RE: [Flightgear-devel] YASim gears exactly followingground/AircraftCarrier

2005-02-18 Thread Vivian Meazza
I wrote: Mathias Fröhlich Hi, Since one day YASim make use of the groundcache. That means for aircraft models where the 3d-model animates the gear compression well (like Vivians seahawk for example), the gears exaclty follow the slope of the ground. Also the aircraft

RE: [Flightgear-devel] Speedbrakes / Spoilers

2005-02-10 Thread Vivian Meazza
James Turner wrote While we are are it, do we already have consensus on which keys to use for these functions - are the keys consistent across different aircraft and FDM's ? The keys do seem to be standard, j/k for spoilers and Ctrl-B for speedbrake, the issue of course is guessing for

RE: [Flightgear-devel] Re: Speedbrakes / Spoilers

2005-02-10 Thread Vivian Meazza
Melchior FRANZ wrote: * Martin Spott -- Thursday 10 February 2005 19:19: Great, now we have an accurate definition, we should fix the key bindings :-) Does everyone agree on having j/k for the spoilers ? Now, what are we going to take for the speed brakes ? Simply using Ctrl-B is not

RE: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Vivian Meazza
Seamus Thomas Carroll Hi, If i was able to find the avialable fuel property i could work out a kmperlitre based on distance travelled and fuel consumed over a period of time. Doesnt a plane run out of fuel after a period of time? I tried grepping for fuel and the word fuel must have

RE: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Vivian Meazza
Innis wrote Hi All Erik Hofman writes I dont think there is a total fuel onboard or fuel remaining property. I asked about this a couple of weeks back and got no reply(I think). After a quick search in the code I found this property: /consumables/fuel/tank[0]/level-gal_us Yep but

[Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local/include/AL/alc.h:39: error: syntax error before `*' token

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote Vivian Meazza writes: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: I'm having a problem compiling Simgear-cvs under Cygwin. The compiler stops with the following error: In file included from soundmgr_openal.hxx:50, from xmlsound.hxx:40, from xmlsound.cxx:38: /usr/local

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Norman Vine wrote Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Already working on that, thanks. Vivian

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
I wrote: Norman Vine wrote Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Already working on that, thanks. That works - so far as

RE: [Flightgear-devel] Simgear-cvs

2005-02-02 Thread Vivian Meazza
Vivian Meazza wrote: I wrote: Norman Vine wrote Vivian Haven't got time to investigate but I would try changing line 4 alctypes.h from #if !defined(_WIN32) to #if !defined(WIN32) I won't be back online till late tonight Already working

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Erik Hofman wrote: Jim Wilson wrote: not part of cvs logtext Note the diff file has been renamed from the earlier submission. This version works better with more complex models. /not part of cvs logtext This patch adds support to the model animation system for modifying emissive

RE: [Flightgear-devel] [PATCH] Simgear support for emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote Erik Hofman wrote : Jim Wilson wrote: not part of cvs logtext Note the diff file has been renamed from the earlier submission. This version works better with more complex models. /not part of cvs logtext This patch adds support to the model animation system for

RE: [Flightgear-devel] [PATCH] Simgear supportfor emissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Erik Hofman wrote Frederic Bouvier wrote: AFAICS, it is still there with the ufo. Could you check by putting fgfs in chase view and do some actions on the throttle. Yes, but that one is not textured. So maybe we've tracked it down to textured objects only. The Reflector on the Gun

RE: [Flightgear-devel] [PATCH] Simgear support foremissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote Vivian Meazza a écrit : Erik Hofman wrote : Jim Wilson wrote: not part of cvs logtext Note the diff file has been renamed from the earlier submission. This version works better with more complex models. /not part of cvs logtext This patch adds support to the model animation

RE: [Flightgear-devel] [PATCH] Simgear support foremissive animationfor instruments (ver 2)

2005-01-29 Thread Vivian Meazza
Fred wrote: Vivian Meazza a écrit : Fred wrote Erik Hofman wrote : Jim Wilson wrote: not part of cvs logtext Note the diff file has been renamed from the earlier submission. This version works better with more complex models. /not part of cvs logtext This patch

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Luca wrote -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Luca Masera Sent: 26 January 2005 09:16 To: flightgear-devel Subject: [Flightgear-devel] Screenshots about particles Hi Lee, Are there any screen shots yet Luca?

