Matthew Law wrote
Sent: 27 July 2004 11:55
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tried the Spitfire
Boris Koenig wrote:
wow, I am just about to notice how much work some people spend on
really resembling all the various aircraft subtleties properly
Andy Ross wrote:
Sent: 27 July 2004 20:03
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Tried the Spitfire
Vivian Meazza wrote:
I have run several traces on fuel.nas, and I can see the
/consumables/fuel/tank[0]/kill-when-empty being set, despite
Lee Elliott wrote
Sent: 28 July 2004 21:32
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Taildragger takeoff and landing
On Wednesday 28 July 2004 01:45, Andy Ross wrote:
Jim Wilson wrote:
Have I had this backwards all along? I knew of the
incidence angle
Dave Perry wrote:
Sent: 29 July 2004 01:48
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Taildragger takeoffs and landings
David Megginson wrote:
This problem has little effect on normal flight, but it
matters a lot
for
the landing and takeoff rolls of taildraggers --
Jon Stockill wrote
Sent: 29 July 2004 14:05
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] lights flaring on runways in FG
Chris Metzler wrote:
On Thu, 29 Jul 2004 00:08:31 -0400
Josh Babcock [EMAIL PROTECTED] wrote:
Moving just a few inches any direction
Chris Metzler wrote
Sent: 31 July 2004 23:14
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] CVS - problem
On Sat, 31 Jul 2004 16:11:29 +0100
Vivian Meazza [EMAIL PROTECTED] wrote:
I downloaded FGFS cvs this morning. There appears to be an error
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Frederic Bouvier
Sent: 01 August 2004 09:24
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] CVS - problem
Vivian Meazza wrote:
Is that from a recent download? I
Melchior FRANZ
Sent: 04 August 2004 14:49
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!
* Jim Wilson -- Wednesday 04 August 2004 15:28:
Melchior FRANZ said:
The only difference is JSBSim has the extra feature of
specifying the
VRP
Melchior FRANZ
Sent: 04 August 2004 16:05
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!
* Vivian Meazza -- Wednesday 04 August 2004 16:50:
Well, I don't know. I've just flown it using a recent CVS
download. It
looked really good to me
Melchior FRANZ wrote
Sent: 04 August 2004 19:22
To: [EMAIL PROTECTED]
Cc: Maik Justus
Subject: [Flightgear-devel] Re: yasim + bo105 + vrp + @#%$#@ == argh!
* Vivian Meazza -- Wednesday 04 August 2004 19:15:
Yes, see what you mean, but I think we went through all this with
fixed
The sender would like to recall the message, [Flightgear-devel] CVS - problem.attachment: winmail.dat___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
Curtis L. Olson
Sent: 04 August 2004 21:43
To: FlightGear developers discussions
Subject: Re: Recall: [Flightgear-devel] CVS - problem
Vivian Meazza wrote:
The sender would like to recall the message,
[Flightgear-devel] CVS -
problem.
Next time just attach a string
Chris Metzler wrote:
Sent: 10 August 2004 08:49
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Two scenery design issues.
Hi. I'm just finishing up a set of general-purpose runway
length remaining signs, along with a python script that will
insert them into appropriate .stg
Eric has kindly uploaded the most recent release of the Spitfire model to
cvs. If you haven't already noticed, this release adds a fuel system with
Upper and Lower tanks (which are interconnected), priming pump, fuel cocks,
and a fuel gauge.
Unfortunately, there are three problems with this
Erik Hofman wrote:
Sent: 12 August 2004 14:59
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] terrasync and terrain/scenery
Matevz Jekovec wrote:
Does terrasync download terrain only or scenery objects as well.
Because
the current terrasync repository still
Andy Ross wrote:
Sent: 12 August 2004 19:58
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Spitfire - new release
OK, Melchior helped to debug this via chat while I was
working on cell phone UI bugs at work. :)
It turns out to have been a pair of typos in
Erik Hofman asked:
Sent: 12 August 2004 18:00
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] terrasync and terrain/scenery
Vivian Meazza wrote:
Then windsocks and radio towers will magically appear in Europe. Or
anyway, they do for me :-).
