to look is materials.xml in the root od the base directory. Set the a/a values of specular/ to zero and see if it changes anything. Sorry no success. I tried setting every occurence to 0.5 or 0.0 - without any noticeable change One extra step would be

Re: [Flightgear-devel] Re: Undefined Symbols

2003-02-19 Thread Erik Hofman
Bernie Bright wrote: From simgear/screen/tr.h: extern void trTileSize(TRcontext *tr, GLint width, GLint height, GLint border); It looks like GLint is defined as an int when compiling SimGear but is long when compiling FlightGear. Ouch, what a horrible way to find thise kind of problems.

Re: [Flightgear-devel] Creating new scenery

2003-02-19 Thread Erik Hofman
Erez Boym wrote: Hi, It's more a TerraGear question but it seams that the TerraGear list is dead so I'm trying my luck here, hoping some one can help me. I'm compiling TerraGear and for some reason, it keeps complaining about simgear/misc/fgstream.hxx. I have all the latest files from

Re: [Flightgear-devel] Re: Flightgear and lighting

2003-02-19 Thread Erik Hofman
Martin Spott wrote: I have something interesting on the topic - it boils down to fiddling with the RGB values for the emissive light colour for the material in 'materials.xml'. I have a handfull of screenshots for you to compare. With hardware-TCL, 'emissive' RGB values set to 0.0 (current

Re: [Flightgear-devel] Re: Flightgear and lighting

2003-02-20 Thread Erik Hofman
as Erik Hofman reported to have seen on his O2 - Erik ? Yes, but that was controllable because I did somethin wrong. BTW, could you try this patch? Erik --- /home/erik/src/CVS/fgfs/FlightGear/src/Objects/newmat.cxx Fri Nov 15 23:21:21 2002 +++ FlightGear/src/Objects/newmat.cxx Thu Feb 20 09:54

Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Erik Hofman
Martin Spott wrote: Hello, at least since 1.6.0 release (or earlier) PLIB appears not to build joystick support on Solaris (not on the two machines I use to compile miscallaneous stuff on). But FlightGear does not build with a PLIB without joystick support: Do you tend to wait until PLIB has

Re: [Flightgear-devel] CVS how-to

2003-02-20 Thread Erik Hofman
Danie Heath wrote: Hi guys ... I've actually got some free time to contribute ... is there a tutorial on CVS anywhere I have basically no knowledge about it ..(*blush* been coding for years without CVS) This might be a good start:

Re: [Flightgear-devel] Re: Flightgear and lighting

2003-02-20 Thread Erik Hofman
Martin Spott wrote: BTW, could you try this patch? You know I'll try _every_ patch you want me to do so ;-) Unfortunately this one does not do the trick, Okay, I'm pretty sure now it's OpenGL shininess related, but I can't think of a reason why. :-( Erik

Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Erik Hofman
Martin Spott wrote: This should be fixed in the CVS version of plib. I've added a jsNone.cxx file with empty functions for IRIX, Solaris and HP-UX. I tried yesterday without success: /usr/local/src/plib/src/js ~ g++ [...] -c -o js.o js.cxx In file included from js.cxx:23: js.h:40:32:

Re: [Flightgear-devel] FlightGear without Joystick

2003-02-20 Thread Erik Hofman
Martin Spott wrote: Somehow your compiler identifies itself as being a BSD platform. Instead it should support the SOLARIS definition. I think it's a different issue. Taken from current 'README': PORTABILITY and DEPENDANCIES: [...] JS -- Currently Linux/Windows/BSD only. from the README in

Re: [Flightgear-devel] Re : More on CVS

2003-02-20 Thread Erik Hofman
Danie Heath wrote: Hi all, I have some more questions on CVS. If I have the version 0.9.0 base package, and I run : cvs -z3 -d :pserver:[EMAIL PROTECTED]:/home/cvsroot co fgfsbase it seems it downloads the whole base package through CVS. Is there a way I can update only the files that have