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Erik wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Hofman Sent: 26 January 2005 09:49 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Screenshots about particles Vivian Meazza wrote: Luca wrote

RE: [Flightgear-devel] Screenshots about particles

2005-01-26 Thread Vivian Meazza
Erik wrote: Vivian Meazza wrote: Erik wrote: Vivian Meazza wrote: Luca wrote Are there any screen shots yet Luca? I've send some screenshots to Vivian. If you would see them, ask her or send me an e-mail. I don't have a private web page to put them. He will put them on his

RE: [Flightgear-devel] fgrun improvements

2005-01-25 Thread Vivian Meazza
Paul Surgeon wrote: On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: After reading the glPointSize doc, I think the problem is in using point sizes bigger than 1 and point antialiasing at the same time I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and see it

RE: [Flightgear-devel] YASim prop thrust

2005-01-25 Thread Vivian Meazza
Jim Wilson wrote Andy Ross said: Jim Wilson wrote: The min/max range, does that refer to engine RPM or propellor? Propeller. It's a setting for the governor. With the newer syntax, the engine and propeller are separate XML tags, so hopefully it should be clearer which is which.

RE: [Flightgear-devel] YASim prop thrust

2005-01-25 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: Yes - perhaps Andy will recall our long discussion of a year ago? Only vaguely, and I currently lack the time to crawl through the archives. You keep hinting that you want something done. Can you be more specific? Yes - sorry. I redid the Merlin engine

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Oliver wrote --(en/dis)able-enhanced-lighting This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg Very nice. But i suggest to move the enhanced-lighting option into the advanced menu or at

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: On a Pentium 4 2.8 with a GeForce 5200 I get similar results. In addition, checking this option during run-time changes the colours in the cockpit of the some 3d models (I haven't tested them all). Unchecking it doesn't change the colour

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced lighting' is not particularly helpful. Oh, this is about enhanced (runway) lighting. That's a different story, I was talking about specular highlights which

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: Right, so ignore all the foregoing - why does 'enhanced lighting (runway)' change the colour of some 3d panels? Perhaps an artifact of the video card? And why isn't it reversible? I'm not sure about the change in color of the 3d panels, I've

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote: On Monday 24 Jan 2005 13:37, Oliver C. wrote: On Monday 24 January 2005 11:05, Erik Hofman wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced lighting' is not particularly helpful. Oh

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here. Well, thats interesting; would that also

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote: On Monday 24 Jan 2005 14:47, Erik Hofman wrote: Dave Martin wrote: How about basic poly with a tiny texture set as 'spherical' (much as is done with the bo105 lights) Would that allow for better performance on consumer hardware or is that too simmilar to

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik wrote: Vivian Meazza wrote: Erik Hofman An alternative might be to use pentagonal vertex-fans and alpha blending ^^^ And in English that is ... ? :-) Is that some voodoo? Oh sorry, just a disc constructed from five polygons

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote On Monday 24 Jan 2005 20:22, Vivian Meazza wrote: Erik wrote: Vivian Meazza wrote: Erik Hofman An alternative might be to use pentagonal vertex-fans and alpha blending ^^^ And in English

RE: [Flightgear-devel] link to my homepage

2005-01-23 Thread Vivian Meazza
Erik Hofman wrote Martin Spott wrote: Curtis L. Olson wrote: I could also wish a few things. 1. That we treat everyone with respect. Yes please, with no exception!! The logical consequence would be that you (and maybe Arthur as well) give a _credible_ signal to us that you

RE: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Vivian Meazza
Fred wrote Erik Hofman wrote : Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path (and it certainly does look good) then you might want to

RE: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Vivian Meazza
Fred wrote: Erik Hofman a écrit : Frederic Bouvier wrote: I implemented something in between : http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg The popup on this window is modal and stay as long as FG is running : http://frbouvi.free.fr/flightsim/fgrun-basic-3.jpg Much

RE: [Flightgear-devel] YASim prop thrust

2005-01-22 Thread Vivian Meazza
Jim Wilson wrote: Here is my local config for the p51d yasim propeller. Most of these values are pretty much on target according to actual specifications. The problem is that it appears to not produce sufficient thrust. Is it possible that we have a flaw in the thrust calculation?