Are you sure
Luca Masera wrote:
Sent: 01 September 2004 10:51
To: flightgear-devel
Subject: [Flightgear-devel] Why sky writing doesn't works?
Hi,
I've seen one of the uses of the submodels, the sky writing
feature. I've added the
lines of code suggested by David Culp but I'm not able to
Jon Stockill wrote:
Sent: 06 September 2004 14:18
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] South Yorkshire Air Museum
simulator day
Vivian Meazza wrote:
Jon Stockill wrote
Sent: 06 September 2004 13:22
To: [EMAIL PROTECTED]
Subject: [Flightgear
Luca Masera wrote:
Sent: 07 September 2004 14:15
To: flightgear-devel
Subject: [Flightgear-devel] Particle system with FlightGear
Hi,
I'm trying to add a Particle System to FlightGear to create
smoke and fire. The way I chose is the same as the one used
by the submodel system. To
Lee Elliott wrote:
Sent: Wednesday, September 15, 2004 10:16 PM
To: FlightGear developers discussions
Subject: [Flightgear-devel] Problem with ballistic sub-model
Hello all,
I'm trying to use a ballistic sub-model to simulate a bomb
but the parent
a/c's speed and pitch etc. doesn't
On compiling the CVS download under Cygwin this morning I get the following
error:
tilemgr.cxx: In member function `void FGTileMgr::update_queues()':
tilemgr.cxx:288: error: `size' undeclared (first use this function)
tilemgr.cxx:288: error: (Each undeclared identifier is reported only once
for
Vivian Meazza wrote:
Sent: Thursday, September 16, 2004 8:33 AM
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] Problem with ballistic sub-model
Lee Elliott wrote:
Sent: Wednesday, September 15, 2004 10:16 PM
To: FlightGear developers discussions
Subject
: Thursday, September 16, 2004 7:12 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On September 16, 2004 01:08 pm, Vivian Meazza wrote:
There are some other basic shortcomings as well: the submodel
doesn't inherit
Josh Babcock wrote:
Sent: Friday, September 17, 2004 5:41 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
Vivian Meazza wrote:
Ampere K. Hardraade wrote
Sent: Thursday, September 16, 2004 7:12 PM
To: FlightGear
Lee Elliott wrote:
Sent: Friday, September 17, 2004 9:57 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On Friday 17 September 2004 16:09, Vivian Meazza wrote:
Arnt Karlsen wrote:
Sent: Friday, September 17, 2004 10:03 AM
, 2004 7:12 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with
ballistic sub-model
On September 16, 2004 01:08 pm, Vivian Meazza wrote:
There are some other basic shortcomings as well:
the submodel
doesn't inherit
Lee Elliott
Sent: Saturday, September 18, 2004 3:03 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On Saturday 18 September 2004 10:14, Vivian Meazza wrote:
Lee Elliott wrote:
Sent: Friday, September 17, 2004 9:57 PM
I wrote
Sent: Saturday, September 18, 2004 3:44 PM
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] Problem with ballistic sub-model
... Snip ...
Hmm... It's just occurred to me that although my cvs is up to
date, I haven't
copied over the base package data
Lee Elliott wrote:
Sent: Saturday, September 18, 2004 11:06 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On Saturday 18 September 2004 19:05, Vivian Meazza wrote:
I wrote
Sent: Saturday, September 18, 2004 3:44 PM
Lee Elliott wrote:
Sent: Saturday, September 18, 2004 11:28 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
...snip ..
Hmm... (part 2)
Just tried firing the Spitfire cannon via the property browser
and while I could hear the
Arnt Karlsen
Sent: Saturday, September 18, 2004 11:41 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On Sat, 18 Sep 2004 13:21:13 +0100, Vivian wrote in message
[EMAIL PROTECTED]:
... snip ...
I can do all of that,
Giles Robertson
Sent: Sunday, September 19, 2004 6:02 PM
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] Problem with ballistic sub-model
..quite right, some of this is caused by the turbulence,
some of it by
the bomb release mechanism letting go of the bomb.