[Flightgear-devel] 3D models

2003-02-20 Thread Erik Hofman
Hi, I was wondering, do any of you (using the latest plib CVS version) still see the A-10 aircraft model? At first I tought this was a problem with the 3ds loader, but as it happens, I can see the seahawk (which is also a 3ds model) model without any problem? Erik

Re: [Flightgear-devel] 3D models

2003-02-20 Thread Erik Hofman
Martin Spott wrote: Erik Hofman [EMAIL PROTECTED] wrote: The Seahawk does have textures, A-10 does not, I did see (a white) A-10 in the past ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo

Re: [Flightgear-devel] DAFIFT navids

2003-02-21 Thread Erik Hofman
James Turner wrote: Sorry to muck people (esp David, by the sound of it) around, but I have 'live' DAFIFT importing working in my local tree (for about 3 weeks now), I've just been holding off submitting while I did more testing. Anyway, the other relevant point (I suppose) is that my

[Flightgear-devel] F-16

2003-02-23 Thread Erik Hofman
Hi, With the help of David Culp I have been able to create an F-16 model with a partially done 2d panel. One of the best parts is the realistic HUD created by David. http://www.a1.nl/~ehofman/fgfs/download/f16.tar.gz Enjoy! Erik ___

Re: [Flightgear-devel] Speed Bottlenecks in FlightGear

2003-02-24 Thread Erik Hofman
Jonathan Polley wrote: Hello all, I am asking this question from the standpoint of the benefits of a dual-processor computer in running FlightGear. Enabling threading will yield more stable frame rates, but how much work can be offloaded onto the second processor? Is it save to guess

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVS update:FlightGear/FlightGear/Aircraft/f16

2003-02-25 Thread Erik Hofman
Curtis L. Olson wrote: John Check writes: On Tuesday 25 February 2003 2:22 pm, Martin Spott wrote: [EMAIL PROTECTED] wrote: Modified Files: f16.xml Log Message: improved f-16 from Erik Hofman Oh, _very_ nice, but eerm, did anyone manage to get the beast off the runway without

Re: [Flightgear-devel] A MUST READ!

2003-02-26 Thread Erik Hofman
Brandon Walters wrote: Hi, i've been trying to get some help on this list but no luck so will try one more time. i am new to flight sims and OpenGL and can any one just please tell me how to just draw a HUD, and dials (eg horizon). please please please. hopefully someone will give a good link,

Re: [Flightgear-devel] TerraGear help

2003-02-26 Thread Erik Hofman
Erez Boym wrote: Can you please list the versions I need to compile TerraGear ? I have just upgraded AutoMake to V1.5 as demanded by the TerraGear autogen.sh but maybe I need to upgrade / downgrade other tools too. automake vs. 1.6 or later and autoconf 2.52 or later should work without a

Re: [Flightgear-devel] F-16

2003-02-26 Thread Erik Hofman
Michael Selig wrote: Really good to see (and nice to have in the base package). Any chance of getting the HUD to also display the g-load? I find this info extremely useful while developing flight models. For now, I get this info by using the unix 'watch' command to look at the tail end of

[Flightgear-devel] Instruments

2003-02-26 Thread Erik Hofman
Hi, For the F-16 I am modelling an altitude indicator that uses a scrolling number bar (0 ... 9) to display the altitude. I've modified the code slightly to support a modulator, but when shifting the numbers they are visible above the inmstrument in some cases:

Re: [Flightgear-devel] Instruments

2003-02-26 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: Is there a way to truncate textures to the instrument size? Here's an idea for a clever hack: split the number scroller up into two textures, one for the top half and another for the bottom. Clamp each so that it can't scroll any farther than just past

Re: [Flightgear-devel] Instruments

2003-02-26 Thread Erik Hofman
John Check wrote: There is/was a special function that draws the mag compass ribbon that does what you need. I experimented with making analog odometer style numbers at one time. AFAIK the code was never modularized. I forget the exact location but if you grep for compass-ribbon.rgb you'l find