RE: [Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Vivian Meazza
Innis Cunningham wrote Hi All Could someone who uses FGRUN to start FG confirm that the 172 fullscreen hi res Cessna starts at night with the panel upside down and no scenery even if you have noon selected in FGRUN. Nope - it's fine apart the panel upside down, and the aircraft up to its

RE: [Flightgear-devel] Little flaws with Win32 package

2005-01-20 Thread Vivian Meazza
Fred wrote: Quoting Martin Spott : Frederic Bouvier wrote: Martin Spott wrote : This is what I meant: I run FlightGear and it actually reads most of the values in my manually written 'system.fgfsrc', except a single one (as far as I can tell), which is the aircraft to use. I've

RE: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Vivian Meazza
Chris Metzler wrote: p51d - A classic WWII fighter ... also well done. Full 3d cockpit. Just out of curiosity, what remains to be done with the Spitfire? If it's in production, are there any reasons to favor it over the P-51, or vice versa? Nothing major remains to be done, although,

RE: [Flightgear-devel] A380

2005-01-18 Thread Vivian Meazza
Erik Hofman wrote Paul Surgeon wrote: How would I model for instance the ECAM switching on an A340 at the moment? The switches are located on the center pedestal but the displays are on the center panel. Would I have to add them to the properties tree? How do I control the logic of

RE: [Flightgear-devel] Antonov AN-225.

2005-01-17 Thread Vivian Meazza
Dave Martin wrote On Monday 17 Jan 2005 15:31, Martin Spott wrote: Dave Martin wrote: http://www.airshowphotography.com/videos/videos2.html Nice, a 45 degree turn just one wing-span AGL :-) Martin. I've been playing with the FDM and changing the line in the yasim file: flap1

RE: [Flightgear-devel] more google adds

2005-01-16 Thread Vivian Meazza
Curt wrote: I did another round with google adds today and here's what I've come up with which seems (to me) like it could work out. 1. No adds at all on the main/front page of our site. Adds only on the subpages. 2. I've had mixed results filtering out MSFS stuff, but that's mostly

RE: [Flightgear-devel] Upcoming v0.9.8 release

2005-01-16 Thread Vivian Meazza
Martin Spott wrote: Curtis L. Olson wrote: Now that plib-1.8.4 is released, I'd like to push forward with the FlightGear v0.9.8 release. Does anyone have any changes that need to get put in before the release? Now that Mathias' patch is part of PLIB release maybe it makes sense to

RE: [Flightgear-devel] plib-1.8.4_RC

2005-01-15 Thread Vivian Meazza
Curt wrote: I just received email from Steve Baker, and plib is very close to it's v1.8.4 release. They have a release candidate available: http://plib.sourceforge.net/dist/plib-1.8.4_RC.tar.gz Can we have a few people fetch this and build Flight/SimGear against this and report if

RE: [Flightgear-devel] Re: fun with SGI images

2005-01-11 Thread Vivian Meazza
Curt wrote: Melchior FRANZ wrote: after a while I forget who on this list is completely insane and who isn't. :-) I am only partly insane. I'm trying to hide it as good as I can. ;-) I'm still trying to decide where I fall in the continuum ... and I'm still waiting for a few

RE: [Flightgear-devel] Strange FG crash.

2005-01-10 Thread Vivian Meazza
David Megginson wrote: On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: I was just flying in the SFO area with the DHC2-F and flightgear crashed with the following message: Unknown exception in the main loop. Aborting... Possible cause: Success

RE: [Flightgear-devel] John: Church Fenton hangars need fixing?