Lee Elliott wrote:
Sent: Sunday, September 19, 2004 12:48 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Problem with ballistic sub-model
On Sunday 19 September 2004 10:42, Vivian Meazza wrote:
Lee Elliott wrote:
Sent: Saturday, September 18, 2004 11:28 PM
Florian Schießl
Sent: Tuesday, September 21, 2004 4:51 PM
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Problems Compiling with Cygwin again
Hi !
I wrote some weeks ago in the users list, that i have problems with
compiling with cygwin.
I have tried several things including a
Luca Masera wrote:
Sent: Wednesday, September 22, 2004 10:12 AM
To: flightgear-devel
Subject: [Flightgear-devel] Lights
Hi,
There's a way to add a new light to FlightGear? I vould try
to add a real landing light
to the airplanes (a real light, not a batch of enlighted vertex).
Frederic Bouvier a écrit:
Sent: 10 October 2004 17:50
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup
Vivian Meazza
Harald JOHNSEN
... snip ...
However ... fgrun doesn't seem to like the crease token. Not certain
Erik Hofman wrote:
Sent: 12 October 2004 18:42
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:releases
FlightGear-0.9.6.tar.gz, NONE,
Martin Spott wrote:
Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/releases
In
Frederic Bouvier wrote:
Sent: 12 October 2004 20:36
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS:releases
FlightGear-0.9.6.tar.gz, NONE,
Vivian Meazza wrote :
Hmmm ... last time I tried Plib cvs (last week) there seemed to be some
Frederic Bouvier wrote:
Sent: 12 October 2004 18:12
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
releasesFlightGear-0.9.6.tar.gz, NONE,
Martin Spott wrote:
Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/releases
Martin Spott wrote:
Sent: 13 October 2004 09:42
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Vivian Meazza wrote:
I've just downloaded and installed fgfs-0.9.6-20041010 from
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause
Mathias Fröhlich wrote a long time ago:
Sent: 08 July 2004 10:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
On Mittwoch, 7. Juli 2004 21:32, Vivian Meazza wrote:
It would be a shame if we can't model individual wires, then we could
Wolfram Kuss wrote:
Sent: 02 October 2004 19:25
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Attn 3D model creators
I have tweaked the AC loader in PLIB to ignore the lines with
crease. Until now, there was a fatal error since it was an unknown
token. Such ac files can now be
Mathias Fröhlich wrote:
Sent: 08 October 2004 07:24
To: [EMAIL PROTECTED]; FlightGear developers discussions
Subject: [Flightgear-devel] [PATCH] crease for ac3d files and speedup
Hi all,
During the past days I have done some profiling on flightgear. One final
outcome of that work
Roy Vegard Ovesen wrote:
Sent: 17 October 2004 20:19
To: FlightGear developers discussions
Subject: [Flightgear-devel] Submodels
Hi all!
I've not touched the new submodel.*xx sources yet because I want your
opinion
on how I should implement it into the other configurable systems.
Vegard Ovesen wrote:
Sent: 18 October 2004 09:26
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Submodels
On Monday 18 October 2004 00:24, Vivian Meazza wrote:
The ability to set a serviceability state for each submodel system would
seem to be the correct approach, but if I
Curt asked:
Sent: 18 October 2004 15:47
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Submodels
Vivian Meazza wrote:
Vegard Ovesen wrote:
Sent: 18 October 2004 09:26
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Submodels
On Monday 18 October
Frederic Bouvier wrote:
Sent: 18 October 2004 09:19
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: Linux joystick problem following
recentplib js updates
Erik Hofman wrote:
Eric L Hathaway wrote:
I'll reply to my own message to point out that my problem
Frederic Bouvier wrote:
Sent: 18 October 2004 18:59
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] Re: Linux joystick problem
followingrecentplib js updates
...snip...
I've just got around to trying to compile plib-20041012-FG.tar.gz under
Cygwin; fell at the
Roy Vegard Ovesen wrote:
Sent: 18 October 2004 09:26
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Submodels
On Monday 18 October 2004 00:24, Vivian Meazza wrote:
The ability to set a serviceability state for each submodel system would
seem to be the correct approach
:
On Tuesday 19 October 2004 00:10, Vivian Meazza wrote:
OK, I've just updated cvs, and the inputs to some of my 3d instruments
are now broken in the Hunter, Seahawk and Spitfire. How do I get them
back?