Re: [Flightgear-devel] Instruments

2003-02-26 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: That's not possible at the moment. The min and max settings do clamp the values, but that makes the modulator useless (the value is never reached). I fuzzy on what the modulator does. To my mind, there shouldn't be any need for C++ code at all; just use

Re: [Flightgear-devel] FlightGear and the US Military

2003-02-27 Thread Erik Hofman
Miller, M B wrote: I am a new user to FlightGear. I have made minor modifications to use our flight simulation to drive the FlightGear models through shared memory. This proof of concept system will be demonstrated to the Air Force Special Operations Command. It would be nice to get these

Re: [Flightgear-devel] [OT] FlightGear and the US Military

2003-02-27 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman [EMAIL PROTECTED] said: Great, now I feel recruited by the US military ... :-D Well, not exactly! Keep in mind that the same code is available to everyone else including the North Koreans, provided of course they are allowed to keep their power plant running long

Re: [Flightgear-devel] FlightGear and the US Military

2003-02-28 Thread Erik Hofman
Jon Berndt wrote: - Open Source versions of LaSRS++ frameworks include JSBSim which is the flight model for 'FlightGear' JSBSim included with LaSRS++ ?? I've got a note in to Bruce Jackson to ask him if he is aware of the truthfulness of this.

Re: [Flightgear-devel] FlightGear and the US Military

2003-02-28 Thread Erik Hofman
Jon Berndt wrote: Jon Berndt wrote: - Open Source versions of LaSRS++ frameworks include JSBSim which is the flight model for 'FlightGear' JSBSim included with LaSRS++ ?? I've got a note in to Bruce Jackson to ask him if he is aware of the

[Flightgear-devel] Multiplayer or AI aircraft (Was: FlightGear and the US Military)

2003-02-28 Thread Erik Hofman
Miller, M B wrote: Currently we are running this stuff under Windows, but I am making a push to port to Linux. Unfortunately, our flight sim is not available to the public. But the changes I made to FlightGear can be incorporated if there is interest. I am currently using Windows API calls

Re: [Flightgear-devel] Re: TerraGear Help

2003-03-01 Thread Erik Hofman
Erez Boym wrote: Hi, Curtis and all OK, Upgrading automake to v1.6 as you have recommended did solve the autogen.sh script problem, TerraGear did start to compile. Now it seams that it has another issue, this time in the TerraGear code itself. In both the CVS code and the 0.0.5 code the build

Re: [Flightgear-devel] Multiplayer code download

2003-03-05 Thread Erik Hofman
Tyson, Diarmuid wrote: If it's larger than, say, 10Kb we prefer an URL to download it ourselves. Ok, I've put a tgz file and some basic instructions at http://flightgear.tysonfamily.net/ I've uploaded a diff against the latest CVS code here:

Re: [Flightgear-devel] [OT] tyre squeak

2003-03-07 Thread Erik Hofman
Major A wrote: I've recently watched one of my favourite films called The Big Blue. I was amazed to find that even in a great film like this they added that fake tyre squeak sound on landing -- of a helicopter! I was at the local airport the other day and noticed *no* tire squeel for F-16's

Re: [Flightgear-devel] Remote wakeup and remote shutdown

2003-03-07 Thread Erik Hofman
Hi Marten, I need to create windows program that have 2 buttons ON and OFF. If pressed ON IGs power on, if pressed OFF - IGs power off. ON is clear for me. Maybe to look into SNMP?.Program maust be created on C, Maybe you have some advices? How about a remote exploit that causes a kernel panic

Re: [Flightgear-devel] 747-400 cruise information

2003-03-08 Thread Erik Hofman
David Culp wrote: I asked a 747-400 pilot what was the fuel flow per engine at cruise. He said about 6000 lb-per-hour. Assuming a TSFC of 0.5 (I've seen 0.318 and 0.348 for the PW4060, but I don't trust these numbers) that would mean each engine is developing 12000 pounds of thrust.