2005-01-06 Thread Vivian Meazza
Jon Stockill Yes, they do need fixing - I can see terrain through the furthest hangar where you're looking through the mesh of the door runners. Anyone know how to fix this? Is it just an object ordering problem? Probably. I've sent you a modified version off-list with separate objects

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-05 Thread Vivian Meazza
Erik Hofman wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Sent: 05 January 2005 09:00 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Individual aircraft downloads Jim Wilson wrote: Unzip is

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-05 Thread Vivian Meazza
Dave Martin wrote: Christian Mayer wrote: Dave Martin schrieb: I could make a really scathing comment about that using words like plib, OpenAL and SimGear... But those are for *developers* and not *users*. I was more making the point that unless a Linux *user* uses one of the

RE: [Flightgear-devel] plib release

2005-01-05 Thread Vivian Meazza
Jon Stockill wrote: Curtis L. Olson wrote: I've never noticed any holes in the instrument panels of either of these. How about the Citation-II that looks good here too, but is by the same author ... (?) I'll try it when I get home, and grab some screenshots. A quick look in AC3D

RE: [Flightgear-devel] Re: plib release

2005-01-05 Thread Vivian Meazza
Jon Stockill wrote: David Megginson wrote: On Wed, 05 Jan 2005 12:58:57 -0800, Alex Romosan [EMAIL PROTECTED] wrote: i see the same thing (instruments are holes in the panel on the dhc2) on linux/nvidia with the latest plib from cvs. Are you running at 16 bpp or 24 bpp? Here

RE: [Flightgear-devel] Re: plib release

2005-01-05 Thread Vivian Meazza
Martin Spott wrote: David Megginson wrote: On Wed, 05 Jan 2005 12:58:57 -0800, Alex Romosan [EMAIL PROTECTED] wrote: i see the same thing (instruments are holes in the panel on the dhc2) on linux/nvidia with the latest plib from cvs. Are you running at 16 bpp or 24 bpp? If it

RE: [Flightgear-devel] Individual aircraft downloads

2005-01-03 Thread Vivian Meazza
Curt wrote: Here's a preview of something I'd like to have working in time for the 0.9.8 release. As we go forward it would be nice to have thumbnail images for each aircraft. Do you want aircraft designers to do anything about this? Regards, Vivian

RE: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and

2004-12-24 Thread Vivian Meazza
Jon Stockill Chris Metzler wrote: On Thu, 23 Dec 2004 10:28:23 -0600 Curtis L. Olson wrote: I'm sure I'm using plib-1.8.3 here without problems. Anyone else seeing a problem? I'm currently dloading, to see what the status is of CVS bugs discussed here recently . . . A

RE: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 andSimGear-0.3.8-pre1

2004-12-24 Thread Vivian Meazza
Dave Martin wrote: On Friday 24 Dec 2004 11:00, Ronny Standtke wrote: It would be great if as many people as possible could download this pre-release and give it a try and let us know if there are any problems. After a long time not using fgfs I tested this version and run straight

RE: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and

2004-12-24 Thread Vivian Meazza
Jon Stockill Vivian Meazza wrote: Curt has stated the policy of only using the released version of plib etc. This makes sense to me. That decision really only affects the 'crease' in our models - the released version of the data cannot include them. And, as you said, we miss out

RE: [Flightgear-devel] CVS - Problem compiling under Cygwin

2004-12-22 Thread Vivian Meazza
I wrote: This morning I updated FGFS cvs and tried to compile under Cygwin - it failed with configure: creating ./config.status config.status: creating \ .infig.status: error: cannot find input file: \ This evening I downloaded the whole file system to a new directory - same

[Flightgear-devel] CVS - Problem compiling under Cygwin

2004-12-21 Thread Vivian Meazza
This morning I updated FGFS cvs and tried to compile under Cygwin - it failed with configure: creating ./config.status config.status: creating \ .infig.status: error: cannot find input file: \ This evening I downloaded the whole file system to a new directory - same result. There are no other

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote: On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? Are you not assuming a linear transition here?