What instruments are not working, and what inputs do they use?
Hunter/Seahawk:
Altimeter
Vivian Meazza wrote:
Sent: 18 October 2004 20:16
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] Re: Linux joystick problem
followingrecentplibjs updates
Frederic Bouvier wrote:
Sent: 18 October 2004 18:59
To: FlightGear developers discussions
Subject: RE
Roy Vegard Ovesen wrote:
Sent: 19 October 2004 09:54
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Submodels
On Tuesday 19 October 2004 09:47, Vivian Meazza wrote:
What instruments are not working, and what inputs do they use?
Hunter/Seahawk:
Altimeter, IAS, Mach, rate
Vivian Meazza wrote:
Sent: 19 October 2004 10:34
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] Submodels
Roy Vegard Ovesen wrote:
Sent: 19 October 2004 09:54
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Submodels
On Tuesday 19 October 2004
Mathias Fröhlich wrote:
Sent: 18 October 2004 19:38
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
Hi,
On Donnerstag 14 Oktober 2004 17:59, Vivian Meazza wrote:
Mathias Fröhlich wrote a long time ago:
... sadly yes.
In the next
Mathias Fröhlich wrote:
Sent: 20 October 2004 07:41
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
On Dienstag 19 Oktober 2004 21:23, Vivian Meazza wrote:
Hmm,
I am not satisfied with anything which is only working on a per frame
Roy Vegard Ovesen
Sent: 20 October 2004 00:32
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Submodels
On Tuesday 19 October 2004 19:42, Vivian Meazza wrote:
It's not obviously a path problem. My preferences.xml file was updated
at
15:22 yesterday, and has
Roy Vegard Ovesen:
Sent: 20 October 2004 13:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Submodels
On Wednesday 20 October 2004 12:03, Vivian Meazza wrote:
I have checked the path - I'm was the downloaded cvs data from 1522
Monday.
I have re-downloaded cvs
Melchior FRANZ wrote:
Sent: 20 October 2004 14:39
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: Submodels
[cvs, sticky attributes]
* Melchior FRANZ -- Wednesday 20 October 2004 15:21:
You can bring all files back to HEAD with the -A option. If you use the
-C
option as well,
Norman Vine wrote:
Sent: 20 October 2004 09:32
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] status of aircraft carrier
I would like to have those positions of the arrester wires not in
lat/lon/alt
but rather than in earth centered coordinates (cartesian
Norman Vine wrote:
Sent: 20 October 2004 16:41
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] status of aircraft carrier
Vivian Meazza writes:
Norman Vine wrote:
soapbox
FWIW using LLZ for anything except using user input / output is a step
back
Norman Vine
Sent: 20 October 2004 18:08
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] status of aircraft carrier
Vivian Meazza writes:
It would be easy to convert to X,Y,Z coordinates, if I knew the
equations
see SimGear / simgear / math / sg_geodesy
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of Norman Vine
Sent: 20 October 2004 09:32
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] status of aircraft carrier
I would like to have those positions of
Norman Vine wrote:
Sent: 20 October 2004 21:36
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] status of aircraft carrier
Vivian Meazza writes:
Norman Vine
see SimGear / simgear / math / sg_geodesy
void sgGeodToCart(double lat, double lon, double alt
Mathias Fröhlich wrote:
Sent: 21 October 2004 07:36
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
On Mittwoch 20 Oktober 2004 18:11, Vivian Meazza wrote:
It would be easy to convert to X,Y,Z coordinates, if I knew the
equations
(I
Mathias Fröhlich wrote:
Sent: 21 October 2004 07:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
On Mittwoch 20 Oktober 2004 09:49, Vivian Meazza wrote:
We calculated the output in geodetic terms (lat/long/alt) for submodels
so
Lee Elliott wrote:
Sent: 21 October 2004 19:25
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Trajectory show when replay?
On Thursday 21 October 2004 11:31, Yu QingRou wrote:
Thanks Arnt. Responses inline.
Other gents, have time to look into my questions in my
Gene Buckle wrote:
Sent: 21 October 2004 20:21
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Trajectory show when replay?