Re: [Flightgear-devel] P-51D

2003-03-10 Thread Erik Hofman
Jim Wilson wrote: On the Half Half, do you have any other photos? Or higher res of the one on the web page? I probably could go ahead with the Half Half if I had even just a picture of the nose area to get the isignia. Does this help any? It even contains a merlin engine sound file. Erik

Re: [Flightgear-devel] Building SimGear against XFree86-4.3.0 packages

2003-03-10 Thread Erik Hofman
Martin Spott wrote: Hello, did anyone already encounter the following Error: [ directory simgear/sky/clouds3d/ ] g++ -DHAVE_CONFIG_H -I. -I. -I../../../simgear -I../../.. -I/opt/gnu/include -I/usr/local/include -I/usr/local/FlightGear/include -I/usr/X11R6/include -O3 -D_REENTRANT -c -o

Re: [Flightgear-devel] P-51D

2003-03-12 Thread Erik Hofman
Jim Wilson wrote: Take a look at this: http://www.spiderbark.com/fgfs/p51d-01.png This might be a good set of textures for your mustang: http://ftp.avsim.com/library/esearch.php?DLID=27843CatID=CFSAC It suggest GPL compatibillity (License: Freeware) but it might be a good idea to check this.

Re: [Flightgear-devel] More weirdnesses

2003-03-12 Thread Erik Hofman
Major A wrote: This one is mainly for fun, not to urge anyone to fix anything... - Using wheelbrakes on the F16 model is not a good idea! Why I just I know. I still have to look into that, and see what causes it. Off course it not a good idea to use wheel brakes before the plane is almost in a

[Flightgear-devel] Call it a day.

2003-03-12 Thread Erik Hofman
It's good to come home after a long day at the office: http://www.a1.nl/~ehofman/fgfs/download/F16-KSFO.jpg Erik (Good night) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Call it a day.

2003-03-13 Thread Erik Hofman
David Megginson wrote: Curtis L. Olson writes: The F-16 flies really well (not that I know what an F-16 is supposed to fly like.) Ground handling (especially braking) needs some work, but it's coming along very nicely. I don't know -- it seems pretty touchy. You come in just a few hundred

Re: [Flightgear-devel] Call it a day.

2003-03-13 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: I don't know -- it seems pretty touchy. You come in just a few hundred knots too high and the flare lasts forever. One other thing, an F-16 has to be landed with a pitch angle between 11 and 15 (typically 13) degrees. Otherwise

Re: [Flightgear-devel] Call it a day.

2003-03-13 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: I don't know -- it seems pretty touchy. You come in just a few hundred knots too high and the flare lasts forever. One other thing, an F-16 has to be landed with a pitch angle between 11 and 15 (typically 13) degrees. Otherwise

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVS update:FlightGear/FlightGear/Aircraft/f16/Panels

2003-03-13 Thread Erik Hofman
Martin Spott wrote: I think, something went wrong here: It looks like it, put the following file in FlightGear/Aircraft/f16/Panels: http://www.a1.nl/~ehofman/fgfs/download/ded.xml Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Call it a day.

2003-03-13 Thread Erik Hofman
Tony Peden wrote: Fighters, especially those that are supersonic, have relatively small wings. That's the biggest reason. Now that you mention it, I just heard a story of a group of R/C flyers that had modelled a scale model of an F-16. They encountered a problem where the aircraft could fly

Re: [Flightgear-devel] Call it a day.

