Good evening from GMT-6. Jim Wilson did a good job of pointing me in the right direction toward making views attached to players in a multiplayer scenario.
I attack it today and made good progress, but remain bogged down by the transformations required. Bottom line is I need to take the 4x4 player position matrix and convert that to what is needed by the view properties (lat/lon/alt, etc.) The objective is to dynamically alter custom view(s), based on player positions(/orientation). A 2-part question, with hopes no one has to spend much time answering: 1.) Can someone point me to a good writeup on the details of the various coordinate systems and transformations in FG? (sorry: I'm sure that's been asked many times) 2.) Is there a utility method existing somewhere in the code already to do these specific transformations? It seems unlikely this is the first time someone is interested in taking the player positions and converting them to lat/lon/alt. Thanks in advance. Maybe this will all become clear to me after tomorrow morning's coffee(s). <sigh> Best, Jim A _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d