If people thought such a feature might have wider uses it would
be easy to make a simple generic marker object that could be
used by all
, Vivian Meazza wrote:
Yesterday I put together some code which outputs the Lat/Lon/Alt of the
hook tip when extended. Norman Vine kindly pointed me at the SG
conversion
function, so I now have output in X,Y,Z. I'm using great chunks of
submodel
code, much of which is redundant
David Luff wrote
If that's supposed to be disused airfields then there's definitely a
problem - I think a lot of people would notice if heathrow was closed :-)
Yeah, everyone who could drive round that side of the M25 without getting
stuck in a traffic jam for a change ;-)
Don't bet
Melchior FRANZ wrote:
I'd dislike seeing a really long discussion (which I'd been following)
with a
reply at the bottom - forcing me to change panes and scroll down rather
than simply
viewing sequential emails in the preview window (with the new content at
the beginning of
the
Mathias Fröhlich wrote:
Sent: 22 October 2004 06:37
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] status of aircraft carrier
On Donnerstag 21 Oktober 2004 09:11, Vivian Meazza wrote:
Yesterday I put together some code which outputs the Lat/Lon/Alt of the
hook
Lee wrote:
[snip...]
You can do it right now by setting the velocity to zero,
buoyancy to 32 and wind to false. Then you need to create a
suitable marker in /models/geometry (use puff.ac to prove the
principle), and put the path in the submodel.xml file. Oh, and
set the delay to
I wrote:
Yesterday I put together some code which outputs the Lat/Lon/Alt of
the
hook tip when extended. Norman Vine kindly pointed me at the SG
conversion
function, so I now have output in X,Y,Z. I'm using great chunks of
submodel
code, much of which is redundant in this
I wrote some time ago:
... snip ...
I've gone back to cvs update as of 15 Oct: all the aircraft work
correctly.
I conclude that this problem is caused by your new code. Unless you
can
confirm that the instruments work in all models in your location, or
tell
me exactly what I
On 23 October 2004 21:22 Roy Vegard Ovesen wrote:
On Saturday 23 October 2004 21:14, Vivian Meazza wrote:
I've finally found time to revisit this problem.
The FGFS is working fine with updates up to 15th Oct. Paths, etc. are
good.
I've updated and recompiled Simgear and Flightgear
Ampere K. Hardraade asked:
Can submodels transfer force to the main model?
Yes and no. There is no recoil force from guns (and perhaps there should
be), but things can be arranged so that the appropriate weight is removed
from the main model, which I think is equivalent for things like
David Culp
It's difficult to get a screenshot showing the incorrect pitch
because the markers are left behind so quickly. I originally
used a three-axis marker with all three lines the same length
but removed the longitudinal axis to reduce the clutter.
As you only get a glimpse of
I wrote:
David Culp
It's difficult to get a screenshot showing the incorrect pitch
because the markers are left behind so quickly. I originally
used a three-axis marker with all three lines the same length
but removed the longitudinal axis to reduce the clutter.
As you only
Arnt Karlsen wrote:
Sent: 26 October 2004 21:54
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Trajectory show when replay?
On Tue, 26 Oct 2004 08:16:11 -0500, David wrote in message
[EMAIL PROTECTED]:
It's been a while since I looked at the submodel code so
David Culp asked:
My submodel config file is not getting read at startup (I'm getting file
not
found). Is anyone using CVS FlightGear and Linux having this problem
also?
Thought I'd check before I go over the config file for the fiftieth time
looking for an error.
I'm getting the
David Culp wrote:
... snip ...
The submodel system has been moved away from the Systems code. It's now
an
independent subsystem of FG.
I think the spitfire submodels are working because I get a crash due to a
crease token, which implies the smoke submodel is being created.
I'm
Melchior FRANZ
BTW, how do I resurrect the USS Saratoga? Mathias and I are beginning
work
on arrester wires.