2003-03-13 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 13 Mar 2003 22:26:31 +0100 Erik Hofman [EMAIL PROTECTED] wrote: They encountered a problem where the aircraft could fly past 2 degr. aoa. It took them quite long to learn that the wing root of the F-16 (the part of the fuselage that extends to underneath the canopy

Re: [Flightgear-devel] F-16; Was: Re: [Flightgear-cvslogs] Base CVS

2003-03-14 Thread Erik Hofman
Major A wrote: Did I tell you that the F-16 panel starts looking _great_ ?!!! Yes, it is indeed! Here's an issue that you might not have come across though: the HUD is placed incorrectly when the aspect ratio of the FGFS window is too small (window isn't wide enough for its height). This is a

Re: [Flightgear-devel] P-51D

2003-03-14 Thread Erik Hofman
Jim Wilson wrote: Heh...I found out that he wasn't actually the author of those textures. He just overlayed the originals with some color stripes here and there. Attempts to reach the original authors at FDG have failed. Their (FDG's) website seems to be gone. Hmm, they always seem to have an

Re: [Flightgear-devel] Shadows

2003-03-17 Thread Erik Hofman
Roman Grigoriev wrote: I tried to work not with shadows but with light lobes but It requres multitexturing that PLIB NOT support and I think that will not support in nearest future. FlightGear is tightly connected with PLIB and Curtis IMHO will not release FlightGear w/o released PLIB with

Re: [Flightgear-devel] Re: Speaking of helicopters...

2003-03-19 Thread Erik Hofman
Melchior FRANZ wrote: I did, and here is the answer. In short, Dr. Horn planned to contribute the helicopter code (if there are no export restrictions imposed on the Sikorsky/NASA model) as soon as it is mature enough. This will hardly be before this summer. It looks to me we have to convince

Re: [Flightgear-devel] Flying in the UK

2003-03-19 Thread Erik Hofman
Darren Hammond wrote: I've not managed to take a lesson in my life, so I can't actually vouch for any of them, but it might give you a start. You realy should. It's not that hard, and its *fun*. Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Teaser

2003-03-19 Thread Erik Hofman
Jon Berndt wrote: I'd like to nominate Jim for Employee Of The Month. :-) That's looks awesome, Jim. Can't wait to see this and Jon's FDM model in action. distracted by Jim's awesome 3D model, waiting for it's FDM, Jon is busily forming aero data from DATCOM runs ... DANG! all out of

Re: [Flightgear-devel] Teaser

2003-03-19 Thread Erik Hofman
Jim Wilson wrote: Jon? ... Jon? Is that you under that pile of oil cans? Coild well be. I think he's a bit confused now that I've introduced him to Bitchin' betty. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Multiplayer support and 3D HUD

2003-03-19 Thread Erik Hofman
Hi, Now that David and Curtis have mad the mistake to give me CVS write access I hev the following two pending patches. 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. 2. Multiplayer code written by developers from Airservices Australia Does anybody object to including these

Re: [Flightgear-devel] Multiplayer support and 3D HUD

2003-03-19 Thread Erik Hofman
David Megginson wrote: Now that Erik is the newest sucker^H^H^H^H^H^Hco-maintainer, feel free to send him patches to him as well as Curt and me. Curt prefers complete files and I prefer diffs -- what will Erik choose? Please sent no files ... Erik (Diffs wil do).

Re: [Flightgear-devel] Multiplayer support and 3D HUD

2003-03-19 Thread Erik Hofman
David Luff wrote: On 3/19/03 at 6:10 PM Erik Hofman wrote: Please sent no files ... Erik (Diffs wil do). Whoops, sorry - just sent some files seconds before that appeared! Never mind. I shoudl have sent I prefer no files (at all), but as you might have guessed, I was kidding. Erik

Re: [Flightgear-devel] Multiplayer

2003-03-19 Thread Erik Hofman
Duncan McCreanor wrote: We have produced a working multiplayer version under Linux. The multiplayer code has been created from scratch without using any of the existing multiplayer code. It was felt that the existing multiplayer code was too platform (Unix/Linux) specific and appeared to slow

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: These are symbold from NetworkOLK. Did you rerun autogen.sh and configure? Erik BTW. The fixes are in CVS now. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Build Problem with MultiPlayer Code

2003-03-20 Thread Erik Hofman
Jonathan Polley wrote: Oh, and it will not link because of the following missing symbols: You will either have to do a make clean or remove the following files by hand: Cockpit/hud.o GUI/gui.o GUI/gui_funcs.o Main/main.o Main/options.o Main/util.o Erik