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote [snip...] How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action rotate downwards? Easy enough to 3d model with a normalized input:

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
- Vivian Meazza [EMAIL PROTECTED] wrote: A quick search revealed that most, if not all, the 3d models in the current inventory use normalized values for animating the control surfaces. See, this further raises a red flag for me. How does the 3D model know how far to move

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon Berndt Do 3D models use a normalized range to model aerosurface rotation, or actual degree magnitude? I've been looking at the JSBSim flight control code and the addition of the code that normalizes aerosurface (elevator, aileron, etc.) rotation positions confuses the code, and appears

RE: [Flightgear-devel] Re: Next release planning ...

2004-12-15 Thread Vivian Meazza
Melchior FRANZ wrote * Martin Spott -- Wednesday 15 December 2004 18:09: 1.) Do you have any plans if/when to deal with Michael's already well-known ;-) 'crease' stuff - s/Michael/Mathias/ We shouldn't forget that Mathias' so-called 'crease patch' also brings with it significant

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Jon S Berndt wrote: On Wed, 15 Dec 2004 18:22:30 - Vivian Meazza [EMAIL PROTECTED] wrote: There are several points here. 1. The fact is that most 3d (I think all, but I haven't checked) rightly or wrongly already use normalized values. It would be a significant task to change

RE: [Flightgear-devel] control surface normalization

2004-12-15 Thread Vivian Meazza
Vivian Meazza 3. For consistency, and remember that some 3d models are used with both YASim and other FDMs, we need normalized values. This is just plain wrong. If an aircraft can deflect the elevator +/- 30 degrees that's the way it is. Regardless of FDM. We are talking about

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Vivian Meazza
Curt wrote: As a project, FlightGear needs to depend on the stable releases of the stuff it depends on, not cvs development trees. That get's to be too big of a mess. Many distributions include the latest stable version of plib, and that is often easier to build. It's ok for developers to

RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-12-01 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: So we have the situation where at least some of the current binary releases, do not follow this policy. The Windows for one seems to accept the crease token. The policy is not meant for the binary releases. A binary-release maintainer may

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data preferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ * Jon Stockill -- Tuesday 30 November 2004 16:39: At 03:47 today. Modified Files: nimitz.ac Log Message: Remove crease tag so that people without custom patched versions of plib can still run FlightGear. :-) Yes, and at ... um ... right *now*: $ cd

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
David Megginson On Tue, 30 Nov 2004 18:40:53 -, Vivian Meazza [EMAIL PROTECTED] wrote: Sorry guys, I sent today's Nimitz before I realized that Curt was removing crease tokens. Mind you, after all the effort we went to get it in ... I'm a bit confused here. Mathias submitted

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ wrote: * Martin Spott -- Tuesday 30 November 2004 15:55: Erik Hofman wrote: Comment out the nimitz for now. Hm ? I thought Curt just made it working with stock PLIB - is it still broken ? Yes, he did. But Vivian's changes from today refer to a file nimitz-

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data

2004-11-30 Thread Vivian Meazza
Martin Spott No, it's just a matter of stability. We don't want FlightGear releases to have to depend on prerelease CVS versions of plib, so we have to wait until the next plib official release. I'm not convinced that this actually is the point. FlightGear has a history of depending

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ wrote: * Vivian Meazza -- Tuesday 30 November 2004 20:47: Melchior FRANZ wrote: WARNING: ssgLoadAC: Failed to open '/usr/local/share/FlightGear/\ Models/Geometry/Nimitz/nimitz-complex.ac' for reading Fatal error: Failed to load 3D model

RE: [Flightgear-devel] SimGear Compile error - related to openal

2004-11-22 Thread Vivian Meazza
Heckel wrote: I encountered a compile error when make the simgear-0.3.7 for FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have plib and Zlib done. What I did: - download OpenAL from CVS. - put the openal in /usr/local/source - cd openal/linux $ ./autogen.sh $

RE: [Flightgear-devel] SimGear Compile error - related to openal

2004-11-22 Thread Vivian Meazza
Dale E. Edmons wrote [EMAIL PROTECTED] wrote: Hi, all, I encountered a compile error when make the simgear-0.3.7 for FlightGear-0.9.6. I am working with Cygwin in windows 2000 and I have plib and Zlib done. ... snip ... Got to /etc/ld.so.conf and see if it has /usr/local/lib or