FWIW: we could have better than the Saratoga. We've got permission to
redistribute the cvn-68(?; Truman?) with fgfs under GPL conditions. It's
just that nobody got around to
Melchior FRANZ wrote
redistribute the cvn-68(?; Truman?) with fgfs under GPL conditions
USS Nimitz
Regards
Vivian
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http://mail.flightgear.org/mailman/listinfo/flightgear-devel
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of David Culp
Sent: 27 October 2004 15:34
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: [SPEWS] Re: submodels - config file
I've already smartened up
David Culp wrote
Sent: 27 October 2004 18:05
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: [SPEWS] Re: submodels - config file
Not displaying. I've put this:
ai
scenarioship_demo/scenario
/ai
in my ../*-set.xml file, and replaced the sailboat by
David Culp wrote:
Sent: 27 October 2004 18:34
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: [SPEWS] Re: submodels - config file
Make sure you're using Models/Geometry/saratoga.ac. The file
saratoga.xml
seems to have disappeared. A new file will have
Melchior FRANZ wrote:
Sent: 27 October 2004 21:59
To: FlightGear developers discussions
Subject: [Flightgear-devel] Re: [SPEWS] Re: submodels - config file
* Russell Suter -- Wednesday 27 October 2004 22:31:
So, this has been converted before, I assume.
Yes, it has been converted to
Arnt Karlsen wrote:
7) Add pitching and rolling deck capability
..heave too.
Someone like to write a Ship Dynamic Model? :-)
Regards
Vivian
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[EMAIL PROTECTED]
Mathias Froelich has also got some work underway, so we can add to the
schedule
project schedule:
1) Derive a new AICarrier class (me, just did it)
2) Refine the carrier visually (Vivian, doing it now)
3) Make the decks solid.
4) Improve FDM gear reactions to accomodate moving
project schedule:
1) Derive a new AICarrier class (me, just did it)
2) Refine the carrier visually (done, set to Erik for upload to cvs)
3) Make the decks solid.
4) Improve FDM gear reactions to accomodate moving ground (Mathias)
5) Improve FDM to include external forces
David Culp wrote:
3) Make the decks solid.
9) Make island solid
Here's how I think we can solidify the decks and island. First we need to
define some rectangles (2? 3? a variable list?).
http://home.comcast.net/~davidculp2/decks.jpg
Mathias Froelich ahs done some work for areas
Andy Ross wrote:
Matthias Froelich wrote:
This case kind of works for the arrester wires. The braking force is
just hacked into the gear code. But this is just to be able to test.
What would probably be a better idea (at least for YASim) would be to
model the braking force as a
Paul Surgeon wrote:
There are several unused textures in the terrain folders.
Shouldn't they be moved to unused?
Also some of the material to texture mappings are a bit odd considering
that
there are more appropriate textures available.
That unused forest-test texture looks great!
Ampere wrote:
Until someone writes a bone class that allows us to model characters more
easily (using XML), having pilots in the cockpit is not going to happen.
Ever used the Hunter, Seahawk, Comper Swift ?
It's not easy, but it can be done.
Vivian
Fred wrote:
Lighting is important. How can one use FG for night
training at the moment if you can't see the ground
properly? Why even bother with runway and taxiway
lights then?
I would love to see decent lighting added.
There isn't much we (as modellers) can do about this. =(
If
-Original Message-
From: [EMAIL PROTECTED] [mailto:flightgear-devel-
[EMAIL PROTECTED] On Behalf Of Frederic Bouvier
Sent: 07 November 2004 20:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The Rant
Vivian Meazza a écrit :
Fred wrote:
Lighting
Fred wrote:
Hmm, I don't think that will do. White numerals by day, illuminated by
red
at night, and black faces. I was thinking of making the white figures
semi-transparent with a selectable white (non-emissive) /red (emissive)
background. Unless you would care to do a demonstration of
Paul wrote:
Either I'm a bit thick or something is wrong with the
Spitfire and Seafire. I cannot get them to start.
Fuel cocks open, magnetos on, mixture rich, a bit of
priming, crank ... crank ... crank ... crank ...
With the Spitfire and the Coffman starter it doesn't
even kick the
I wrote:
If there is a trick to getting them started can you
maybe add an engine startup section to the pilot
notes?
Oh dear, you have described the procedure correctly, it should work, I
don't
think you should need to hot wire it. I haven't tried for ages, been too
busy with
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