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
Gerhard Wesp wrote: Hello Dev team, Are there projects using FlightGear as the ``engine'' of a simulator with cockpit mockup, multiple projectors, head down display and and possibly a motion platform? http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ This would

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: We have three FDM's of which two of them use windtunnel/flight-test data and one is based on physical dimensions of the aircraft. The latter is a bit less accurate but is easier to design a working aircraft for. To be fair, YASim

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
Gerhard Wesp wrote: http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ Oops. Should have looked more closely on your homepage. Thanks! We are a bit behind on this part. There is a project called OpenGC that has been working with FlightGear, but I don't know

Re: [Flightgear-devel] Architectural questions

2003-03-20 Thread Erik Hofman
Gerhard Wesp wrote: http://flightgear.org/Projects/RayChair/raychair.html http://flightgear.org/Projects/ Oops. Should have looked more closely on your homepage. Thanks! This is actually the first time I've looked at this video, but it is quite nice to see FlightGear in action this way:

Re: [Flightgear-devel] Multiplayer update

2003-03-20 Thread Erik Hofman
Duncan McCreanor wrote: I am working an update to the multiplayer code. The changes are to tidy up the loading/unloading of models as players come and go, as well as some other minor corrections. I will post the changes within the next couple of days. Good to see there is still active

Re: [Flightgear-devel] 3D HUD Support

2003-03-20 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: 1. 3D HUD code, written by Andy Ross and modified by Norman Vine. I realy like this patch, but it requires aircraft to be repositioned. As far as I know only the F-16 doesn't use a full-screen HUD, but I'm not sure. Does any object or can I go ahead

Re: [Flightgear-devel] [PATCH] for cvs

2003-03-20 Thread Erik Hofman
Ironhell3 . wrote: ok, i am not sure if this is correct but this way compiles cvs version of Flightgear Shoot. You are right. Funny I didn't catch that one. Thanks. Erik --- src/Main/fg_init.cxx2003-03-20 14:33:11.0 +0200 +++ src/Main/fg_init.new.cxx2003-03-20

Re: [Flightgear-devel] Still linker error in today's FlightGear

2003-03-20 Thread Erik Hofman
Martin Spott wrote: Hello, today I encountered linker errors on SuSE-8.1/i386. As I understand this does not depend on the tool chain: Did you already try this: You will either have to do a make clean or remove the following files by hand: Cockpit/hud.o GUI/gui.o GUI/gui_funcs.o Main/main.o

Re: [Flightgear-devel] 3D HUD Support

2003-03-21 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: I want to apply the 3D HUD patch which was originally written by Andy Ross and later modified by you. I understand and I am all for it :-) In fact the Win32 binary users already have this. It is the 'requires aircraft tobe repositioned' is what I

Re: [Flightgear-devel] Re: Still linker error in today's FlightGear

2003-03-21 Thread Erik Hofman
Alex Romosan wrote: i see the same thing and i even made a distclean beforehand. anyway, looking at src/Include/config.h is see that both FG_MPLAYER_AS and FG_NETWORK_OLK are defined. shouldn't the new multiplayer mode disable the old network code? Yes it should. Turns out to be my bad. I had

Re: [Flightgear-devel] Still linker error in today's FlightGear

2003-03-21 Thread Erik Hofman
Jonathan Polley wrote: In my case, I don't want any of the multi-pilot code in my build. For some reason, as of yesterday, src/MultiPlayer is required for the build (--with-network is defaulted to yes). If it requires that I build with --with-network-olk then this is a very bad thing

Re: [Flightgear-devel] 3D HUD Support

2003-03-21 Thread Erik Hofman
Norman Vine wrote: If I apply the patch and start FlightGear using the F-16 the hud is positioned to far up, leaving the HUD area. This has to be fixed (and can be fixed), but other then the F-16 I have no authoroty over the aircraft section, so other people need to do that themselves. How