RE: [Flightgear-devel] Nasal

2004-11-19 Thread Vivian Meazza
Vance Souders wrote: Nope, it doesn't work. The interpolation table doesn't seem to handle the small values necessary for texture translation. For instance, you would think an input value of 29.90 into the following table would give you an output value of 0. No dice. You get .9 no

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-18 Thread Vivian Meazza
Martin Spott wrote [...] Did you manage to take off? With a BO105 it's pretty easy, it is feasible with the C172 but for the TSR-2 the strip is too short. I was too lazy to shift the starting position to the beginning of the 'runway', otherwise it _might_ have worked out. So I crashed

RE: [Flightgear-devel] Nasal

2004-11-18 Thread Vivian Meazza
Roy Vegard Ovesen wrote: On Thursday 18 November 2004 16:53, Vance Souders wrote: Here's a snippet of code to convert the inhg property value to mbar and then use this to rotate the left-most digit on the mbar display. The code doesn't seem to work; Is this the correct usage of the

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Vivian Meazza
Martin Spott wrote Melchior FRANZ wrote: It isn't anywhere in the scenery yet -- just in cvs. You have to add it yourself, or replace the saratoga with it. I added this in file $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg: OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Vivian Meazza
Melchior FRANZ wrote Mathias has put all the necessary stuff here: ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/ The code that he sent me works well, but I haven't tried it from that location yet. I applied all the stuff and it worked very well. My first carrier landing

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Vivian Meazza
Melchior FRANZ wrote: To be honest: I don't see any carrier. It isn't anywhere in the scenery yet -- just in cvs. You have to add it yourself, or replace the saratoga with it. I added this in file $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg: OBJECT_SHARED

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza
Martin Spott wrote: Sent: 16 November 2004 17:26 To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: Vivian Meazza wrote: I think you will only see one carrier very close to KSFO. Mathias' code only works for JBSim FDM models, so if you use a YASim

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza
Martin Spott wrote: Vivian Meazza wrote: Martin Spott wrote: Did I miss a mail ? No - the code is available at: ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/ I know, this is _my_ server ;-)) Yes, of course, I had forgotten. Then I didn't understand the question

RE: [Flightgear-devel] When can we have roads like this

2004-11-15 Thread Vivian Meazza
Frederic Bouvier wrote Quoting Martin Spott: Ampere K. Hardraade wrote: http://forums.avsim.net/dcboard.php?az=show_topicforum=147topic_id=17270 0mode=full Probably we never want to. Looking from this height the terrain definitely looks different. Does anyone know where they

RE: [Flightgear-devel] When can we have roads like this

2004-11-15 Thread Vivian Meazza
Frederic Bouvier wrote: In fact, in is not implemented in XML. It is in your favorite 3D modeller that you choose to add emission light to a material, and then texture it with your modulation texture. In Blender, I choose the AC3D exporter option 'Mir2Emis' that means the Blender's Mir

RE: [Flightgear-devel] When can we have roads like this

2004-11-15 Thread Vivian Meazza
Norman Vine wrote Oh please do keep telling that story as it points out the absurdity of thinking in lat lon with it's requirement for transcendentals so well, which by the way, are not necessary when using a sphere of one Earth Radius :-) Oblate spheroid? ;-) It is kind of like using

RE: [Flightgear-devel] Re: MD11 model filenames

2004-11-09 Thread Vivian Meazza
Melchior wrote: While we are at it: even though filenames containing spaces are understood by most file systems, they are still ugly and can cause problems (especially when given as an argument to badly written scripts or command lines ;-). Could these, too, be changed please? $

RE: [Flightgear-devel] 3D cockpit authoring

2004-11-09 Thread Vivian Meazza
David wrote: Is there an aircraft currently in flightgear that is a good example of proper 3D cockpit construction? I don't know about 'good', but the J3 Cub and the PA-28-161 both have pure 3D cockpits (no 2D panel code). You can add the Spitfire to that list. It might not be good,

RE: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-08 Thread Vivian Meazza
Paul wrote: Either I'm a bit thick or something is wrong with the Spitfire and Seafire. I cannot get them to start. Fuel cocks open, magnetos on, mixture rich, a bit of priming, crank ... crank ... crank ... crank ... With the Spitfire and the Coffman starter it doesn't even kick the

RE: [Flightgear-devel] ..modelling night vision loss to hypoxia rant ; -), was; The Rant

2004-11-08 Thread Vivian Meazza
..well, oxygen is fed to pax thru constant flow masks while the cockpit crew uses on-deman masks, so that problem is solved, and if they need night vision, they can have it, AFAIK. Dave C, you have experience here, does airline pilots ever use oxygen to boost night vision? No, but in

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Ampere wrote: Until someone writes a bone class that allows us to model characters more easily (using XML), having pilots in the cockpit is not going to happen. Ever used the Hunter, Seahawk, Comper Swift ? It's not easy, but it can be done. Vivian

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Fred wrote: Lighting is important. How can one use FG for night training at the moment if you can't see the ground properly? Why even bother with runway and taxiway lights then? I would love to see decent lighting added. There isn't much we (as modellers) can do about this. =( If

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
-Original Message- From: [EMAIL PROTECTED] [mailto:flightgear-devel- [EMAIL PROTECTED] On Behalf Of Frederic Bouvier Sent: 07 November 2004 20:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] The Rant Vivian Meazza a écrit : Fred wrote: Lighting

RE: [Flightgear-devel] The Rant

2004-11-07 Thread Vivian Meazza
Fred wrote: Hmm, I don't think that will do. White numerals by day, illuminated by red at night, and black faces. I was thinking of making the white figures semi-transparent with a selectable white (non-emissive) /red (emissive) background. Unless you would care to do a demonstration of

RE: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-07 Thread Vivian Meazza
Paul wrote: Either I'm a bit thick or something is wrong with the Spitfire and Seafire. I cannot get them to start. Fuel cocks open, magnetos on, mixture rich, a bit of priming, crank ... crank ... crank ... crank ... With the Spitfire and the Coffman starter it doesn't even kick the

RE: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-07 Thread Vivian Meazza
I wrote: If there is a trick to getting them started can you maybe add an engine startup section to the pilot notes? Oh dear, you have described the procedure correctly, it should work, I don't think you should need to hot wire it. I haven't tried for ages, been too busy with

RE: [Flightgear-devel] List of FG materials and textures

2004-10-31 Thread Vivian Meazza
Paul Surgeon wrote: There are several unused textures in the terrain folders. Shouldn't they be moved to unused? Also some of the material to texture mappings are a bit odd considering that there are more appropriate textures available. That unused forest-test texture looks great!

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Arnt Karlsen wrote: 7) Add pitching and rolling deck capability ..heave too. Someone like to write a Ship Dynamic Model? :-) Regards Vivian ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Mathias Froelich has also got some work underway, so we can add to the schedule project schedule: 1) Derive a new AICarrier class (me, just did it) 2) Refine the carrier visually (Vivian, doing it now) 3) Make the decks solid. 4) Improve FDM gear reactions to accomodate moving

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
project schedule: 1) Derive a new AICarrier class (me, just did it) 2) Refine the carrier visually (done, set to Erik for upload to cvs) 3) Make the decks solid. 4) Improve FDM gear reactions to accomodate moving ground (Mathias) 5) Improve FDM to include external forces

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
David Culp wrote: 3) Make the decks solid. 9) Make island solid Here's how I think we can solidify the decks and island. First we need to define some rectangles (2? 3? a variable list?). http://home.comcast.net/~davidculp2/decks.jpg Mathias Froelich ahs done some work for areas

RE: [Flightgear-devel] AI carrier

2004-10-28 Thread Vivian Meazza
Andy Ross wrote: Matthias Froelich wrote: This case kind of works for the arrester wires. The braking force is just hacked into the gear code. But this is just to be able to test. What would probably be a better idea (at least for YASim) would be to model the braking force as a

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