Re: [Flightgear-devel] 3D HUD Support

2003-03-21 Thread Erik Hofman
Erik Hofman wrote: Norman Vine wrote: Yes but I think this is what Andy intended ie the 3D HUD is alligned with the horizon That is what mean, all the current HUD's need to be realligned ebcause of this change. It looks like just three HUD types are used, the default, a custom default

Re: [Flightgear-devel] [PATCH] for cvs

2003-03-21 Thread Erik Hofman
David Luff wrote: It probably gets through undetected when configured --without-logging I'm using default settings now, except for threading. Things should work out better in the future. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] F16

2003-03-21 Thread Erik Hofman
Richard Bytheway wrote: Has anyone else noticed that the F16 rudder acts in the opposite direction to all other aircraft? I've never noticed it and it should be right. Does anybody else notice this? Or is it just my system? I can't possibly think of a way that makes it system specific? Erik

Re: [Flightgear-devel] Disabling the 3D Panel

2003-03-22 Thread Erik Hofman
Jonathan Polley wrote: Now that I have FlightGear linking, I have found another problem that has cropped up recently (I'm not sure when, exactly). It seems as if the 3D panel is always active. Since I always run FlightGear with the --disable-panel in my .fgfsrc file, this causes problems. If

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] Base CVS update:FlightGear/FlightGear

2003-03-22 Thread Erik Hofman
Martin Spott wrote: Modified Files: options.xml Log Message: Updated options from Erik Hofman In some cases it would be _very_ useful for those who try to manage the manual if there was a diff attached to the CVS 'loginfo' messages ;-) I've added the command line options for MultiPlayer

[Flightgear-devel] Runtime log level support

2003-03-22 Thread Erik Hofman
Hi, I've added runtime support for changing the log level. The default is increased to SG_WARN (level=4) but could be decreased by adding --log-level=#level to the command line. To get the previous behaviour you have to add --log-level=3. Note that log-level=1 is show all message available

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainfg_commands.cxx,1.25,1.26 main.cxx,1.63,1.64 options.cxx,1.23,1.24

2003-03-22 Thread Erik Hofman
Frederic Bouvier wrote: I should have put that in a comment in the file at the first place. Eric, can you add it for future reference. BTW, the old way of testing options is ifdef'ed out and can be removed now (look for NEW_OPTION_PARSING). Can you do it yourself our do you want a patch ? Okay,

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainfg_commands.cxx,1.25,1.26 main.cxx,1.63,1.64 options.cxx,1.23,1.24

2003-03-22 Thread Erik Hofman
Frederic Bouvier wrote: option has_param typeproperty b_param s_param func where: option : name of the option has_param : option is --name=value if true or --name if false type : OPTION_BOOL - property is a boolean OPTION_STRING - property is a string

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Mainfg_commands.cxx,1.25,1.26 main.cxx,1.63,1.64 options.cxx,1.23,1.24

2003-03-22 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman wrote: BTW. This is a good step in the direction of XML defined options. Except for options that need to call a function, all can be implemented to add options to FlightGear without the need to program any code! Yes, but usually, options refer to code. How

Re: [Flightgear-devel] To Erik

2003-03-22 Thread Erik Hofman
Frederic Bouvier wrote: Erik, is your new flightgear.org mail address operational ? I sent you a bunch of patches and am wondering if you received them. No. Last time I tried [EMAIL PROTECTED], the mail bounced. This is my official email address. There was a problem with the mail server, but

Re: [Flightgear-devel] Multiplayer update

2003-03-23 Thread Erik Hofman
Silent 8ob wrote: I've just uploaded Duncan's latest update to the multiplayer code. http://tysonfamily.net/flightgear Eric - apologies - it is still a .tgz that patches the Flightgear release 0.9.1 source. No problem, but could you switch over to the CVS version for the next patch? Erik

<    1   2   3   4   5   6   7   8   9   10   >